power pool attacks in I14


FallenHero

 

Posted

Question for those that have tested it...

Were power pool attacks nerfed at all in I14? I heard from some friends that they were nerfed and aren't anywhere as good as they were in I13. This is regarding the stupidly "broken" powers like flurry, jump kick, etc.

I haven't gotten a chance to test it myself. Is it just a rumor, or are they really weaker than in I13?


 

Posted

wtf, not a single person in the game has used power pool attacks?


 

Posted

I refused to use them cause they look so lame...


 

Posted

i use them on my troller, but i havnt tested this out yet. first chance i get i will.


 

Posted

Here is a list of Power pool attacks and the damage they did in i13 PvP (from an old post I had made). The numbers are for a level 50 tanker.

<font class="small">Code:[/color]<hr /><pre>
POWER DAMAGE
Boxing 70.46
Kick 101.60
Air Sup 90.82
Jump Kick 88.11
Flurry 150.56
</pre><hr />

I just logged in and checked the real numbers, they are the same.


Ranged attacks for melees were nerfed
[ QUOTE ]
[u]Melee AT Ranged Attacks[u]: Melee archetypes (Tankers, Brutes, Scrappers and Stalkers) had their ranged attacks in their primary, secondary and Epic (Hero Ancillary/Villain Patron power) pools reduced slightly. Since Melee archetypes use ranged attacks that are set on the melee damage table, they do much more damage then they should with ranged attacks. We're reducing this slightly, but overall we're comfortable with the range attacks being very useful.

[/ QUOTE ]


 

Posted

Ok thanks fallen. Looks like my friends were talking out of their [censored] :P

I think the fact that mids has shown them to be like twice as strong as they actually are has fed into the confusion.