Spines/Dark PvP
A couple of late night comments:
1) Many of your enhancements are level 50. So if you go to a zone like Siren's Call you will lose many of your set bonuses.
2) AoE powers like Death Shroud and Quills are almost worthless in PvP. There are those who say "But they will help with stalkers". If you keep moving then stalkers will be of no concern to you...as a scrapper you shouldn't be afraid of stalkers.
3) Use the website City of Data to find out how much damage your powers do in PvP. Barbed Swipe does more damage than Lunge in PvP (Flurry from speed pool does more damage than both lol).
4) Cloak of fear has an extremely short duration in PvP...not sure it is worth it.
5) Why 6 slot stamina with Performance Shifter?
/Dark isn't a great secondary in PvP b/c your heal requires a toHit check. If you plan on only PvPing at level 50 then your enhancements are fine (levelwise). Your selection of IOs is odd to me...what set bonuses are most important to you?...keep in mind things like +recharge are affected by DR in PvP (what you see in mids isn't reality in PvP).
Maybe someone who isn't half asleep can give you better info!
I'm with Fallenhero, except where he says /Dark isn't a great pvp secondary.
He might be right, but consider Diminishing Returns for a moment. Basically, the more specialized someone is the more harshly they are treated by Diminishing Returns. /Dark Armor, however, is the poster child for being generally good, and non-specialized.
For my two bits, I would seriously consider /Dark Armor. You'd get solid resistance to everything, including obscenely high Psi Resistance (not a small benefit with all those Fortunatas running about), stealth, perception, and with use of IOs, particularly Blessing of Zephyr, between set bonuses and the like, you could have pretty decent to nearly capped defense and 12 or 16 magnitude Knockback protection.
I was just fiddling about the other night on a Dark Armor/Super Strength "10 Billion influence toon" (not sure the price, probably considerably less, but...) net results before Diminishing Returns:
Defense to every sub category not less than 20%, with Ranged Defense at 43%, Melee 22%, AoE 27%
Resistance, least was Energy at 56% (but offset with 33% defense to energy), Psi was capped well above 90%, the rest 70% except Toxic and Negative which were 60% and 87% respectively.
Call me nutty, but that seems pretty good to me.
Aight so i took ur guys advice and altered my build a little... I want to keep quills for the extra slow effect when im goin melee.
Here's my Updated Build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Hero Profile:
Level 1: Lunge <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 33[*] (15) Crushing Impact - Damage/Endurance: Level 33[*] (15) Crushing Impact - Damage/Recharge: Level 33[*] (43) Crushing Impact - Accuracy/Damage/Recharge: Level 33[*] (50) Crushing Impact - Accuracy/Damage/Endurance: Level 33[*] (50) Pacing of the Turtle - Chance of -Recharge: Level 20[/list]Level 1: Dark Embrace <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (48) HamiO:Ribosome Exposure[*] (50) HamiO:Ribosome Exposure[/list]Level 2: Spine Burst <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (3) HamiO:Nucleolus Exposure[*] (3) HamiO:Nucleolus Exposure[*] (46) Recharge Reduction IO: Level 50[*] (48) Pacing of the Turtle - Chance of -Recharge: Level 32[/list]Level 4: Murky Cloud <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (5) HamiO:Ribosome Exposure[*] (5) HamiO:Ribosome Exposure[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[*] (48) Recharge Reduction IO: Level 50[/list]Level 8: Impale <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 33[*] (9) Decimation - Damage/Endurance: Level 33[*] (9) Decimation - Damage/Recharge: Level 33[*] (37) Decimation - Accuracy/Endurance/Recharge: Level 33[*] (39) Decimation - Accuracy/Damage/Recharge: Level 33[*] (46) Pacing of the Turtle - Chance of -Recharge: Level 33[/list]Level 10: Obsidian Shield <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (11) HamiO:Ribosome Exposure[*] (11) HamiO:Ribosome Exposure[/list]Level 12: Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 33[*] (13) Adjusted Targeting - To Hit Buff/Recharge: Level 33[*] (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 33[*] (23) Adjusted Targeting - Endurance/Recharge: Level 33[*] (46) Adjusted Targeting - To Hit Buff/Endurance: Level 33[/list]Level 14: Super Speed <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 16: Dark Regeneration <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 33[*] (17) Doctored Wounds - Endurance/Recharge: Level 33[*] (17) Doctored Wounds - Heal/Recharge: Level 33[*] (42) Doctored Wounds - Heal/Endurance/Recharge: Level 33[*] (43) Doctored Wounds - Heal: Level 33[/list]Level 18: Quills <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (19) HamiO:Nucleolus Exposure[*] (19) HamiO:Nucleolus Exposure[*] (36) Endurance Reduction IO: Level 50[*] (42) Endurance Reduction IO: Level 50[*] (45) Pacing of the Turtle - Chance of -Recharge: Level 33[/list]Level 20: Cloak of Darkness <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 33[*] (21) Luck of the Gambler - Defense: Level 33[*] (21) Luck of the Gambler - Defense/Endurance: Level 33[*] (23) Luck of the Gambler - Defense/Endurance/Recharge: Level 33[/list]Level 22: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 24: Health <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 33[*] (25) Doctored Wounds - Endurance/Recharge: Level 33[*] (25) Doctored Wounds - Heal/Recharge: Level 33[*] (39) Doctored Wounds - Heal/Endurance/Recharge: Level 33[*] (40) Doctored Wounds - Heal: Level 33[/list]Level 26: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 33[*] (27) Performance Shifter - EndMod/Recharge: Level 33[*] (27) Performance Shifter - EndMod/Accuracy/Recharge: Level 33[*] (37) Performance Shifter - Accuracy/Recharge: Level 33[*] (40) Performance Shifter - EndMod/Accuracy: Level 33[*] (42) Performance Shifter - Chance for +End: Level 33[/list]Level 28: Ripper <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 33[*] (29) Obliteration - Accuracy/Recharge: Level 33[*] (29) Obliteration - Damage: Level 33[*] (37) Obliteration - Damage/Recharge: Level 33[*] (39) Obliteration - Accuracy/Damage/Recharge: Level 33[*] (40) Pacing of the Turtle - Chance of -Recharge: Level 32[/list]Level 30: Cloak of Fear <ul type="square">[*] (A) Cloud Senses - ToHit Debuff: Level 30[*] (31) Cloud Senses - Accuracy/ToHitDebuff: Level 30[*] (31) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30[*] (31) Cloud Senses - Accuracy/Recharge: Level 30[*] (34) Dark Watcher's Despair - Chance for Recharge Slow: Level 33[/list]Level 32: Throw Spines <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 33[*] (33) Positron's Blast - Damage/Endurance: Level 33[*] (33) Positron's Blast - Damage/Recharge: Level 33[*] (33) Positron's Blast - Damage/Range: Level 33[*] (34) Positron's Blast - Accuracy/Damage/Endurance: Level 33[*] (34) Pacing of the Turtle - Chance of -Recharge: Level 33[/list]Level 35: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 33[*] (36) Luck of the Gambler - Defense: Level 33[*] (36) Luck of the Gambler - Defense/Endurance: Level 33[/list]Level 38: Super Jump <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 41: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 44: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 33[*] (45) Luck of the Gambler - Defense: Level 33[*] (45) Luck of the Gambler - Defense/Endurance: Level 33[/list]Level 47: Grant Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 33[/list]Level 49: Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 33[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth: Level 50[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
Quils slow do not do anything in i13-14. The only thing it would be good for is seeing stalkers in melee. But if there that close your alaready going to take a AS to the Face so those powers are pointless. They don't stop anything.
for travel pools you want ss, sj, and Leadership for Tactics. to bost your to-hit. Stealth and invis are going to nothing but more enddrain for you. Don't take them. If you want to keep the LOTG recharge take manuver. I'd take assult but thats up to you. As your going to get wrecked regardless.
For spines take lunge/barb swipe/flurry (there all about the same lunge does less damage but has a faster animation time ), empale, ripper, and throw spines. For epic take Body for the conserve power and Lazor Beam eyes.
Or do the right thing and re-roll spines/wp or spines/regen
I need help with my Spines/dark PvP build. Please tell me if u notice any adjustments that i could make. Of course I am still having troubles with DA's endurance problem. In the build i want to keep SS and SJ, and at least nearly perma-Hasten. I dont mind purples so dont be afraid to say i need them...here is the build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Concealment
Hero Profile:
Level 1: Lunge <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (13) Pacing of the Turtle - Chance of -Recharge: Level 50[/list]Level 1: Dark Embrace <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (7) Impervious Skin - Resistance/Endurance: Level 30[*] (7) Impervious Skin - Endurance/Recharge: Level 30[*] (9) Impervious Skin - Resistance/Recharge: Level 30[*] (9) Impervious Skin - Resistance/Endurance/Recharge: Level 30[*] (11) Impervious Skin - Status Resistance: Level 30[/list]Level 2: Death Shroud <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (46) HamiO:Nucleolus Exposure[*] (46) Endurance Reduction IO: Level 50[*] (46) Endurance Reduction IO: Level 50[/list]Level 4: Murky Cloud <ul type="square">[*] (A) Endurance Reduction IO: Level 50[*] (19) HamiO:Ribosome Exposure[*] (19) Steadfast Protection - Resistance/+Def 3%: Level 30[*] (33) Steadfast Protection - Knockback Protection: Level 30[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (43) Recharge Reduction IO: Level 50[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (39) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 10: Obsidian Shield <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (33) HamiO:Ribosome Exposure[*] (34) HamiO:Ribosome Exposure[/list]Level 12: Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff: Level 50[*] (15) Adjusted Targeting - To Hit Buff/Recharge: Level 50[*] (15) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50[*] (17) Adjusted Targeting - Endurance/Recharge: Level 50[*] (17) Adjusted Targeting - To Hit Buff/Endurance: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 16: Super Jump <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 18: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 20: Health <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 50[*] (21) Doctored Wounds - Endurance/Recharge: Level 50[*] (21) Doctored Wounds - Heal: Level 50[*] (27) Doctored Wounds - Heal/Recharge: Level 50[*] (29) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (42) Numina's Convalescence - +Regeneration/+Recovery: Level 50[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (23) Performance Shifter - EndMod/Recharge: Level 50[*] (23) Performance Shifter - Accuracy/Recharge: Level 50[*] (25) Performance Shifter - EndMod/Accuracy/Recharge: Level 50[*] (25) Performance Shifter - Chance for +End: Level 50[*] (27) Performance Shifter - EndMod/Accuracy: Level 50[/list]Level 24: Impale <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 40[*] (29) Decimation - Damage/Endurance: Level 40[*] (31) Decimation - Damage/Recharge: Level 40[*] (31) Decimation - Accuracy/Endurance/Recharge: Level 40[*] (31) Decimation - Accuracy/Damage/Recharge: Level 40[*] (33) Pacing of the Turtle - Chance of -Recharge: Level 50[/list]Level 26: Dark Regeneration <ul type="square">[*] (A) Theft of Essence - Healing: Level 30[*] (40) Theft of Essence - Healing/Recharge: Level 30[*] (40) Touch of the Nictus - Accuracy/Healing: Level 50[*] (42) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50[*] (42) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50[/list]Level 28: Cloak of Fear <ul type="square">[*] (A) Cloud Senses - ToHit Debuff: Level 30[*] (34) Cloud Senses - Accuracy/ToHitDebuff: Level 30[*] (34) Cloud Senses - Accuracy/Recharge: Level 30[*] (37) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30[*] (39) Dark Watcher's Despair - Chance for Recharge Slow: Level 50[*] (39) Endurance Reduction IO: Level 50[/list]Level 30: Ripper <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage: Level 50[*] (43) Scirocco's Dervish - Damage/Recharge: Level 50[*] (43) Pacing of the Turtle - Chance of -Recharge: Level 50[*] (45) Obliteration - Accuracy/Recharge: Level 50[*] (45) Obliteration - Damage/Recharge: Level 50[*] (45) Obliteration - Accuracy/Damage/Recharge: Level 50[/list]Level 32: Cloak of Darkness <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (40) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 35: Throw Spines <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage: Level 50[*] (36) Positron's Blast - Damage/Recharge: Level 50[*] (36) Positron's Blast - Damage/Endurance: Level 50[*] (36) Positron's Blast - Damage/Range: Level 50[*] (37) Positron's Blast - Accuracy/Damage/Endurance: Level 50[*] (37) Pacing of the Turtle - Chance of -Recharge: Level 50[/list]Level 38: Quills <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (48) HamiO:Nucleolus Exposure[*] (48) Endurance Reduction IO: Level 50[*] (48) Pacing of the Turtle - Chance of -Recharge: Level 50[/list]Level 41: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 44: Grant Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 47: Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 49: Oppressive Gloom <ul type="square">[*] (A) Rope A Dope - Accuracy/Stun: Level 50[*] (50) Rope A Dope - Endurance/Stun: Level 50[*] (50) Rope A Dope - Accuracy/Stun/Recharge: Level 50[*] (50) Endurance Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit