MA tutorial 206: Destructible Objects


Memphis_Bill

 

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Mission Architect Tutorial
200 series - Advanced goals
206 - Destructible Objects


Preparation

Open up your 203 - Escort mission (or one of the later ones we've based this off of) for editing. I suggest going back to 203 solely so this doesn't get too cluttered. Save it as 205 - Destructible. (Yes, we'll hit naming limits here.)

Open up advanced goals, and select "Add a Destructible Object."

Destructible Objects

These are objects you send your players to destroy. (Objects they keep from being destroyed will be the next lesson.) Whether it's machinery, spy gear, drugs or schoolbooks, if you want them to break something, this is where you go.

This CAN be set as a required mission goal.

A Destructible Object

Destructible Object - This label WILL be seen by the players, so keep that in mind. We'll call ours "The Thingy."

Destructible Object List - Unlike placing a glowie, you don't have to select "Wall" or "Floor" for this. This goes right into a (shorter) list of objects, typically the "Floor" objects. We'll pick Energy Probe (1-54) for ours.

Settings (optional)

Required for Mission Completion - Select this.

This mission goal is created when.. Your trigger, again. Select None.

Quantity - Just one.

Guarding enemy group - Leave as None Selected. This should leave our Thingy standing by itself.

Object Placement - Any.

Enemy Group Difficulty - Easy

Enemy Group Starting Animation - Default.

Text and Dialog (optional)

This can be an... interesting section. Yes, you can give an object dialog - whether it's posessed ("Free me from this soul crystal!" "You're almost there!") or some sort of status ("Internal damage... summoning allies!") you have the option. Just be aware of how odd it may look.

We have no guards, so most of this will remain blank. Make only the following changes:

Destructible object description - "This is a Thingy. Not a Whatsit."

Navigation Text (Singular) - Destroy the Thingy!

Object 1/2 destroyed - Yes, we'll give it something to say. "Status: Damaged. Ow. Please stop that."


Object destroyed clue (optional) - We won't fill this in. Just the standard title and body text for any clue you want to have drop when the item is destroyed.

Save and test.