Mission Architect Tutorial
200 series - Advanced goals
202 - Add an Ambush
Preparation
Open up your 201 tutorial blank mission. Save as 202 - Ambush.
Ambushes are unique among the various mission goals. Unlike the other selections, hey cannot be created on their own, and cannot be a required objective. Normally, we'll start with the 200 blank mission, but this is a special case.
Under Mission 1 Settings, change Write Text: Mission Introduction Dialog to read "tutorial 200 series, number 202 - add an ambush."
Select mission 2 Objectives. You should already see a starred "Ally: Tutti O'Reale." Click on "Advanced Mission Objectives," and click on "Add an Ambush."
Ambush settings
Ambush Name - We're just going to label this Ambush 1.
Create Ambush When...
This is where you select the trigger for the ambush. By default, it says "No mission Goal Selected." Click on the drop down list. Unavailable triggers are in orange, available ones in blue. Select the only one available, Ally: Tutti o'Reale is Completed.
These are the only required settings. There are two other optional sections, Settings and Dialog. For this tutorial, we will fill them in.
Settings
Ambush Enemy Group - We're going to stick with Standard. By default, it's set to Same as Mission, which means if we tested right now, we'd have 5th Column ambushing us. To make the ambush stand out, we're going to pick a different group - Nictus (1-54.)
Remember, any enemy group you pick at any point can affect your mission's levels!
Ambush Alignment - Options Enemy, Rogue, and Ally. Yes, you can spawn reinforcements by picking Ally. Rogue will make them fight anyone - you or other NPCs - they come across. And Enemy will make them fight you. For now, pick Enemy.
Ambush Placement - Front, Middle, Back, Any. This controls where the ambush comes from. They will run toward you! For this, pick Front. We do want to see them. (Per its notes, Middle is more typical.)
Ambush Difficulty - Leave at Easy. As with most spawn settings, this controls the rank and (somewhat) number of mobs in the ambush.
Dialog
There is only one section here - Ambush Creation Dialog. This is the dialog that comes up when the ambush is spawned. Type in "Here we come!"
Save your mission and test.
Warning to Kheldian players - This may set you up with a bunch of Void Hunters, so be prepared. Or switch mobs. Personally, I find them fun, but a full ambush of them might be a bit much for some.
Mission Architect Tutorial
200 series - Advanced goals
202 - Add an Ambush
Preparation
Open up your 201 tutorial blank mission. Save as 202 - Ambush.
Ambushes are unique among the various mission goals. Unlike the other selections, hey cannot be created on their own, and cannot be a required objective. Normally, we'll start with the 200 blank mission, but this is a special case.
Under Mission 1 Settings, change Write Text: Mission Introduction Dialog to read "tutorial 200 series, number 202 - add an ambush."
Select mission 2 Objectives. You should already see a starred "Ally: Tutti O'Reale." Click on "Advanced Mission Objectives," and click on "Add an Ambush."
Ambush settings
Ambush Name - We're just going to label this Ambush 1.
Create Ambush When...
This is where you select the trigger for the ambush. By default, it says "No mission Goal Selected." Click on the drop down list. Unavailable triggers are in orange, available ones in blue. Select the only one available, Ally: Tutti o'Reale is Completed.
These are the only required settings. There are two other optional sections, Settings and Dialog. For this tutorial, we will fill them in.
Settings
Ambush Enemy Group - We're going to stick with Standard. By default, it's set to Same as Mission, which means if we tested right now, we'd have 5th Column ambushing us. To make the ambush stand out, we're going to pick a different group - Nictus (1-54.)
Remember, any enemy group you pick at any point can affect your mission's levels!
Ambush Alignment - Options Enemy, Rogue, and Ally. Yes, you can spawn reinforcements by picking Ally. Rogue will make them fight anyone - you or other NPCs - they come across. And Enemy will make them fight you. For now, pick Enemy.
Ambush Placement - Front, Middle, Back, Any. This controls where the ambush comes from. They will run toward you! For this, pick Front. We do want to see them. (Per its notes, Middle is more typical.)
Ambush Difficulty - Leave at Easy. As with most spawn settings, this controls the rank and (somewhat) number of mobs in the ambush.
Dialog
There is only one section here - Ambush Creation Dialog. This is the dialog that comes up when the ambush is spawned. Type in "Here we come!"
Save your mission and test.
Warning to Kheldian players - This may set you up with a bunch of Void Hunters, so be prepared. Or switch mobs. Personally, I find them fun, but a full ambush of them might be a bit much for some.