Need a few options still.
This quote from pohsyb might help:
<ul type="square">There are two main spawn types in most missions. One is used for ambush, boss, patrol or destroy object details, the other is used for battle, rescue, escort, ally, or defend object details. (Some maps have additional spawntypes that are not overrideable by the MA).
Lets pretend you picked a map with 15 of the first type and 15 of the second type. If you wanted it to be empty until your trap is hatched, you could add a patrol detail with quantity 15 and and a battle detail with quantity 15. Next, add a collection detail and have both the patrol and battle trigger on completion of the collection.[/list]
In other words, you can force the normal stationary spawns of a map to not spawn by supplanting them with other objectives which 'use up' the stationary spawn points.
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Under Choose Mission Settings I would like an option to choose <None> for enemy mob type. So I could then just populate a map with patrols only.
I would go even further and add a option to select <custom groups> here, so I could populate a office building, or neighborhood with non combat civilians, and just utilize the patrol option to add my villains.
Or even non combat <custom group> as a patrol.
Of course then you would want to up the number of patrols allowed per mission as well.
While I think it is awesome that we can create custom characters, and stories. I think we need a little help to drive our stories to a higher level.
Best Regards,
AngelBurst