Load up an earlier mission - I suggest the Escort mission, 203. Save it as 207 - Defend. Go to Mission 1 Details, click on Advanced Mission Goals, and Add a Defendable Object. Delete the Escort objective.
Defend and Object
Two words. Crey Desks.
There aren't many of these missions in the COH world - I can think of the Crey desks and War Wall Defender missions off the top of my head.Simply enough - you keep an object from being destroyed. So let's get to it!
This is a failable objective, so be sure to add fail messages in.
Let's begin the walkthrough. This is going to be almost exactly the same as the Destructable Object. You may want to read that first.
A Defendable Object
Defend Object List - What you want to defend. In the spirit of the Crey mission, pick Desk (1-54.)
Defend Object Name - What you want the object called. Players WILL see this! Call it An Old Desk.
Settings (optional)
Required for Mission Completion - Leave this selected. (If you're using any other "required" objectives, such as the Escort, deselect or delete them.)
The Mission Goal Is Created When... - Select None here. We want these in place right away.
Quantity - How many copies you want. Pick 3.
Attacking Enemy Group - Select 5th Column. Yeah, they're everywhere.
Mission Goal Alignment - OK. This can be odd. You still have your Ally, Enemy, and Rogue groups. This affects the guards and attackers... as well as the object. Ally means it can't be destroyed by the enemy (It is, strangely enough, targetable by you until sucessfully defended.) Enemy and Rogue means it can, so the mission can be failed. Set it to Enemy. (the default.)
Object placement - Any.
Enemy group difficulty - Easy
Enemy Group starting animation - Default.
Text and Dialog (optioanl)
This will be a mix of attacker and object dialog. As mentioned in the last walkthrough, the object dialog will appear to be spoken by the object, so use it only if it seems to make sense. (A status report, a posessed widget, that sort of thing.)
Defend Object Description - The "bio" of the object. "This desk holds many secrets," for instance. Most objects should have something there by default. We'll leave this as is.
Navigation Text (Singular/Plural) - Plural. This appears in the nav bar. Use "Desks to defend."
Object Defended Text - This shows up in the chat window when the object is successfully defended. (It shows up for each.) Use "You have saved the desk." You
Attacker 1 Dialog -for those smashing the object. "Hit it harder!"
Attacker 2 Dialog - "Smash it!"
Attacker Alerted Dialog - When they "see" you. "Break this up before they break us up!"
Object 1/2 Destroyed - for illustration only. Fill in "Ow! Ow! Ow!" All other dialog leave blank.
Save and test.
Making it an ally
The one change for this is that it cannot be a required objective if the object is set to Ally - since it can't be destroyed by the enemy. Be sure to have multiple objectives (a rescue, a boss fight, etc.) if you choose to have an Ally object. It can, as mentioned, be destroyed by you until defended, so be careful.
Mission Architect Tutorial
200 series - Advanced goals
207 - Defendable Objects
Preparation
Load up an earlier mission - I suggest the Escort mission, 203. Save it as 207 - Defend. Go to Mission 1 Details, click on Advanced Mission Goals, and Add a Defendable Object. Delete the Escort objective.
Defend and Object
Two words. Crey Desks.
There aren't many of these missions in the COH world - I can think of the Crey desks and War Wall Defender missions off the top of my head.Simply enough - you keep an object from being destroyed. So let's get to it!
This is a failable objective, so be sure to add fail messages in.
Let's begin the walkthrough. This is going to be almost exactly the same as the Destructable Object. You may want to read that first.
A Defendable Object
Defend Object List - What you want to defend. In the spirit of the Crey mission, pick Desk (1-54.)
Defend Object Name - What you want the object called. Players WILL see this! Call it An Old Desk.
Settings (optional)
Required for Mission Completion - Leave this selected. (If you're using any other "required" objectives, such as the Escort, deselect or delete them.)
The Mission Goal Is Created When... - Select None here. We want these in place right away.
Quantity - How many copies you want. Pick 3.
Attacking Enemy Group - Select 5th Column. Yeah, they're everywhere.
Mission Goal Alignment - OK. This can be odd. You still have your Ally, Enemy, and Rogue groups. This affects the guards and attackers... as well as the object. Ally means it can't be destroyed by the enemy (It is, strangely enough, targetable by you until sucessfully defended.) Enemy and Rogue means it can, so the mission can be failed. Set it to Enemy. (the default.)
Object placement - Any.
Enemy group difficulty - Easy
Enemy Group starting animation - Default.
Text and Dialog (optioanl)
This will be a mix of attacker and object dialog. As mentioned in the last walkthrough, the object dialog will appear to be spoken by the object, so use it only if it seems to make sense. (A status report, a posessed widget, that sort of thing.)
Defend Object Description - The "bio" of the object. "This desk holds many secrets," for instance. Most objects should have something there by default. We'll leave this as is.
Navigation Text (Singular/Plural) - Plural. This appears in the nav bar. Use "Desks to defend."
Object Defended Text - This shows up in the chat window when the object is successfully defended. (It shows up for each.) Use "You have saved the desk." You
Attacker 1 Dialog -for those smashing the object. "Hit it harder!"
Attacker 2 Dialog - "Smash it!"
Attacker Alerted Dialog - When they "see" you. "Break this up before they break us up!"
Object 1/2 Destroyed - for illustration only. Fill in "Ow! Ow! Ow!"
All other dialog leave blank.
Save and test.
Making it an ally
The one change for this is that it cannot be a required objective if the object is set to Ally - since it can't be destroyed by the enemy. Be sure to have multiple objectives (a rescue, a boss fight, etc.) if you choose to have an Ally object. It can, as mentioned, be destroyed by you until defended, so be careful.