Remove Build Up from Broad Sword!


GlaziusF

 

Posted

...for Lieutenants and Bosses, and possibly AVs. In Mission Architect mode. On Hard difficulty (but not Extreme)

Most other offense sets (blasts and manipulations) don't get this power, but do get a bigger variety of attacks. Broad Sword, Martial Arts, and Energy Melee all get Build Up or a Build Up alike when going from Standard to Hard for lieutenants and bosses, alone among the many offense powersets.

I think this is an oversight in constructing powers, and should be tweaked so we can add a few more attack powers from these sets without introducing the necessity of whoever gets them opening with a devastating combo.


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

Posted

I'd prefer a numerically-weighted "free mode" build option. Or the ability to edit the attack list in the .storyarc file. Or even just the ability to select "extreme" and disable one or more of the powers, other than the ones available on Easy. (I don't know if difficulty level adjusts rewards, but you could just scale to Easy automatically if this is done.)


 

Posted

[ QUOTE ]
(I don't know if difficulty level adjusts rewards, but you could just scale to Easy automatically if this is done.)

[/ QUOTE ]

It doesn't. The difficulty of a mob has no direct effect on what rewards it grants.