Guide to Arcane Supergroup Defense Items


Aggelakis

 

Posted

Defense:

All items are floor placement unless otherwise noted

These are Purchasable base items –Some of these Items require SG Badges to obtain.

GAS TRAP
- ACC to Foe
(Small Device)
*Wall placement*
This trap emits poisonous smoke from an arcane incense. The fumes from this incense blur the victim's senses,reducing his accuracy for a time.

Price 10,000
Energy Consumed 200
Control Consumed 10

Does not allow auxiliary connections

Badge info: Gas Trap Base Defense = Supergroup is slept, held or stunned for 30 hours total.

RESPULSOR
Knockback Foe
(Medium Device)
*Wall placement*
This small device has been enchanted with a spell of polarity. Any foe who comes close to it will be struck with a powerful repulsion wave that can fling him away from the artifact.

Price 1000
Energy Consumed 200
Control Consumed 10

Does not allow auxiliary connections

Badge info: Pay off 1,000,000 debt between any one of the SG members


Force Field
+DEF
(Medium Device)
Through a small rift between this dimension and the Shadow Shard, this device summons a shell of energy that protects all within it.

This item does not allow auxiliary connections

Price 50,000
Energy Consumed 250
Control Consumed 5

Energy Beam
Ranged, Low DMG (Energy)
(Small Device)
Raw energy is surprisingly easy to manipulate, making these pylons a standard defense item.

Price 20,000
Energy Consumed 150
Control Consumed 5
Max Connections 3

Allowed Auxiliary Items: Damage Booster, Eagle Eye,Seeing Crystal, Energy Shield,Conservator, Resurrector, Control Rune

Stone Thrower
Ranged, Low DMG (Lethal)
(Small Device)
This item uses a series of spells to summon stone balls and launch them at invaders, causing lethal damage.

Price 20,000
Energy Consumed 150
Control Consumed 5
Max Connections 3

Allowed Auxiliary Items: Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune

ANALYZER
-DEF, -RES
(Small Device)
The all-seeing power of this item penetrates the mind of the target, revealing his weaknesses and fears. The target's Defense and Resistances are lowered for a short time.

Price 30,000
Energy Consumed 150
Control Consumed 5
Max Connections 3

Allowed Auxiliary Items: Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune

Igniter
(Small Device)
This crystal taps into the fires of other realms to cause minor damage over time to targets in range.

Price 20,000
Energy Consumed 150
Control Consumed 5

Max Connections 3

Allowed Auxiliary Items: Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune

Improved Igniter
Ranged(Cone), Mod DoT(Fire)
(Medium Device)

This crystal taps into the fires of other realms to cause moderate damage over time to targets in range.

Price 20,000
Energy Consumed 150
Control Consumed 5

Max Connections 3

Allowed Auxiliary Items: Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune

Badge info: Defeat 4000 Flamethrower enemies.

Explosive Rune
This charm unleashes a powerful blast when an enemy comes to close, dealing heaving lethal damage.

Price 100
Energy Consumed 25
Control Consumed 10

Does not allow auxiliary connections

These Are Craftable Defense Based Items – Craftable at the arcane forges.

Dampening Ray
Ranged, Low DMG (Energy), -DMG to Foe
(Small Device)

The beam from this crystal weakens enemies, reducing the damage they can cause for a short duration.

Price 20,000
Energy Consumed 150
Control Consumed 5

Max Connections 3

Allowed Auxiliary items: Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune

Sapper
Ranged, -END
(Small Device)

This beam taps into the darkness of the netherworld, sucking the very spirit from your enemies and draining Endurance with each hit.

Price 40,000
Energy 150
Control 5

Max Connections 3

Allowed Auxiliary Items:
Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune

Improved Stone Thrower
Ranged, Mod DMG (Lethal)
(Medium Device)
This item uses a series of spells to summon stone balls and launch them at invaders, causing lethal damage.

Price 20000
Energy Consumed 150
Control Consumed 5

Max Connections 3

Allowed Auxiliary Items:
Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune

Improved Snow Crystal
Ranged, Mod DMG (Cold), Immobilize Foe
(Medium Device)
This items brings forth a chilling blast from the elemental realms, capable of causing damage and holding the target for a short time.

Price 50,000
Energy Consumed 150
Control Consumed 5

Max Connections 3

Allowed Auxiliary Items:
Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune

Improved Dampening Ray
Ranged, Mod DMG (Energy), -DMG to Foe
(Medium Device)
The beam from this crystal weakens enemies, reducing the damage they can cause for a short time.

Price 20,000
Energy Consumed 150
Control Consumed 5

Max Connections 3

Allowed Auxiliary Items: Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune

Improved Analyzer
-Def, -RES
(Medium Device)
The all-seeing power of this item penetrates the mind of the target, revealing his weaknesses and fears. The target’s Defense and Resistances are lowered for a short time.

Price 30,000
Energy Consumed 150
Control Consumed 5

Max Connections 3

Allowed Auxiliary Items: Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune

Elite Dampening Ray
Ranged, High DMG (Energy), - DMG to Foe
(Large Device)
The Eye of Age inflicts the curse of age on the target. Muscles weaken and tire. Damage caused by the target is reduced until the effect wears off.

Price 20,000
Energy Consumed 150
Control Consumed 5

Max Connections 4

Allowed Auxiliary Items: Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune


Elite Analyzer
–DEF, -RES
(Large Device)
The all-seeing power of this item penetrates the mind of the target, revealing his weaknesses and fears. The target's Defense and Resistances are lowered for a short time.

Price 30,000
Energy Consumed 150
Control Consumed 5

Max Connections 4

Allowed Auxiliary Items: Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune


Elite Snow Crystal
Ranged, High DMG (Cold), Immobilize Foe
(Large Device)
This item brings forth a chilling blast from the elemental realms, capable of causing damage and holding the target for a short time.

Price 50,000
Energy Consumed 150
Control Consumed 5

Max Connections 4

Allowed Auxiliary Items: Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune

Elite Energy Beam
Ranged, High DMG (Energy)
(Large Device)
The spells set upon this crystal allow it to shape raw energy into a potent blast. Only the most powerful arcane master can construct such a weapon successfully.

Price 20,000
Energy Consumed 150
Control Consumed 5

Max Connections 4

Allowed Auxiliary Items: Damage Booster, Eagle Eye, Seeing Crystal, Energy Shield, Conservator, Resurrector, Control Rune

Weakness Field
PBAoE, -Regen Health & Stamina
(Medium Device)

By studying the spells of the Circle of Thorns, arcane masters have created the weakness field. Foes in the area of effect have their health and endurance regeneration reduced.

Price 1000
Energy Consumed 250
Control Consumed 5


Pain Field
PBAoE Low DoT (Lethal)
(Medium Device)
This device recreates the insidious pain field used by the Circle of Thorns. Any foe in the area of effect will suffer minor damage over time.

Price 1000
Energy Consumed 250
Control Consumed 5

Does not allow auxiliary connections

Slow Field
-SPD to Foe
(Large Device)
This artifact calls on the deities of speed to curse all who enter it. Those in the area of effect have their speed and attack rate reduced.

Price 20,000
Energy Consumed 200
Control Consumed 10

Does not allow auxiliary connections

Stealth Suppression
(Small Device)
*Ceiling placement*
+Perception
This device binds an unsleeping guardian who watches everything within its radius. All stealth and invisibility powers are negated in the area of effect.

Price 1000
Energy consumed 250
Control Consumed 5

Does not allow auxiliary connections

Defense Aux – Craftable at the Arcane forges-Defense Auxilary

All items listed under Defense Aux say:
To operate, this object must be attached to another object.

Damage Booster
+DMG 15%
The harmonics of this artifact increase the damage power of the linked defense item.

Price 1000

Energy Consumed 50
Control Consumed 1

Eagle Eye
+ACC 15%
The keen eye of the eagle imparts an increase in the accuracy of the linked defense item

Price 1000

Energy Consumed 50
Control Consumed 1


Control Rune
+Recharge
The Control Rune gives the associated defense the ability to function independently, improving its recharge time between activations.

Price 1000

Energy Consumed 50
Control Consumed 1

Seeing Crystal
Adds a target spot
This charm allows you to select a targeting pint for a defense item in the same room. This point can be set anywhere in the room. When a foe enter the location, he can be targeted by the linked defense item. If the linked item is a trap or field, it will activate. If the linked item is a turret it will use its power, if possible. Remember that many powers have limitations of range and line of sight and that closer targets will be fired on first.

Price 1000

Energy consumed 10
Control consumed 5

Conservator
Energy Reduction
Conservators allow you to use more efficiently use the energy supply for turrets, reducing the energy usage requirements

Price 1000

Energy Produced 20
Control consumed 1

Energy Shield
+DEF
The power radiating from this item cloaks the associated item in a shield of energy, increasing its defense.

Price 1000

Energy Consumed 50
Control Consumed 1

*note from me: The energy shields provide an aura of protection as seen here around smaller base defensive items but it doesn’t seem to appear on larger base defense items.

Resurrector
The Resurrector increases the chance that a destroyed item will be repaired after a base raid
*Ceiling placement*

Price 1000


Basic Forge [*]Damage booster [*]Dampening Ray[*]Eagle Eye[*]Energy Shield[*]Igniter[*]Seeing Crystal

Advanced Forge [*]Control Rune[*]Improved Dampening Ray[*]Improved Stone Thrower[*]Pain Field[*]Resurrector[*]Sapper[*]Slow Field[*]Snow Crystal[*]Stealth Suppression

Expert Forge[*]Conservator[*]Elite Analyzer[*]Elite Dampening Ray[*]Elite Energy Beam[*]Elite Snow Crystal[*]Improved Analyzer[*]Improved snow crystal[*]Weakness Field

RPT
Rikti Plasma Turret
Defeat Lanaru the Mad 5 times to earn this badge.

There is currently NO arcane version of this turret it will not show up under your arcane defenses in sg base editing mode under Tech Defense only.
Ranged, High DMG (Energy)
Developed at a military skunk works, the RPT was built from captured Rikti technology. Only a few prototypes of the RPT are said to exist, so it is quite an honor for your base to be granted one.

Price 1000
Energy Consumed 750
Control Consumed 35


Scorpion's Surprise
Defeat Lord Recluse at the end of the Patron Arcs 5 times to earn this badge

This can also be earned by heroes by defeating Lord Recluse in the the Mender Silos TF in the Ouroborous zone
Link to picture and information here:
http://paragonwiki.com/wiki/Scorpion's_Surprise_Turret



There are three badges listed on Badge-Hunter.com as:

Benedict Dr Turret Plans Complete a total of 200 Circle of Thorn missions.
Benedict Dr-3 Turret Plans Earns 10,000,000 Prestige
Benedict Dr-2 Turret Plans Earns 1,000,000 Prestige.

*I believe but am not sure these may be the Energy beam, Stone thrower and Analyzer shown in the SG base editing mode, non craftable items.*


Thanks to Nive for helping with the info, and the DROW sg and also to Mr. & Mrs Chrome and The Chrome Sister sg for donating pictures (even though they didn't know they were - to this guide.) and my own SG members for making all the cool looking defense items available.


http://tiny.cc/ArcaneDefenseItems
This is a bug, nothing more. Please put away the tin-foil hats, there's nothing sinister going on here.-Protea

http://tiny.cc/WhatBeatsADragon

 

Posted

Changed it to red and you're welcome and it will, we won't be crafting items repeatedly wondering what they look like and the info can help ppl figure out if they want for their bases, just the large or mix up some of the items. I'm not sure about some of the turrets, but Slow fields work awesome in sunken areas though. Know that from past base raiding.


http://tiny.cc/ArcaneDefenseItems
This is a bug, nothing more. Please put away the tin-foil hats, there's nothing sinister going on here.-Protea

http://tiny.cc/WhatBeatsADragon

 

Posted

Thanks, Zappalina!


 

Posted

This is awesome, thank you so much!

By the way...
[ QUOTE ]
Benedict Dr Turret Plans Complete a total of 200 Circle of Thorn missions.
Benedict Dr-3 Turret Plans Earns 10,000,000 Prestige
Benedict Dr-2 Turret Plans Earns 1,000,000 Prestige.

[/ QUOTE ]

None of these badges unlock the Elite Stonethrower, my SG has all these badges and no Elite Stonethrower yet. The only thing I can figure is that it might be associated with Raid badges

The only SG badges I'm missing are the one for Mez which is nearly completed and the healing badge.

Also, the Pain Field and Weakness Fields have a fantastic looking aura but due to a bug they lose that aura much like the Force Field defense item. Pain Field has a red glow and Weakness has a green glow.




 

Posted

OP: Please update your Scorpion's Surprise link to point to ParagonWiki rather than wikia (wikia is no longer being updated):
http://paragonwiki.com/wiki/Scorpion's_Surprise_Turret


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Thank you, thank you, thank you!!!