Mission objective placement
The order in which you create your objectives matters. If you set up several objectives, or objectives with large repetitions set to Any, you can actually push your objectives out of their spots.
So for instance, say you set up something like:
"Collect 10 glowies." (Any)
"Destroy 2 objects." (Back)
"Boss fight" (Back)
which is kind of a logical order for objectives. But it will literally process them in that order when creating the map. So say your map has 5 spawn points in "Back," and it randomly assigns three glowies to Back points. Then it will assign the two objects to Back points and, well, the Back's full -- so the boss fight gets stuck anywhere it can manage.
Have your most important objectives first, and any "Any location" objectives last.
The only way to re-order your objectives without deleting them all and re-creating in the correct order is to edit the .storyarc file by hand -- by default, it will be in your City of Heroes directory. Open it with WordPad or a similar text editor, it's all relatively straightforward to read. Just be sure you make a backup copy first, just in case.
Thanks, I'll have to take a look at that. I didn't realize the order had an impact. Also good to know about the storyarc file.
I'm having some trouble getting a mission objective glowie object to spawn in the right place. Placement is set to Back, however it seems to really be set to Any.
I'm using one of the Unique cave maps, it curves around but is more or less linear. I want the mission goals to be defeating the boss and getting the glowie, both should be in the back of the map. The pacing is also set to Back Loaded. I have patrols set to cover the front of the map.
I am curious if this combination results in there not always being room in a good spot for the glowie to appear in the back room, or if anyone has noticed this in testing.