The City Scoop! ~ Front Page ~ April 6, 2009


Niviene

 

Posted













The City Scoop



Five Tips for:


Making it through Opening Weekend at Architect Entertainment


By
Lemur Lad




If
the Open Testing was any indication, Issue 14: Architect is going to be big.
Just like any new issue though, things might be a little shaky the first few
days. There are some good steps you can take to minimize potential frustration,
though.




1. You will be given a Contact for the tutorial that can only be run in Atlas
Park or Mercy Island. If you just want to play missions other people have
created, you don't really need to go there. Head to one of the many other zones
with an Architect Entertainment building (marked with AE on your map). If you
want to work on your own missions and have already been on the Training Room
server, then it may also be a good idea to avoid the packed zones. There will
be hundreds of arcs to enjoy right away, because all the missions people made
on Test Server can easily be ported over to Live.



2. The browser is your friend. You will soon see the same missions each time you
open the terminal. I've learned to use the Browse button in the second row, to
seek out the things I'm looking for at the time. Enter the Ratings, Mission
Length, etc., that you want, and hit search. If you're having trouble finding
something, remember to hit the Clear button before you change settings, or it
will add everything together and that may mean you're searching for missions
that don't exist.



3. If you have trouble with people firing off powers, look for a door marked
Studio B (left side of the Data Stream). This room is a "no Powers lounge" for
making missions quietly. If people crowding you at the terminals bother you,
type: /macro MA architect. This will create a little button on your toolbar and
allow you to access the browser/editor from anywhere in the building. Once you
earn the Mission Engineer Accolade, you will have this ability anywhere in
game, even inside your missions.



4. If your home server is so busy you cannot login or stay connected to edit a
mission arc, go to a less populated server, create an alt with your main
character's name, and work or publish there. The MA is cross server, and
feedback is sent by Global Tell, so you don't need to be on your home server
for making a mission.



5. Please remember to rate what you play. You don't have to leave comments,
you're not obligated to be super nice, but be fair. Remember that people are
just learning the new system. The feedback window will pop up at the end of an
arc, but if you have to stop early, you can access it from the Architect
Options button in your Nav Window. Feedback may not be important to everyone,
but a lot of people worked hard and want to make their missions better. If you
liked it, say why. If you had a hard time, give info so they can maybe adjust
the arc.



Above all, have fun with it. Even if you aren't a huge fan of the idea, give it
a shot. It has made playing the game more interesting and exciting for me
personally, and I think for many people. There's something fun about not
knowing what to expect.






This Issue:



Community






Fiction




Arts




Base Showcase





Comic



Masthead





Upcoming Events:



April 6th





April 11th




April 14th





 

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Community



Behind the Walls



9. Takes All Kinds




There have always been many reasons why anyone would want to play City of
Heroes. With every update, every Issue, those reasons change, in the event of
new features and changes to the old ones.



Issue 14’s of course high on a lot of people’s minds right now, but the above
notion’s been on my mind for longer. I’m going to try to explain why I think
they’re related, and more importantly, why it’s important for players to be
aware of what’s likely to happen.



First, a confession. I’m not what anyone would call an optimist by nature, and
I’ve been unsure about the Mission Architect feature, insofar as how players
would react to it and to each other as a result of it. Now that beta’s open,
however, I’m pleased to say that players have created missions that are
genuinely fun and in some cases, imaginative. That this is true before the
feature is “live” is remarkable, and I’m looking forward to what happens next.



It’s worth noting that not every player, current or otherwise, is going to react
to the Mission Architect in the same way. No player has, to any feature, ever
implemented, in any MMO, ever made.



There’s nothing wrong with that except in the way it can cause divisions based
on misunderstandings among players who don’t normally associate, because
they’re not all doing the same things.



Most players play missions; not all are playing them near-constantly, calling
around for pickup groups when friends aren’t to be found.



Many players use the auction houses; not all are in Wentworth’s or Black Market
every day.



Many players enjoy earning Badges; most are not focused on acquiring every
single one available for both Hero and Villain characters.



I say all that without judgment, because I honestly don’t believe any of the
above is “wrong” in regards to how City of Heroes is to be played. But
necessarily, because not everyone plays the same way, it’s hard for everyone to
understand what their fellow players value, or even regard each other as
fellows.



It’s a problem that has no easy solution. The prevailing coping strategy seems
to be “live and let live,” which seems to work out no matter how considerate or
inconsiderate individual players are. From a support standpoint, so long as
rules aren’t being violated, we’ll do our best to cater to any player’s play
behaviors.



And we’re already doing the same for testers right now in the Training Room,
where it’s already apparent just how significant the change Mission Architect
will bring to the landscape – and I’m not just talking about having Heroes and
Villains congregating in the Architect Entertainment buildings to stand around
in front of virtual computer screens.




What I’ve enjoyed watching is players discover the emergent challenges presented
by the system in place, and how players are figuring out how to use their old
tools in new ways. Tools like these forums, and their networks of friends.
Questions about how to get other people together to play the mission you just
made, or how to get it noticed amongst the many other player-made missions are
already being asked and answered.



Already, players are making up their minds about what level of participation
they want for their characters. And it’s not even officially released, yet.



I don’t want to make too many judgment calls about what I’m seeing so far, other
than it all seems natural. But that’s my perspective. Not every player is going
to react or adapt the same way. Inevitably, there will be some who take to it
much better than most, and stand out as a result.



That’s how divisions get started.



In the short term, there will be a lot of awkward moments. In the long term,
it’ll be resolved, but not in a predictable way.



It takes all kinds of players to make City of Heroes work. We might be seeing at
least one more kind emerge in our near future, and probably more than one.



Please, try to be nice to each other while it’s all getting sorted out. You’ll
be glad you did.



More from Behind the Walls:

1.
Four Points


2.
Terms


3.
Truths


4.
Disciplinary Measures


5.
Keeping In Touch


6.
Advice and Feedback


7.
We Wish You Wouldn’t


8.
Smack Talkin'






 

Posted












Pinnacle Player Auction



Event Reporting




On Saturday, March 14, the Super Group "Explicit Content" and the Villain Group
"Parental Advisory" from the Pinnacle server held a player auction.



The rules were simple to understand for anyone wanting to participate in the
auction. The bidding started at 10k influence/infamy. For being the auctionee,
you had to give up 4 hours, but the upside was you received 60% of the winning
bid amount.




After it was all said and done, I was able to sit down to talk with both EnnVee
and Barron, leaders of the said SG/VG, and ask them a few questions about the
event and what inspired them to hold it.



Hawkeyed: First off, on behalf of Pinnacle, thanks for holding
such an awesome event! First, why do this event?



EnnVee/Barron: We had attended a Player Auction in the past and
found it to be an entertaining and fun way to raise money. Also, in game events
add content to the game that can’t be coded in.



Hawkeyed: It's always nice to see people hold events on
Pinnacle. Do you think your event went off ok? Any problems?




EnnVee/Barron: Aye!
We were surprised at the amount of players that showed up for the auction, so
we think it went very well. We don’t think we had any problems that came up
luckily. However, always expect that something "can" go wrong so it's best to
be prepared it something does go wrong. Having a plan B is a good thing to
have, just in case.



Hawkeyed: Since your auction went very well, do you guys have
any tips for someone out there planning to do an auction? Tips? Suggestions?



EnnVee/Barron: A few tips actually! Patience is the key factor,
unless you want to go crazy. Also, it takes a lot of planning; a month would do
it justice. With a month, you get enough interest for who may want to be
auctioned off, allowing people to earn money for those they wish to bid on, as
well as getting people to show up just to see who is being auctioned!




Hawkeyed: I see that the person up for auction got 60% of the
winning bid. One would wonder that other 40% goes towards?



EnnVee/Barron: It’ll be used for upcoming events! For example,
the Spring Fling Event that we have coming up!



Hawkeyed: Again, thanks for taking the time to answer a few
questions about the auction!



EnnVee/Barron: Thanks for coming out to the auction, as well as
taking the time to interview us! We enjoyed holding this event and look forward
to holding many more in the future.




Overall, the auction went smooth from this perspective. I hope to see more
events from these two down the road.






















 

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Fiction



Fan Fiction Spotlight




The
Lone and Level Sands


By: Dylan Kennet and
Genia Lukin




Chapter
I



In Which A Letter Is Received And A Plant Is Rescued


I am entirely uncertain as to how one should characterize this sort of
occurrence. I would not presume to draw far-reaching conclusions, even now,
holding all the pieces in my hands and looking back post-factum. I am,
furthermore, disinclined to make accusations that cannot stand the test of
verifiability, or would be otherwise fallacious. It is always my inclination, I
believe, to see my own responsibility in the manner in which events evolve, and
I do not see why, for this instance, I should change from my habitual view. So,
let it be thus. And let me, therefore, begin at the beginning. At least - as I
am the one telling this part of the tale - let it begin at my beginning.


Everything, the good as well as the bad, happened because I absolutely hate
being sidelined.


It is a matter of human nature. No one enjoys being left behind, having to sit
at the window, spin wool and sigh at the sunset. As it happens, the entire
chain of events might have occurred quite differently - I dare hope, even more
badly than it did - if some particular details of my everyday life at the time
were just slightly different. To wit, everything would have been different had
my husband, Alexander, stayed at home, and had my friend, Lorenzo, bothered to make his note to me a single well-placed phone call.


So life will stand and fall; on the whim of a single phone call.




Although it has two authors, Genia is publishing this series to the forums;
hence, the linking to her account so accolades may be dispensed.



I say accolades, and not criticisms, because, frankly, I have trouble finding
fault with this story. It's well written, clever, and delightfully witty. It's
a surprisingly subdued work for a genre where over-the-top action and dialogue
is the paramount. Usually in these cases, where the author turns away from
action, they turn instead to emotional narratives in an attempt to help flesh
out the characters to explain their intensely violent reactions in other
situations.


Such is not the case here. Instead, the characters are beyond feeling the need
to justify themselves. In fact, they're beyond feeling the need for comic-book
activity and we, the readers, are presented with rare concept in fan fiction:
actual mystery.


It's a very calm and civil approach to the "noir" genre. The characters have
lived long lives and seen many terrible things. They take their time with
living as much as they do investigating the murder(s) and the circumstances
surrounding it (them). It makes for a decidedly strange approach to what is
usually an intensely moody genre, if not dark themed (noir usually takes the
location and dehumanizes it as much as possible; this story, despite a jab at
the stereotype of Paris, still presents the world as somewhere one can live
happily, despite crime, conspiracy theories, and other scary concepts). This is
particularly unusual when the grisly details of what the characters are
investigating come to light, and lends them even more credit as it attests to
their experiences in life. They still react with shock and emotion, as people
would, but there is none of the "We must punch bad guys in the face" mentality
you normally find in similar stories. The characters want to get to the truth
of the matter, and violence isn't even considered a goal (it's even
considered somewhat contrary to the goal).


It's refreshing and satisfying. Genia and her co-author, Dylan, definitely know
what they're doing when it comes to writing, and I hope they rapidly bring us
the rest of this story. It is an excellent read, and I hope all of you
appreciate it as well.


 

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Arts




In The Scoop





"Why do Mondays always seem to arrive so much quicker than Fridays?" I
mumble to myself. On the bright side, I have completed putting my new squishy
chair together. So buh-bye donut! This new chair is a plush, black,
Tuatha-hide, high back that has a super cushiony build and cashmere soft feel.
Very squishy, like some archetypes I know. I put the tools away, set my full
cup o’ joe on my desk and then I sit my tushy on my comfy chair. Oh, yes. This
chair and I will get along just great!



I checked the mail when I first walked into my office with nothing but junk mail
to toss out. So I turn to the City threads and begin my surfing of the posts
and pictures. So many artists in these threads. Oh! What’s this? I sat straight
up in my comfy chair. I sift deeper into the thread where I see fabulous
pictures done by one of our own! I express with delight, "I most definitely
need to get the scoop on this artist! "




And so, I write out a letter to this talented artist called Imagesbyalex and
send it off with the hopes for a quick reply. I continue to drift through the
threads, admiring with amazement at the talent shared with all of us. I find
myself drawn back to the pieces done by Imagesbyalex. I think to myself, "I
cannot wait to receive a reply back from this artist. Hopefully tomorrow I will
get one."
With that thought, I pack up my belongings and head for the
ferry. Tomorrow is another day.



'Tiz Tuesday early morning and I couldn’t wait to get to the office in the hopes
that I would have a reply back from Imagesbyalex. As I wait for the mail drop,
I visit the artists and boardsters in the threads. Everyone seems to be in a
good mood with lots of silliness going on. I sit here giggling to myself,
grateful that I don’t share my office with anyone. I’m sure if I did, they’d
all think I was a total loon!



As I stand up to look out my window with a view of Lord Recluse Plaza, I hear
the mail delivery drop into the box. I quickly grab it from the box like a kid
with her hand in a candy jar - and lo and behold, I’ve got mail from
Imagesbyalex! I set the rest of the mail aside as I sit down in my comfy chair
and open the big envelope with my official Mako letter opener, a gift from Mako
himself. I remove the contents, which contained several images and a nice,
handwritten letter that reads:



"Well hello VexXxa!




I am flattered that you would want to write about me. I do believe I was
featured a while back, but if you wish to write about me again, I don’t mind. I
have several pieces that you may be interested to include with your article,
which are enclosed with this letter. I can meet with you at Pocket D tonight
after work. I will see you there.




Thank you.


Alex"



As I look through some of the images on http://www.imagesbyalex.com/,
I am totally awe struck by what Alex has sent to me! These pieces are
beautifully done! I am so looking forward to meeting with Alex tonight to pick
his brain for more detailed information about his talent and inspiration.




After a few more hours of noting other potential artists to feature from the
boards, I pack myself up and head out to the ferry. Time to meet with Alex at
Pocket D for the interview. I am so excited! As I sit on the ferry looking out
the window at the dark choppy water, I start to think about the artists that I
have featured thus far. And it just donned on me that I have not featured a
Villain artist yet. Do we not have Villain artists out there? I am sure we do!
I’ll have to dig deeper into the threads and try to find me a Villain artist to
feature.



I arrive at the ferry landing and hustle my little self to Pocket D. When I
arrive, I see a huge crowd of toons waiting to get inside the club. Some are
dressed quite nicely, but others, well, really need help! I’m not sure if even
our most fashion savvy toons would be able to help them. I check the crowd for
Alex the best that I could, but being as short as I am, I mostly see backs and
arm pits. So I walk up to Bubba, whom I call Babbaloo because he is this really
huge brute with a sweet tender heart. "G’evening, Babbaloo. How are you?"
He replies in that deep scruffy masculine voice that so matches his looks, "Hello
there, Miss Vex! Good to see you tonight! I’m doing good. You want your usual
table?"
I smile and say, "Yes I would. The past few times I came to
the club, you weren’t here so I ended up just nabbing a table on my own. Hey,
Babbaloo, I am meeting an artist here to interview. If you come across him, can
you please send him to my table?"
Babbaloo gives me that look of
curiosity and asks with a big smile and a wink "What’s his name, Miss Vex?"

I grin at Babbaloo and tell him, "It’s not like that, Babbaloo! His name is
Alex and he’s an artist from the boards that I will be interviewing tonight."

Babbaloo chuckles and says, "Don’t worry, Miss Vex. I’ll handle it." I
slip into the club and saunter upstairs to where the quiet booth is located.








As I settle in, the waitress comes over and takes my order for a Mako Special,
which is a very smooth blue colored drink. I have no idea what is in it, only
that it is yummy! As I look up, I see Alex walking my way. I smile and wave to
him and he smiles back and quickly walks over to the table. "Welcome Alex.
Please have a seat. Thank you for meeting me here."
Alex replies with
a smile as he sits down, "Thank you for inviting me and featuring me in
your article."
The waitress brings me my drink and takes
Alex's order and promptly returns with it. "I appreciate you for giving me this
opportunity to feature you in my article,
Alex
. So, how many months have you been living in Paragon?"
Alex
thinks for a moment and replies, "I've spent the most time on Liberty with
the Envisionaries, the artist/collector SG, but I actually started out in
Virtue and have been known to hang out at Justice. I've lived in Paragon for 33
months and just received my Nemesis Staff. I can't wait to get out there and
use it."
We both laugh.



"So, tell me Alex, around what age were you when you began to show your artistic
abilities?"
I ask him. Alex thinks for a moment as he takes a drink
and then says, "I have memories of drawing on the kitchen floor as a little
kid, not sure if I had any artistic abilities then, but I've been scribbling
and drawing ever since, and I'm sure they will show up one day. I have a vivid
memory of a puppet I made, in either preschool or kindergarten; it was crayon
on paper bag. We were drawing animals that were on Old McDonald's farm, and I
drew an Ultraman. I'm pretty sure Old McDonald never raised any Ultramen on his
farm, but it seemed totally plausible at the time."



I ask Alex, "Do you have a favorite piece that you have created?" Alex
replies with a huge smile, "I think my favorite piece has to be the big
group pic of
CoH Forum regulars
. That was a labor of love and took me several months
to complete; I could probably do one quicker now..."
I
remember seeing that piece as one of the enclosures Alex sent to me. "That is
an awesome piece, Alex! I really liked it! Do you have any early pieces that
you'd like to share with us?"
Alex immediately replies, "This
was my first sketch and first forum post
. My friend at work played City
of Heroes and when I built my first PC I got the game and sketched this for
him."
Alex shows me the image from his portfolio he had
brought with him. "Very impressive Alex! Do you have any pictures in the
works?"
I ask with curiosity. Alex smiles and says, "Here is an
exclusive sneak peak at my next piece, it's not up anywhere else. It's going to
be a
versus piece
, but that's all I'm saying at the moment."


That is going to be a really cool piece when done, and I try to get more
details out of Alex, but he won't budge. So I move on and ask Alex "Where do
you get your creative inspiration from?"
Alex ponders my question for
a moment and then replies, "I try to draw inspiration from wherever I can
find it. Video games, comics, paintings, sculptures, music, anything can
inspire me, and I try to look for new and interesting things to help make my
art better."



"Do you have a place where people can go to view your work and do you take
commissions?"
I inquire. Alex replies, "I have a Deviant account:
http://imagesbyalex.deviantart.com/
my website is:
http://www.imagesbyalex.com. I have been known to take a commission or
two. I'm currently focusing on raising our new son, Jaden Alexander, so I don't
take as many commissions, but feel free to contact me if you have a cool idea
for a piece, either through Deviant or alex@imagesbyalex.com"



"Alex, I understand that your wife is an accomplished artist by her own right.
May I place a link for her website for our readers to check?"
I ask.
Alex replies with a proud smile, "Please do. I know that will make
my wife
happy."
With that said, and our glasses
empty, I say with a smile, "Thank you so very much Alex for taking the time to
come and chat with me. Our readers really do enjoy your work and I am sure that
they will enjoy reading about you as well."
Alex stands up and smiles,

"My wife and son are waiting for me, so I do need to go. Thank you for
including me in your article, VexXxa. And it was a pleasure to meet you in
person."
I write down one last note as Alex slips out of
the bar.


"Bring me your visions" - VexXxa


 

Posted













Bases



Pandimensional Defense League


(AKA: Pandimensional Defense Force)



Interview with: Rhynwa



Note from EnnVee: This week's base has a very unique theme to it. I found this
base in the base construction forums and had to seek out the designer for an
interview. This was the result! My suggestion to everyone is to contact this
designer for a personal tour; I assure you it is well worth your time!



Q) What is the name of your group and what made you choose it?



A) Pandimensional Defense Force. We originally were one big group
(Pandimensional Defense League), but the group hit the size limit. This second
group was started for MORE alts. After a "break up," half the group moved their
toons into this one, and we broke all ties. We can't wait for the Super Group
name change option (hint, hint Posi...).




Q) What is your base designer(s) name?




A)@Rhynwa


Q) What server is your base on?





A) Triumph


Q) What is the approximate value of your base?




A) Oooof! Well... every prestige earner is still in the group. If I total it
up... Hmmmm... minus remaining prestige... Wow. About 3.5 million is in the
base.



Q) How much time have you/your designer(s) invested in your base since you
started building?






A) An even harder question. I spent a lot of time building the old-fashioned
stacking way. Then I13 happened. Since about a month after I13 dropped, I have
been building on and off. I finished it (put in foosball and ping-pong) on
March 7... so however long that is.



Q) What is your/your designer(s) favorite thing about base editing? Least
favorite?





A) I learned a LOT as I went; subtle things like rotational anchor points,
object alignment, and how the objects WANT to move. The best advice I have is
to have a plan - but expect that it will change. If you have a rigid image in
your mind, you will be frustrated and give up. If you are willing to "go with
the flow" you may get something even better than you originally envisioned.



Some of these rooms or ideas you will have seen before, but this is my version.
As always, it looks better in person, so just send a tell or a PM to @Rhynwa to
get a tour.









Welcome
to Overbrook Mall[/color]

Welcome to the newly rebuilt
Overbrook Mall
! Shop, eat, and play in a safe and protected place, care
of the Pandimensional Defense Force – heroes who give more.




Entry
(decorative/entry)[/color]













Our
secure
,
underground

garage


entryway
will keep you and your
vehicles
safe.













Flying heroes
and
flying


machines
have a safe
heliport
entry.













Flying

machines
can be

parked
, and heroes can
clean up and change
before coming into the mall as well.


Atrium
(main teleport)[/color]













Once in the
atrium
you can see the

info

kiosks
for the mall. Don’t get lost! Most of our stores can be
reached
from this central location.


 

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The Hecktic Life











































































































































































The City Scoop Staff

















































































































































 

Posted

Vol. 2, Issue 40
April 6th, 2009

The City Scoop a publication for Supers by Supers!

Read the latest publication and then join in on the community discussion!

If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.

If you would like to do a feature article, or join "The City Scoop" team please PM Snow_Globe.

If you would like to place a classified ad or have an event covered, contact Cende, EnnVee, or Lemur Lad.

If you need some "Advice" contact Lady_Athyna, would like to "Ask The X" contact LiquidX, or need help with fashion, "Ask Arbiter Fabulous."

If you have a base you would like featured, please contact EnnVee.

Finally if you have a Recipe you would like included please contact Barron_.