MA tutorial 200: Advanced goals intro


Memphis_Bill

 

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Mission Architect Tutorial
200 series - Advanced goals
200 - Introduction


All right. So now you're off and running. You can fight a boss, you've got a mission created, and now you want to stretch your creative muscles a bit. It's time to look into Advanced Mission Goals.

Each goal will be presented as a walkthrough. Some will be shorter than others, but they will all have their own walkthrough covering all options, required and optional. Optional goals will be listed as such, and are listed as such in the MA Story Editor window.

For now, let's start our basic mission we'll be using as the basis for all of these walkthroughs. For each walkthrough, you'll want to "Save as" a new copy, with some designator - such as "Tutorial 200" - in it. Ready? (Obviously I won't be explaining this, this is just a basic starting point for each tutorial to come.)

Story Settings Window
Story Title: Advanced Goals Tutorial
Story Description: Walkthrough of Advanced Mission Goals

Story Contact

For Contact Name, Type, Category and Name, just pick something you like. You'll be looking at them quite a bit.

Optional settings: We'll ignore both Parameters and Clue.

Click to advance to Mission 1 Settings.

Mission Settings Window

Enemy Group - STANDARD tab. 5th Column.

Map Type - We want something simple. WAREHOUSE STANDARD - CITY OF HEROES SET

Map Length - We don't want it too small. WAREHOUSE STANDARD - CITY OF HEROES SET - 3

Why? If you look to the right, you'll see a few settings. This one isn't horrendously large, and has settings and room for things in the front, middle and back.

Optional settings

Ignore Mission Parameters and Mission Complete Clue, as well as Optional Text.

Mission Introduction Dialog - This is tutorial series 200, number

Mission Send Off Dialog - Good luck!

Compass Active Task Text - Advanced Tutorial Series

Still Busy Dialog - How's it going?

Return Success Dialog - Grats!

Click on "Save As," name it "Tutorial 200 Framework" or some such.