I've been answering alot of empat questions lately, so ... I decided to just post this instead.
This is a two year old build, and not optimized for solo nor does it include IOs. It was instead built to run as a matched pair, and a match pair only. Only playing when the matched builds were available to play. I would rebuild this slightly differently, tho only slightly, if I was going solo. Some Updated, but Untested, Alpha IO Builds are appended to the end.
In actual game play testing, approximately 2 years ago, we rolled up a pair of scrappers (Kat/Regen and Claws/Regen) and a Pair of Emp/Sonic Defenders. Then we measured Exp/Hr using Hero Stats. In the early levels the scrapper pair had a 5-10% advantage. However, at roughly level 18-24, the Empath pair pulled ahead and never looked back. Optimal Difficulty levels for the Empaths varied from Unyeilding to Invincible. With both levels on average yielding equal Exp/Hour. This can be attributed the ST focus of the builds and the combined -res on hard targets. It's important to note, that all combat had to be engaged using target assist to optimize -resistance and dps. Any time we encountered targets that made us hesitate and heal, thus loosing -resist stacking, things often went downhill fast. Where-as when we hit hard targets with combined synchronized alpha-assisted targeting and heavy -res, they died before we did, and we either healed or regenned the damage. Assist Targetting and Teamwork was VERY important.
I should also note, that the level, intensity, and concentration required for this type of co-dependant teaming is entirely more than I really care for these days. Now days I much prefer a lower key fire-and-forget playstyle.
The Empath/Sonic Blast - Super Reflexes Regen Scrapper
version 12.21
Along the same lines and RO's Green Machine Super Team, the entire concept is stolen straight from them, but where they run teams of 8, this one is geared more specificly to a pair, or trio.
Note: Fortitude does not stack from same caster, but does stack from other caster. This means duo'd you will only have SR level defenses, you need a trio to get the Elude level defenses Pre-PBU. Once you can Syncrhonize AB+PBU+Fortitude on your partner, they will receive Perma Elude Level Defenses. This will be Level 41, only two levels beyond Elude on Scrappers.
Eventually the Duo/Trio has (near) Perma Hasten + Perma Elude + Perma Instant Healing + Acceptable Damage combined with Resistance Debuffs, and fair control capabilities. I feel a Duo will be impressive.
Standard Offense:
Base + 3 dam + Fort + 2xAssault
100% + 95% + 31.25 + ( 2 * 18.75%) = 263%
Defender Damage Cap is 400%
For Sonic that's 90dps to 120dps once you figure in -resistance, firmly into the damage dealing range. While that's competition for an unbuffed brute, a buffed brute can top 420dps, and is quite safe in his dominance.
PBU Nuke
Base + 3 dam + Fort + 2xAssault + Amplify + PBU
100% + 95% + 31.25 + ( 2 * 18.75%) + 50% + 112% = 426%
Defender Damage Cap is 400%
With 8 Players with PBU Nukes AB Hastened and rotating, that could be a damage capped nuke every 13-26 seconds. *cackles with maniacal glee*
With only the Pair, we'll have one damage capped nuke available every ... 56 to 96 seconds. Enough to put a smile on my face.
Note: Slotting as Always is out of order.
Note: You WILL slurp and lick the carpet solo, it's a Paired Build, you'll be a force of nature paired, but only paired.
Key Concepts:
AB'd Hasten is near perma.
Two Empaths rotating RA's with Hasten and AB can maintain them near perma.
Recovery 6 slotted with AB is a significant endurance boost, to say the least.
4 Damage powers 6 slotted with -res, hasten, and AB is a formidable offense.
Edit: Sirens Song is most likely not going to stack, so scratch sleeping bosses off the list.
Double + PBU + Amplify + Tactics + Assualt Powered Nukes.
PBU Recovery, Regen, and Fortitude for even more tankmage goodness.
Hasten+AB+Nuke means Alot more Nuking goodness.
The Real Fun Begins as early as level 12!
Paired Sonic Debuffs means alot of extra damage from -resistance. Extra damage that works on multiplication instead of addtion, and BYPasses the damage cap. I wouldn't even consider any other blast set for the duo.
Edit: No sleeping Bosses.
Double+PBU+Amplify+Tactics+Assualt+Nuke Entire Spawns. Any bosses that survive the double nuke, will be mag 6 disoriented while we moon them and then run like girls. If the nuke's recharging, We'll just sleep the masses and pick them apart selectively, starting with the ticked off bosses.
4 optional power slots for: Res, Vengeance (who needs Vengeance when you are already perma-elude), Absorb Pain, Fly, Total Focus, Stealth, Provoke (so you can save the lame tank), etc.
Near Zero Optional slots: Unfortuneately there are few free slots left, there are places you can rob them, but there are place you can NOT rob them eitther, because your partner relies on you for those buffs. TI, endmod in RA, PBU, Maybe some Endrdx here and there, once you get stacked RA+AB, Maybe the rchrdx in Sirens Song, with Hasten and AB they may not be needed. It's a TIGHT Build.
Key Powers you want asap:
Hasten - 3 rchrdx
+70% Recharge
Fortitude - 2 Defense - Double Stacked or PBU'd this is Elude
+18.75 ToHit
+31.25 Damage
+21 to +42 Defense ( Base 15 , PBU increases def to 36 to 42 )
Recovery Aura - 3 Recharge (3 endmod optional) - This is your Stamina
+200% Recovery (Stamina is +25% and SB is 50%)
This is where the real fun begins. Super Reflexes for the defender.
12) --> Fortitude==> DefBuf(12) DefBuf(13)
14) --> Super Speed==> EndRdx(14)
16) --> Shout==> Acc(16) Dmg(17) Dmg(17) EndRdx(21) Dmg(29)
This is your Stamina
18) --> Recovery Aura==> Rechg(18) Rechg(19) Rechg(19)
20) --> Amplify==> Rechg(20) Rechg(21) Rechg(23)
We are NOT healers, we are scrappers.
You are your partners everything, and your partner is your everything.
All buffs go to your partner first and foremost before any other character on the team.
Clear Mind: Try to put this on your partner before each major battle, otherwise use only reactively.
Fortutide: You can keep this on 2 to 5 people. The first application always goes to your partner, refresh this on your partner before any large battle.
PBU+Fortitude: Once you reach this level, AB + 1 recharge in PBU should synchronize PBU and Fortitude, giving your partner PBU Enhanced Fortitude for Perma Elude Level Protection.
Recovery and Regeneration Aura: Give a 5 second warning, then buff while on the move or in battle. Alternate This with your partner, eventually between the two of you rotating, it will be perma in rotation.
Adrenalin Boost: This is key to keeping other powers perma, this always goes on your partner, period. If it's up, cast it on your partner on the move.
Siren's Song: Sirens Song for Moderate Control. However, then you will need to refrain from using your Howl detrimentally.
Dreadful Wail: Double Dreadful Wail will mag 6 disoreint even bosses. PBU+Amplify+Fortitude will damage cap the blast, as if you'll need two at once...
Note: Sleeps before Double Nukes, will not only put the targets to sleep, but put a -res on them as well for extra damage. -Resistance + Sleep + Nuke = Ouch. PBU will also lengthen the disorients and sleeps. (?)
IF we can do without res and invisibility, we might pickup screech for double disorients. Mag 6 disorient the one boss and rip him apart while he's helpless, rinse and repeat. We'll have to see how things unfold around 22.
Binds
I'll need to play with binds some, but I expect the standard heal other binds combined with a partner bind will work.
Teamselect #
Is the only reliable method. So I'm making a macro, as macros are easier to edit, and then binding the macro to the keyboard. Just edit the macro in the extra toolbar I never actually use, once per team, then use the normal keybinds.
Updated Solo Optimal with Psy Mastery
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1401;699;932;|
|>-JED\M/$U$4QF_;J86VM)3R*"]YR:,@`RQ,1*-&!!5#20.$C6`9ID,[L0Y-.RI=F)B|
|X=><:H^Y<:*([=&%BU+A7-[[U'ZGGGN]2@ULG[?>[,_/->=Q':F<V+,3M,\(3.5<PRN|
|7,K+5E.5FKY$\9.=L4`2%$R_ZSS,SUK2U][EK1</.5KMK3)</)65E]>=NQS<Q9US7,J|
|[%Y)V^5+,?5]P?!]/9V05\N6E8VRL,%RZ"/RWF[&.+[\P4[EW=C/)YW;MAE>],NV&ZE|
|>:YHFWJZ7#'S%#YEE%VK5$E064GZKWE)//075;^X2(-^X5T!%AG6"5<62>\5E^Q5=|
|5$[M"/CIT'WC`J'L(/&\\:H<9/?`'H0]"'L8]C#LZV3W*;L/Q4103`05-LX`IPC=HI|
|^FV(\6O/XQCM!T`!L4+X!X(G":H/G$5WI6KW+4/V=;\S/@":/U*?"889`]!+LGY.?LB|
|3K&`$5N4,$;^MC\G<Q1%3N*=A-HMP/M=J#=+K2[2?:8JC^&BKN`P\`/,L25(7[@C<(W|
|,K2HA"UH9A3-C*.9<30S@6::J.0VQ/.TH>1>P*1`[7BCM2]S?[TIX`*C#\O1AW7X2?9|
|.Y/5UOL.;]YB5%[PTR3U&G!)VJP:ZCV$!!OYAEF+UJ!YZ[GEYLR'G$/;<$.H91LN_V(|
|'4_7>P-TN<;.@6WR5O\MUO\@TJWZ!#&!'#)6"'D9PFQY3XX),W \(T4.,)H#MC@0..7&|
|1_)-P:??PR]'GT+O`9>,:;>`*CV$WVE8P)\>BL'FD@`H_#IC`S5, JDVTZ3:"EKMJ-&/|
|+K&@U8XLG1.>A[16.V#"PZ;%OZ;_NO;"^^GKEX*D*U+24E:EK$E9EW)%BB%E4XHI I?J|
|R]G7TN"QH6LH)*2>EW)6F@#Q7(2EA*0U2(E*B4AJEQ*6T2NF0 LBNE^@?_T/?_|
|-------------------------------------------------------------------|
Updated Solo with Offensive PBU - Less Solo Control but more offense
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1417;706;944;|
|>-JEDTM/$U$8AD_;J86VM+2EW)%ROP]T82(:-2)>,)0TE+`"Z]`.=&*=-M-18&%BXM:|
|=:XRZ<Z&HS1E2OX"][UC]3O?.^A!K=.VO>9F?.>[S+GG,S>8EB(AY>$)W*E;-1J^4|
|5SV[2+IN//&#M6(7[U;C65J]A6(94K.$:U:CH!(43RV)5?N+>]K9/)<$O[O8VWJX:]8|
|Q9UGIB_[+I&X4YLR2Z9CFF[^O%-,%NIE/5<U32+4;Y=-@V:7"M9U1`_7RM;.R4WQO=+|
|]GVK9FU99<O=CU^M6@4]6]FE3!FCYIK.?B<5-4'_#2^)A_ZB[A<WZ&90>->`%89V$UA|
|G#"\Q/LM9?-4U<2#DJU-/@6>,IN?`"\87K\I!=@_L0=B#L(=A#\.^27:?LOM03`3%1% |
|!AZP)P@=`G!ND#^]&"US_%$>(G<OB!1!/!"X2-)_X2N^:58[FMVQK>P.\8K2_!EXR#|
|+*'8/>%_)R]LXDQ$6/,)AE#E*=%I6H9X*G?:6I498JB^4XTWXWFN]%\+YK?(GM,=1-#|
|_;W`:>`'&1+*D#@QHO"-#$F5,(G6)M':#%J;06NS:"U.)7<@GJ<#):>``@7JP HC6E>/|
|^4AG@.F,`BS.`5?E)]A[D]?<<8N03OLI'7JCI=P#*3!_Q6(+2]ZEV^LY@<8;^89$B]Z|
|N.^I]X>2.B@E'LQU%4-X;(O]B!Q1I\A'WK<.K1!UBS77[Z3;X1Y1NQ">-BS`'V&!/SY|
|$B+0Y]\0(GC2#%Y`D=DF%*!IN8XQ?0D8V:8D1YGM%&ON@JD8Q?-8A>EL8ORE&].;9\Y|
|M?A:XZC1CRZQK#6.+)T3[C6K-0Z8\+!IY:_IOZ[WX>/TS:M!TC4I62GK4C;$JY)<6|
|0LB6E(*7^H3$[>E86-"_EG)3S4AY+4T">JY"4L)06*1$I42FM4A)2VJ5T2SF04O\# C:|
|CY;@``|
|-------------------------------------------------------------------|
Empath Sonic Blast Scrapper
6"5<62>\5E^Q5=|
\\:H<9/?`'H0]"'L8]C#LZV3W*;L/Q4103`05-LX`IPC=HI|
;HS1E2OX"][UC]3O?.^A!K=.VO>9F?.>[S+GG,S>8EB(AY>$)W*E;-1J^4|
OB!1!/!"X2-)_X2N^:58[FMVQK>P.\8K2_!EXR#|
;$JY)<6|
Original Idea and Concept taken from: Green Machines
I've been answering alot of empat questions lately, so ... I decided to just post this instead.
This is a two year old build, and not optimized for solo nor does it include IOs. It was instead built to run as a matched pair, and a match pair only. Only playing when the matched builds were available to play. I would rebuild this slightly differently, tho only slightly, if I was going solo. Some Updated, but Untested, Alpha IO Builds are appended to the end.
In actual game play testing, approximately 2 years ago, we rolled up a pair of scrappers (Kat/Regen and Claws/Regen) and a Pair of Emp/Sonic Defenders. Then we measured Exp/Hr using Hero Stats. In the early levels the scrapper pair had a 5-10% advantage. However, at roughly level 18-24, the Empath pair pulled ahead and never looked back. Optimal Difficulty levels for the Empaths varied from Unyeilding to Invincible. With both levels on average yielding equal Exp/Hour. This can be attributed the ST focus of the builds and the combined -res on hard targets. It's important to note, that all combat had to be engaged using target assist to optimize -resistance and dps. Any time we encountered targets that made us hesitate and heal, thus loosing -resist stacking, things often went downhill fast. Where-as when we hit hard targets with combined synchronized alpha-assisted targeting and heavy -res, they died before we did, and we either healed or regenned the damage. Assist Targetting and Teamwork was VERY important.
I should also note, that the level, intensity, and concentration required for this type of co-dependant teaming is entirely more than I really care for these days. Now days I much prefer a lower key fire-and-forget playstyle.
The Empath/Sonic Blast - Super Reflexes Regen Scrapper
version 12.21
Along the same lines and RO's Green Machine Super Team, the entire concept is stolen straight from them, but where they run teams of 8, this one is geared more specificly to a pair, or trio.
Note: Fortitude does not stack from same caster, but does stack from other caster. This means duo'd you will only have SR level defenses, you need a trio to get the Elude level defenses Pre-PBU. Once you can Syncrhonize AB+PBU+Fortitude on your partner, they will receive Perma Elude Level Defenses. This will be Level 41, only two levels beyond Elude on Scrappers.
Eventually the Duo/Trio has (near) Perma Hasten + Perma Elude + Perma Instant Healing + Acceptable Damage combined with Resistance Debuffs, and fair control capabilities. I feel a Duo will be impressive.
Standard Offense:
Base + 3 dam + Fort + 2xAssault
100% + 95% + 31.25 + ( 2 * 18.75%) = 263%
Defender Damage Cap is 400%
For Sonic that's 90dps to 120dps once you figure in -resistance, firmly into the damage dealing range. While that's competition for an unbuffed brute, a buffed brute can top 420dps, and is quite safe in his dominance.
PBU Nuke
Base + 3 dam + Fort + 2xAssault + Amplify + PBU
100% + 95% + 31.25 + ( 2 * 18.75%) + 50% + 112% = 426%
Defender Damage Cap is 400%
With 8 Players with PBU Nukes AB Hastened and rotating, that could be a damage capped nuke every 13-26 seconds. *cackles with maniacal glee*
With only the Pair, we'll have one damage capped nuke available every ... 56 to 96 seconds. Enough to put a smile on my face.
Note: Slotting as Always is out of order.
Note: You WILL slurp and lick the carpet solo, it's a Paired Build, you'll be a force of nature paired, but only paired.
Key Concepts:
AB'd Hasten is near perma.
Two Empaths rotating RA's with Hasten and AB can maintain them near perma.
Recovery 6 slotted with AB is a significant endurance boost, to say the least.
4 Damage powers 6 slotted with -res, hasten, and AB is a formidable offense.
Edit: Sirens Song is most likely not going to stack, so scratch sleeping bosses off the list.
Double + PBU + Amplify + Tactics + Assualt Powered Nukes.
PBU Recovery, Regen, and Fortitude for even more tankmage goodness.
Hasten+AB+Nuke means Alot more Nuking goodness.
The Real Fun Begins as early as level 12!
Paired Sonic Debuffs means alot of extra damage from -resistance. Extra damage that works on multiplication instead of addtion, and BYPasses the damage cap. I wouldn't even consider any other blast set for the duo.
Edit: No sleeping Bosses.
Double+PBU+Amplify+Tactics+Assualt+Nuke Entire Spawns. Any bosses that survive the double nuke, will be mag 6 disoriented while we moon them and then run like girls. If the nuke's recharging, We'll just sleep the masses and pick them apart selectively, starting with the ticked off bosses.
4 optional power slots for: Res, Vengeance (who needs Vengeance when you are already perma-elude), Absorb Pain, Fly, Total Focus, Stealth, Provoke (so you can save the lame tank), etc.
Near Zero Optional slots: Unfortuneately there are few free slots left, there are places you can rob them, but there are place you can NOT rob them eitther, because your partner relies on you for those buffs. TI, endmod in RA, PBU, Maybe some Endrdx here and there, once you get stacked RA+AB, Maybe the rchrdx in Sirens Song, with Hasten and AB they may not be needed. It's a TIGHT Build.
Key Powers you want asap:
Hasten - 3 rchrdx
+70% Recharge
Fortitude - 2 Defense - Double Stacked or PBU'd this is Elude
+18.75 ToHit
+31.25 Damage
+21 to +42 Defense ( Base 15 , PBU increases def to 36 to 42 )
Recovery Aura - 3 Recharge (3 endmod optional) - This is your Stamina
+200% Recovery (Stamina is +25% and SB is 50%)
Assault - 2 endrdx
+18.75 Damage
+42.39 Resist Taunt
+42.39 Resist Placate
Tactics - 2 endrdx 3 tohit
+19.5 ToHit (Base 12.5)
+36.33 Resist Perception
+0.48 Perception Radius
+42.39 Resist Confuse
-3.63 Confused
+42.39 Resist Terrorize
Regeneration Aura - 3 rchrdx 3 heal - This is your Instant Healing.
+1000% Regeneration (Base 500)
Adrenalin Boost - 3 rchrdx, 1 endmod, 2 heal.
+1000% Recovery (Stamina is 25%, SB is 50%, and Recovery Aura is 200%)
+825% Regeneration (Base 500)
+100% Recharge (Hasten is 70%)
+80% Resist -Jump
+80% Resist -Speed
+80% Resist -Rchg
+80% Resist -Fly
Powerbuildup - 3 rchrdx
+120% Stun, Sleep, Confuse, Terror, Immob, Hold, KB, KU, Repel, Run, Fly, Defense, Heal, ToHit, Endurance; on powers used for 12.5 seconds.
+7.5 Tohit
+100 Damage
Sirens Song - 2 Acc (2 sleep, 2 rchrdx optional)
44.7 second mag 3 sleep - minor damage prevents stacking.
---------------------------------------------
---------------------------------------------
01) --> Healing Aura==> Heal(1) Heal(7) Heal(31) EndRdx(40) EndRdx(43)
01) --> Shriek==> Acc(1) Dmg(3) Dmg(5) EndRdx(9) Dmg(23)
02) --> Scream==> Acc(2) Dmg(3) Dmg(5) EndRdx(9) Dmg(25)
04) --> Heal Other==> Heal(4) Heal(7) Heal(33) EndRdx(42) EndRdx(43)
06) --> Hasten==> Rechg(6) Rechg(15) Rechg(15)
08) --> Clear Mind==> EndRdx(8)
10) --> Howl==> Acc(10) Dmg(11) Dmg(11) EndRdx(13) Dmg(31)
This is where the real fun begins. Super Reflexes for the defender.
12) --> Fortitude==> DefBuf(12) DefBuf(13)
14) --> Super Speed==> EndRdx(14)
16) --> Shout==> Acc(16) Dmg(17) Dmg(17) EndRdx(21) Dmg(29)
This is your Stamina
18) --> Recovery Aura==> Rechg(18) Rechg(19) Rechg(19)
20) --> Amplify==> Rechg(20) Rechg(21) Rechg(23)
Optional: Assault, Tactics, Ressurect, Hover
22) --> Hover==> Fly(22) Fly(43) Fly(46)
24) --> Assault==> EndRdx(24) EndRdx(25)
This is your Instant Healing
26) --> Regeneration Aura==> Rechg(26) Rechg(27) Rechg(27) Heal(34) Heal(34) Heal(36)
Who needs Controllers! Coordinated Teamwork and Siren's Song just made life downright cozy.
28) --> Siren's Song==> Acc(28) Acc(29)
Optional: Assault, Tactics, Ressurect, Hover
30) --> Tactics==> EndRdx(30) EndRdx(31) TH_Buf(37) TH_Buf(37) TH_Buf(37)
This is when everything becomes Perma
32) --> Adrenalin Boost==> Rechg(32) Rechg(33) Rechg(33) EndMod(34) Heal(36) Heal(36)
Optional: Assault, Tactics, Ressurect, Hover
35) --> Vengeance or Screech
Bring on the Nuclear Pain - with a nice accuracy bonus
38) --> Dreadful Wail==> Dmg(38) Dmg(39) Dmg(39) Rechg(39) Rechg(40) Rechg(40)
Damage Capped, Extended Disorient, Super Nuclear Pain and
PBU Enhanced Fortitude for Perma Elude level Protection.
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
The rest of the story ...
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45) DmgRes(45) DmgRes(45) DmgRes(46)
Optional: Assault, Tactics, Ressurect, Hover
47) --> Fly==> EndRdx(47)
49) --> Resurrect==> Rechg(49)
---------------------------------------------
Strategy and Tactics
We are NOT healers, we are scrappers.
You are your partners everything, and your partner is your everything.
All buffs go to your partner first and foremost before any other character on the team.
Clear Mind: Try to put this on your partner before each major battle, otherwise use only reactively.
Fortutide: You can keep this on 2 to 5 people. The first application always goes to your partner, refresh this on your partner before any large battle.
PBU+Fortitude: Once you reach this level, AB + 1 recharge in PBU should synchronize PBU and Fortitude, giving your partner PBU Enhanced Fortitude for Perma Elude Level Protection.
Recovery and Regeneration Aura: Give a 5 second warning, then buff while on the move or in battle. Alternate This with your partner, eventually between the two of you rotating, it will be perma in rotation.
Adrenalin Boost: This is key to keeping other powers perma, this always goes on your partner, period. If it's up, cast it on your partner on the move.
Siren's Song: Sirens Song for Moderate Control. However, then you will need to refrain from using your Howl detrimentally.
Dreadful Wail: Double Dreadful Wail will mag 6 disoreint even bosses. PBU+Amplify+Fortitude will damage cap the blast, as if you'll need two at once...
Note: Sleeps before Double Nukes, will not only put the targets to sleep, but put a -res on them as well for extra damage. -Resistance + Sleep + Nuke = Ouch. PBU will also lengthen the disorients and sleeps. (?)
IF we can do without res and invisibility, we might pickup screech for double disorients. Mag 6 disorient the one boss and rip him apart while he's helpless, rinse and repeat. We'll have to see how things unfold around 22.
Binds
I'll need to play with binds some, but I expect the standard heal other binds combined with a partner bind will work.
Teamselect #
Is the only reliable method. So I'm making a macro, as macros are easier to edit, and then binding the macro to the keyboard. Just edit the macro in the extra toolbar I never actually use, once per team, then use the normal keybinds.
Updated Solo Optimal with Psy Mastery
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1401;699;932;|
|>-JED\M/$U$4QF_;J86VM)3R*"]YR:,@`RQ,1*-&!!5#20.$C6`9ID,[L0Y-.RI=F)B|
|X=><:H^Y<:*([=&%BU+A7-[[U'ZGGGN]2@ULG[?>[,_/->=Q':F<V+,3M,\(3.5<PRN|
|7,K+5E.5FKY$\9.=L4`2%$R_ZSS,SUK2U][EK1</.5KMK3)</)65E]>=NQS<Q9US7,J|
|[%Y)V^5+,?5]P?!]/9V05\N6E8VRL,%RZ"/RWF[&.+[\P4[EW=C/)YW;MAE>],NV&ZE|
|>:YHFWJZ7#'S%#YEE%VK5$E064GZKWE)//075;^X2(-^X5T!%AG
|5$[M"/CIT'WC`J'L(/&
|^FV(\6O/XQCM!T`!L4+X!X(G":H/G$5WI6KW+4/V=;\S/@":/U*?"889`]!+LGY.?LB|
|3K&`$5N4,$;^MC\G<Q1%3N*=A-HMP/M=J#=+K2[2?:8JC^&BKN`P\`/,L25(7[@C<(W|
|,K2HA"UH9A3-C*.9<30S@6::J.0VQ/.TH>1>P*1`[7BCM2]S?[TIX`*C#\O1AW7X2?9|
|.Y/5UOL.;]YB5%[PTR3U&G!)VJP:ZCV$!!OYAEF+UJ!YZ[GEYLR'G$/;<$.H91LN_V(|
|'4_7>P-TN<;.@6WR5O\MUO\@TJWZ!#&!'#)6"'D9PFQY3XX),W \(T4.,)H#MC@0..7&|
|1_)-P:??PR]'GT+O`9>,:;>`*CV$WVE8P)\>BL'FD@`H_#IC`S5, JDVTZ3:"EKMJ-&/|
|+K&@U8XLG1.>A[16.V#"PZ;%OZ;_NO;"^^GKEX*D*U+24E:EK$E9EW)%BB%E4XHI I?J|
|R]G7TN"QH6LH)*2>EW)6F@#Q7(2EA*0U2(E*B4AJEQ*6T2NF0 LBNE^@?_T/?_|
|-------------------------------------------------------------------|
Updated Solo with Offensive PBU - Less Solo Control but more offense
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1417;706;944;|
|>-JEDTM/$U$8AD_;J86VM+2EW)%ROP]T82(:-2)>,)0TE+`"Z]`.=&*=-M-18&%BXM:|
|=:XRZ<Z&
|5SV[2+IN//&#M6(7[U;C65J]A6(94K.$:U:CH!(43RV)5?N+>]K9/)<$O[O8VWJX:]8|
|Q9UGIB_[+I&X4YLR2Z9CFF[^O%-,%NIE/5<U32+4;Y=-@V:7"M9U1`_7RM;.R4WQO=+|
|]GVK9FU99<O=CU^M6@4]6]FE3!FCYIK.?B<5-4'_#2^)A_ZB[A<WZ&90>->`%89V$UA|
|G#"\Q/LM9?-4U<2#DJU-/@6>,IN?`"\87K\I!=@_L0=B#L(=A#\.^27:?LOM03`3%1% |
|!AZP)P@=`G!ND#^]&"US_%$>(G<
|+*'8/>%_)R]LXDQ$6/,)AE#E*=%I6H9X*G?:6I498JB^4XTWXWFN]%\+YK?(GM,=1-#|
|_;W`:>`'&1+*D#@QHO"-#$F5,(G6)M':#%J;06NS:"U.)7<@GJ<#):>``@7JP HC6E>/|
|^4AG@.F,`BS.`5?E)]A[D]?<<8N03OLI'7JCI=P#*3!_Q6(+2]ZEV^LY@<8;^89$B]Z|
|N.^I]X>2.B@E'LQU%4-X;(O]B!Q1I\A'WK<.K1!UBS77[Z3;X1Y1NQ">-BS`'V&!/SY|
|$B+0Y]\0(GC2#%Y`D=DF%*!IN8XQ?0D8V:8D1YGM%&ON@JD8Q?-8A>EL8ORE&].;9\Y|
|M?A:XZC1CRZQK#6.+)T3[C6K-0Z8\+!IY:_IOZ[WX>/TS:M!TC4I62GK4C
|0LB6E(*7^H3$[>E86-"_EG)3S4AY+4T">JY"4L)06*1$I42FM4A)2VJ5T2SF04O\# C:|
|CY;@``|
|-------------------------------------------------------------------|