i13 guide to IO defense bonuses


DarkSideLeague

 

Posted

First, here's the patch note.

[ QUOTE ]
All types of typed defense granted from Invention Origin enhancement set bonuses have been paired up and grant the same size of bonuses that were previously only granted to a single typed defense bonus. The paired up groups are: Lethal and Smashing, Fire and Cold, Energy and Negative Energy. Psionic defense remains in its own grouping.

• Invention Origin enhancement sets that grant typed defense (Lethal, Smashing, Energy, Negative Energy, Fire and Cold) will now additionally grant 50% of that bonus to a single positional defense (Melee, Ranged and AoE). Lethal/Smashing defense set bonuses will now also grant Melee defense, Energy/Negative Energy defense set bonuses also grant Ranged defense and Fire/Cold defense set bonuses also grant AoE defense.

• Invention Origin enhancement sets that grant positional (Melee, Ranged and AoE) defense bonuses will now additionally grant 50% of that bonus to a pair of typed defense (Lethal/Smashing, Energy/Negative Energy and Fire/Cold) defenses. AoE defense set bonuses will now also grant a bonus to Fire/Cold defense, Ranged defense bonuses will grant a bonus to Energy/Negative Energy defense and Melee defense will grant a bonus to Smashing/Lethal defense.

[/ QUOTE ]

This is pretty simple. In Issue 13, defense bonuses in the IO sets were changed to make stacking easier for all types. Standard damage type bonuses benefit the most from this because whatever previously gave a bonus to one type, now gives a bonus to it's brother type. In addition, Positional types have been linked to pairs of Damage typed bonuses. The end result is this. Anything gave a Smashing or Lethal defense bonus now gives both as well as half the amount in Melee defense. If something gave Melee defense, it now gives half the amount to Smashing and Lethal. The same goes for Ranged and AoE as well as all FCEN defense. Sorry, folks. Psionic defense was left out of this.

Here are the groupings in a clearer format.

Melee - Smashing/Lethal
Range - Energy/Negative
AoE - Fire/Cold

There were also a few buffs to defense numbers. Basically, if it used to give defense to two damage types before this, it got raised. A good example of this is the Melee IO set Pulverizing Fisticuffs. it used to be 0.625% defense to Energy and Negative defense. Now, it is 1.25% defense to Energy and Negative and has the additional 0.625% to Ranged defense.

Now the data. Here's all the new numbers on the Defense buffs in IOs

<font class="small">Code:[/color]<hr /><pre>Set Type Set name Slots Def % 1 Type 1 Def % 2 Type 2 Def % 3 Type 3
Melee Pul. Fisticuffs 3 1.25 Energy 1.25 Neg 0.63 Ranged
Melee Pnd. Slugfest 3 1.25 Energy 1.25 Neg 0.63 Ranged
Melee Sm. Haymaker 4 1.875 Smash 1.88 Lethal 0.94 Melee
Melee Kinetic Combat 4 3.75 Smash 3.75 Lethal 1.88 Melee
Melee Touch of Death 6 3.75 Melee 1.88 Smash 1.88 Lethal
Melee Mako's Bite 6 3.75 Ranged 1.88 Energy 1.88 Neg
.
Ranged Maelstrom's Fury 3 1.88 Fire 1.88 Cold 0.94 Area
Ranged Ruin 5 1.88 Area 0.94 Fire 0.94 Cold
Ranged Thunderstrike 2 2.5 Energy 2.5 Neg 1.25 Ranged
Ranged Thunderstrike 6 2.5 Ranged 1.25 Energy 1.25 Neg
.
AoE Detonation 5 1.88 Area 0.94 Fire 0.94 Cold
.
PbAoE Cleaving Blow 3 1.25 Energy 1.25 Neg 0.63 Ranged
PbAoE Multi-Strike 5 1.88 Area 0.94 Fire 0.94 Cold
PbAoE Multi-Strike 6 1.88 Melee 0.94 Smash 0.94 Lethal
PbAoE Scirroco's Dervish 5 3.13 Area 1.56 Fire 1.56 Cold
PbAoE Eradication 3 3.13 Energy 3.13 Neg 1.56 Ranged
PbAoE Eradication 6 3.13 Area 1.56 Fire 1.56 Cold
PbAoE Obliteration 6 3.75 Melee 1.88 Smash 1.88 Lethal
.
Set Type Set name Slots Def % 1 Type 1 Def % 2 Type 2 Def % 3 Type 3
Snipe Exploit Weakness 3 1.25 Fire 1.25 Cold 0.63 Area
Snipe Calibrated Accuracy 3 1.88 Energy 1.88 Neg 0.94 Ranged
Snipe Calibrated Accuracy 6 1.88 Ranged 0.94 Energy 0.94 Neg
Snipe Executioner's Contract 6 3.13 Ranged 1.56 Energy 1.56 Neg
Snipe Extreme Measures 5 2.5 Area 1.25 Fire 1.25 Cold
Snipe Extreme Measures 6 2.5 Melee 1.25 Smash 1.25 Lethal
Snipe Sting of the Manticore 3 1.88 Ranged 0.94 Energy 0.94 Neg
.
Pet Damage Commanding Presence 4 1.25 Area 0.63 Fire 0.63 Cold
Pet Damage Blood Mandate 3 1.88 Fire 1.88 Cold 0.94 Area
Pet Damage Blood Mandate 5 3.75 Area 1.88 Fire 1.88 Cold
Pet Damage Blood Mandate 6 3.75 Ranged 1.88 Energy 1.88 Neg
Pet Damage Sovereign Right 6 3.13 Melee 1.56 Smash 1.56 Lethal
.
Defense Serendipity 5 1.25 Area 0.63 Fire 0.63 Cold
Defense Red Fortune 6 2.5 Ranged 1.25 Energy 1.25 Neg
.
Resistance Reactive Armor 3 1.25 Energy 1.25 Neg 0.63 Ranged
Resistance Reactive Armor 4 1.25 Lethal 1.25 Smash 0.63 Melee
Resistance Reactive Armor 5 1.25 Area 0.63 Fire 0.63 Cold
Resistance Titanium Coating 6 2.5 Melee 1.25 Smash 1.25 Lethal
Resistance Aegis 3 3.13 Fire 3.13 Cold 1.56 Area
Resistance Aegis 5 3.13 Area 1.56 Fire 1.56 Cold
.
Healing Harmonized Healing 5 1.88 Area 0.94 Fire 0.94 Cold
Healing Miracle 5 1.88 Area 0.94 Fire 0.94 Cold
Healing Numina's Convalescence 6 3.75 Ranged 1.88 Energy 1.88 Neg
.
Set Type Set name Slots Def % 1 Type 1 Def % 2 Type 2 Def % 3 Type 3
Hold Neuronic Shutdown 6 2.5 Melee 1.25 Smash 1.25 Lethal
Hold Essence of Curare 6 1.88 Ranged 0.94 Energy 0.94 Neg
Hold Basilisk's Gaze 2 2.5 Energy 2.5 Neg 1.25 Ranged
Hold Lockdown 5 2.5 Area 1.25 Fire 1.25 Cold
Hold Lockdown 6 3.75 Ranged 1.88 Energy 1.88 Neg
.
Stun Stagger 3 1.25 Fire 1.25 Cold 0.63 Ranged
Stun Razzle Dazzle 5 2.5 Melee 1.25 Smash 1.25 Lethal
Stun Razzle Dazzle 6 2.5 Area 1.25 Fire 1.25 Cold
Stun Stupify 6 3.13 Ranged 1.56 Energy 1.56 Neg
.
Immoblize Debilitative Action 5 2.5 Area 1.25 Fire 1.25 Cold
Immoblize Enfeebeled Operation 4 2.5 Smash 2.5 Lethal 1.25 Melee
Immoblize Enfeebeled Operation 6 3.13 Melee 1.56 Smash 1.56 Lethal
Immoblize Trap of the Hunter 6 3.13 Ranged 1.56 Energy 1.56 Neg
.
Slow Curtail Speed 4 1.25 Smash 1.25 Lethal 0.63 Melee
Slow Impeded Swiftness 6 2.5 Melee 1.25 Smash 1.25 Lethal
Slow Tempered Readiness 6 1.88 Ranged 0.94 Energy 0.94 Neg
Slow Pace of the Turtle 6 3.13 Ranged 1.56 Energy 1.56 Neg
.
Sleep Induced Coma 6 2.5 Melee 1.25 Smash 1.25 Lethal
Sleep Lethargic Response 3 1.88 Energy 1.88 Neg 0.94 Ranged
Sleep Lethargic Response 4 1.88 Smash 1.88 Lethal 0.94 Melee
Sleep Lethargic Response 5 1.88 Area 0.94 Fire 0.94 Cold
.
Fear Nightmare 3 1.88 Energy 1.88 Neg 0.94 Ranged
.
Set Type Set name Slots Def % 1 Type 1 Def % 2 Type 2 Def % 3 Type 3
Confuse Cacophony 5 2.5 Area 1.25 Fire 1.25 Cold
Confuse Cacophony 6 2.5 Ranged 1.25 Energy 1.25 Neg
Confuse Perplex 5 1.88 Area 0.94 Fire 0.94 Cold
Confuse Malaise's Illusions 6 3.13 Ranged 1.56 Energy 1.56 Neg
Confuse Coercive Persuasion 6 5 Ranged 2.5 Energy 2.5 Neg
.
Taunt Annoyance 3 1.25 Smash 1.25 Lethal 0.63 Melee
Taunt Triumphant Insult 3 1.88 Smash 1.88 Lethal 0.94 Melee
Taunt Mocking Beratement 4 2.5 Smash 2.5 Lethal 1.25 Melee
Taunt Mocking Beratement 5 3.13 Fire 3.13 Cold 1.56 Area
Taunt Perfect Zinger 6 3.13 Smash 3.13 Lethal 1.56 Melee
.
Knockback Explosive Strike 3 1.88 Ranged 0.94 Energy 0.94 Neg
Knockback Force Feedback 6 3.13 Area 1.56 Fire 1.56 Cold
.
End Mod Performance Shifter 6 3.13 Area 1.56 Fire 1.56 Cold
.
Tohit Buff Rectified Reticle 2 1.88 Smash 1.88 Lethal 0.94 Melee
Tohit Buff Gaussian's Fire Control 6 2.5 Ranged 1.25 Energy 1.25 Neg
Tohit Buff Gaussian's Fire Control 6 2.5 Area 1.25 Fire 1.25 Cold
Tohit Buff Gaussian's Fire Control 6 2.5 Melee 1.25 Smash 1.25 Lethal
.
Set Type Set name Slots Def % 1 Type 1 Def % 2 Type 2 Def % 3 Type 3
Tohit Debuff Discouraging Words 3 1.25 Smash 1.25 Lethal 0.63 Melee
.
Def Debuff Exploited Vulnerability 3 1.25 Melee 0.63 Smash 0.63 Lethal
Def Debuff Achille's Heel 3 1.88 Area 0.94 Fire 0.94 Cold
Def Debuff Undermind Defenses 6 2.5 Area 1.25 Fire 1.25 Cold
.
Recharge Pets Call to Arms 6 2.5 Area 1.25 Fire 1.25 Cold
Recharge Pets Expedite Reinforcements 6 3.13 Ranged 1.56 Energy 1.56 Neg
.
Unvrsl Travel Blessing of the Zephyr 2 3.13 Ranged 1.56 Energy 1.56 Neg
Unvrsl Travel Blessing of the Zephyr 3 3.13 Area 1.56 Fire 1.56 Cold
.
Acc Def Debuff Shield Breaker 4 2.5 Area 1.25 Fire 1.25 Cold
Acc Def Debuff Shield Breaker 6 3.13 Melee 1.56 Smash 1.56 Lethal
.
Acc Tohit Dbf Cloud Senses 6 3.75 Ranged 1.88 Energy 1.88 Neg
Acc Tohit Dbf Siphon Insight 5 3.75 Smash 3.75 Lethal 1.88 Neg
Acc Tohit Dbf Siphon Insight 6 3.75 Area 1.88 Fire 1.88 Cold
</pre><hr />


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

Ohhh great list. Thanx for the info.

Trying to get my head around what I need to make my /EA brute more survivable.


"I'm not scared of anyone or anything Angie. Isn't that the way life should be?"
Jack Hawksmoor, The Authority.

 

Posted

For simplicity's sake, here's a list of sets where the magnitude of the bonus changed.

Current values are on top
i12 values are underneath.


<font class="small">Code:[/color]<hr /><pre>Set Type Set name Slots Def % 1 Type 1 Def % 2 Type 2 Def % 3 Type 3
Melee Pul. Fisticuffs 3 1.25 Energy 1.25 Neg 0.63 Ranged
Melee Pul. Fisticuffs 3 0.63 Energy 0.63 Neg
Melee Pnd. Slugfest 3 1.25 Energy 1.25 Neg 0.63 Ranged
Melee Pnd. Slugfest 3 0.63 Energy 0.63 Neg
Melee Touch of Death 6 3.75 Melee 1.88 Smash 1.88 Lethal
Melee Touch of Death 6 3.13 Melee
.
Snipe Exploit Weakness 3 1.25 Fire 1.25 Cold 0.63 Area
Snipe Exploit Weakness 3 0.63 Fire 0.63 Cold
Snipe Calibrated Accuracy 3 1.88 Energy 1.88 Neg 0.94 Ranged
Snipe Calibrated Accuracy 3 0.94 Energy 0.94 Neg
Snipe Sting of the Manticore 3 1.88 Ranged 0.94 Energy 0.94 Neg
Snipe Sting of the Manticore 3 0.94 Energy 0.94 Neg
.
Pet Damage Commanding Presence 4 1.25 Area 0.63 Fire 0.63 Cold
Pet Damage Commanding Presence 4 1.88 Area
Pet Damage Blood Mandate 3 1.88 Fire 1.88 Cold 0.94 Area
Pet Damage Blood Mandate 3 0.94 Fire 0.94 Cold
.
Set Type Set name Slots Def % 1 Type 1 Def % 2 Type 2 Def % 3 Type 3
Resistance Aegis 3 3.13 Fire 3.13 Cold 1.56 Area
Resistance Aegis 3 1.58 Fire 1.58 Cold
.
Stun Stagger 3 1.25 Fire 1.25 Cold 0.63 Ranged
Stun Stagger 3 0.63 Fire 0.63 Cold
.
Taunt Annoyance 3 1.25 Smash 1.25 Lethal 0.63 Melee
Taunt Annoyance 3 0.63 Smash 0.63 Lethal
Taunt Triumphant Insult 3 1.88 Smash 1.88 Lethal 0.94 Melee
Taunt Triumphant Insult 3 0.95 Smash 0.95 Lethal
Taunt Mocking Beratement 4 2.5 Smash 2.5 Lethal 1.25 Melee
Taunt Mocking Beratement 4 1.25 Smash 1.25 Lethal
Taunt Mocking Beratement 5 3.13 Fire 3.13 Cold 1.56 Area
Taunt Mocking Beratement 5 1.56 Fire 1.56 Cold
Taunt Perfect Zinger 6 3.13 Smash 3.13 Lethal 1.56 Melee
Taunt Perfect Zinger 6 1.56 Smash 1.56 Lethal
.
Tohit Buff Rectified Reticle 2 1.88 Smash 1.88 Lethal 0.94 Melee
Tohit Buff Rectified Reticle 2 0.95 Smash 0.95 Lethal
.
Tohit Debuff Discouraging Words 3 1.25 Smash 1.25 Lethal 0.63 Melee
Tohit Debuff Discouraging Words 3 0.63 Smash 0.63 Lethal
</pre><hr />


Level 50 is a journey, not a destination.

Scrapper Issues List - Going Rogue Edition

 

Posted

TY for the guide, Time for changes to my DM/SR scrapp, and My Ice/Em tank.


 

Posted

[ QUOTE ]

<font class="small">Code:[/color]<hr /><pre>Set Type Set name Slots Def % 1 Type 1 Def % 2 Type 2 Def % 3 Type 3
Acc Tohit Dbf Siphon Insight 5 3.75 Smash 3.75 Lethal 1.88 Neg
</pre><hr />

[/ QUOTE ]

Is that correct? I thought it was Smash/Lethal/Melee. It's listed as Negative instead of Melee.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

Posted

nice guide! thx!


 

Posted

[ QUOTE ]
[ QUOTE ]

<font class="small">Code:[/color]<hr /><pre>Set Type Set name Slots Def % 1 Type 1 Def % 2 Type 2 Def % 3 Type 3
Acc Tohit Dbf Siphon Insight 5 3.75 Smash 3.75 Lethal 1.88 Neg
</pre><hr />

[/ QUOTE ]

Is that correct? I thought it was Smash/Lethal/Melee. It's listed as Negative instead of Melee.

[/ QUOTE ]

I'd say that's probably just a typo while copying it down; the line above it WAS //neg. If not, it'd be the one set that defies the new rules governing IO defense, for no particular reason.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

Whoops.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.