So where's the list of MA issues?
Oh, I thought of another one: Ally objective spawns aren't saying their "inactive" dialogue until you aggro them.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I asked Ex to sticky this thread though I can no longer update the OP on it. (Also, it is specifically for bugs, not missing features, which some of the things you list above would be.)
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
Critters with Ninjitsu are hitting with a bonus from Hide even when they're not Hidden. That's why they consistently do so much damage, every attack is an Assassin Strike. Castle knows about it.
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Critters with Flash Arrow can keep players permablind, easily, because it's autohit and AoE.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
It seems like there ought to be a consolidated list of issues that crop up with the MA. A few I can think up off the top of my head:
<ul type="square">[*]"Manipulation" power sets (Blaster Secondaries) let custom critters spam immobilizes and keep them perma. Particularly awful is Device's Web Grenade
[*]Invulnerability's Unstoppable lasts WAY TOO FRICKING LONG
[*]Willpower EBs and AVs seem head and shoulders above other similar enemies in terms of difficulty
[*]Character limit for feedback is quite small
[*]No way to choose "nothing" for a custom critter secondary. Would be great.
[*]No power pool powers available for custom critters.
[*]This is a weird one. I just got Among Friends, (test an arc with a team of 8). We played on Heroic, and even though we had a full team, the custom Bosses and EBs in the mission, even those that I didn't specifically place, were still being downgraded a rank. The standard bosses were spawning as bosses as normal.[/list]Anyone else know of any?
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.