Lady Lumi's I12 Guide to Illusions and Empathy


Epoch9

 

Posted

[u]Lady Lumi's Guide to Illusion and Empathy...[u] (Issue 12)

I have decided to write this guide after getting my own Illusion/Empathy to lvl 43.
This is my second guide. (My first being this , which I hope to update soon) Anyways, I leveled Lady Lumi as a "Light Master" so to speak, and I enjoyed the ride to the epics, though pre PA can be challenging...

Now, before I dive into the sets of Illusion and Empathy, I would like to breifly explain the inhierited power CONTAINMENT

Containment is the unique ability only controllers have, and it allows for all of your attacks to do extra damage when the enemy your attacking is mezzed in some fashion, except terrorized, I belive stun as well...
-Sadly, however, this ability is a little use to an Illusion contoller, becuase of your only 2 damaging attacks, and because your many pets don't share this ability with you...sad, isn't it?


Illusion Control

Illusion Control is a unique control set, becuase it doesn't make you do the work, it makes you summon other things to do it for you.

Pros-[*]You get 3 awesome pet summoning powers, equaling a total of 5-6 pets if you include the decoy the Phantasm Summons[*]When used correctly, you can do major damage and virtually be untouchable, though it may not be as fast as other sets[*]You get a MUCH better tier 2 3rd power pool power (Invisibility) in your primary set, (Superior Invisibility) as well as a PBAoE version of it (Group Invisibility)

Cons-[*] You only get 2 moves that allow you to do damage (Spectral Wounds and Blind)[*] The Uber Trio (Your pets, Phantom Army, Spectral Terror, and Phantasm) don't come until lvls 18, 26, and 32[*] Though your PBAoE Hold comes at lvl 6, its not that great, poor accuracy and the hold doesnt seem to last long at all.

Now, onto the powers, now with the great feature of the ingame "The Real Numbers" feature, I dont have to tell you about them, I will, say damage as minor (min), moderate (mod), high (high ), extreeme (extr), or superior (sup) and the recharge as fast, moderate, slow, long, or very long


1.)Blind
Single Target Hold
Moderate Damage
Moderate Recharge

Get this power, use it, slot it, love it, as many people like to say about these kinds of powers.
Try and 6 slot it as fast as you can, but don't put it over some of your other powers, because as you level up, you will use this power less and less, even when soloing

Optimal Slotting: 2 Damage, 1 Hold, 1 End, 1 Acc, and 1 Rech...OR... 2 Hold, 1 Damage, 1 End, 1 Acc, 1 Rech
IO Sets, 5 Slot Ghost Widows Embrace and a Devastation, DMG/ACC/RECH/END...OR...to be the expensive man, 6 slot Unbreakable Contraint..

2.)Spectral Wounds
Single Target Blast
High Spectral Damage (See Below)
Moderate Rech

Spectral damage is funny, it does the high damage as it says, but after around 8-10 seconds, the target heals a minor portion of the damage. You basically make him think he's hurt, but then after about 8-10 seconds he comes to his sences and realizes it wasn't that bad...

As a /emp, this power is skippable, espcially in the higher levels. However, if you plan on PvPing, this power is most favorable.
if you get it, try and 6 slot it as soon as possible, but there are much more important things you want to 6 slot before this one.

Optimal Slotting: 3 Damage, 1-2 Acc, 1-0 End, 1-0 Rech
IO Set slotting: 6 slot Thunderstrike...OR...for Mr./Ms. Moneybags over there (Yes you!) 6 slot Apocalypse.

3.)Confuse
Single Target Confuse
Zero Damage
Moderate Recharge

This power is what makes you special, until, that is, you meet a mind troller, or get you pets. It delivers a magnitude 3 confuse (which will confuse most almost all minons, most ltns. and a few bosses in one shot)
The cool thing is, when combined with Superior or Group Invisibility, you wont supress your stealth when you use it.
There are 2 ways you can slot this puppy. 1 way is to give it a few slots and give it a couple Set IOs that enhance 3 different things at once, or 6 slot it with a IO set or plain IOs

Optimal Slotting: 1 acc, 1 confuse, 1 rech...OR... 2 Confuse, 2 Acc, 1 END, 1 Rech
IO Set Slotting: 6 slot Malaise's Illusions OR Coersive Persuasion for that rich man...LOL are you kidding me, to be quite honest, the Purp Confuse IO set is actually one of the cheapest purple sets you will see...my numbers are from the Champion Server, land of the 3 million Stealth IOs, where as say Freedom might be more expensive, like their stealth io is what, 20-30million?

4.)Flash
PBAoE Hold
Zero Damage
Very Long Recharge

I took this power on a previous failed Illusion Controller I tried Making, and I hated it, so, I'm not going to tell you how to slot it, because I don't know :P

5.)Superior Invisibility
Stealth toggle
1.04 end per second
Slow Recharge

This power is awesome, but the endurance consumption is not...it provides 4.5% defence to all, and Its stealth is just as great as Invisibility's, but you get to attack out of it, and it doesnt supress when using confusion. (VERY VERY helpful in PvP)
However, in PvP, most villians can still see you, try picking up Group Invisibility for that extra invisible boost.

Optimal Slotting: 2-3 End
Set IO Slotting: a Luck of the Gambler (LotG) Defence/+Recharge (Thats a 7.5% global recharge boost) and LotG Defence/End, End/Rech, and Def/End/Rech...OR... just LotG Def/+Rech and 2-3 END IOs

6.)Group Invisibility
PBAoE +Stealth (Power of Superior Invisibility)
Only 10.4 end to activate
Lasts 120 Seconds with a 240 Rech

Now the rech is longer than the duration on this, so you'll want at LEAST 1 recharge enhancer in there and all Illusion Controllers definately want Hasten if they'll ever want to get perma PA (more on that later)
The only bad thing I will ever say about this power is that Tanks will hate you if you happen to buff them with it, and being /emp you'll want to stay within range of them to hit them with your Healing Aura, so jumping out then casting, then jumping back in can sometimes be a hassle.

Optimal Slotting: 1-3 Rech
Set IO Slotting: Lotg Def/Rech is always welcome where you can put it, because its not a unique, so you can slot it more than once, but on this I like to keep it simple with just the 1-3 Rech IOs to compliment it.

7.)Phantom Army
"Taunting" Summon Pet
"Minor" Damage
60 Duration with 240 second recharge

The reason I put minor in intalics is because they do alot more than just minor damage, but since their damage is illusionary, and the target will heal slightly after a few seconds, I get why it would be described that way.
Now, on the subject of pets, I have seen a few Illusion/Emps with no pets, or just the Spectral Terror. Now, THIS IS MOST UNWISE AND IM BEGGING YOU TO PLEASE GET PHANTOM ARMY, AS WELL AS THE OTHER 2 PETS!
The Phantom Army is your second best, if not the best mitigration tool you can get. You summon them up for a whole minute, and they taunt everything around them. The best part is that they are industructible and can't die unless the timer runs out.
The sad part is the uber long recharge, which basically forces you to get hasten the get them anywhere near perma. Perma means that these guys are up 24/7, or at least able to be, and the only way to do that is with ALOT of recharge. You need hasten for this, as well as many set IO bounuses for recharge. (Purple sets are most desired for this, but arn't required.)
One happy thought is that these pets are awesome in PvP, and can actually seek out Stalkers (I've Seen it happen, it's true)

Optimal Slotting: 3 Recharge, 1-2 Acc, 1-2 Damage
Set IO Slotting: I currently have mine as 3 plain rech, and 3 Blood Mandates, Damage, Dam/Acc/End, Acc/Dam

8/)Spectral Terror
Summon "Terrorizing Pet"
45/45 Duration/Rech

This pet is perma right out of the box (WOOT!) and he terrorizes everything around him.
2 Problems with him, he does no damage, and he can't move. However, with the Glimpse of the Abyss: Chance for Psi Damage, he can do minor psionic damage when summoned. He still can't move though
This pet is also great for PvP, becuase few villians have def/resist for fear. And if you slot it for rech, he should be back up if the villian decides to leave because he just realized he's been feared.

Optimal Slotting:You can either go for a simple 1-2 Acc, with 1-2 Fear, or go for 1 Rech (In case you get slowed), 1-2 Acc, 1 End, and 2-3 Fear
Set IO Slotting: 6 Slot Glimpse of the Abyss, or if your not slotting him with much, at least get the Glimpse of the Abyss: Chance for Psy Damage Proc (Programmed Random Occurrance)

9.)[u]PHANTASM!!!!!!!!!!!![u]
Summon Pet: Phantasm
Moderate Energy Damage
240 Second Rech (He lasts basically forever! Unless you play nonstop without zoning once or letting him die for like 27 hours or something.)

All pets have a timer, pets will "die" after that timer is up, but all tier 9 Controller pets have a VERY LOOOOOOOOOOOOOOOOOONG timer, of like 27 hours. Why so random? Don't be asking me.
When you get near an enemy, and pause long enough to pull off an attack, one of the first things this guy does is summon up a decoy, which attacks just like him, is indestructible, but will instantly disappear when his target dies.
However, if you yourself die, the Phantasm and all your pets except the Phantasm Decoy will disappear. Though I don't belive I've ever seen him acctack after you die, he still stands there.
6 slot this puppy ASAP

Optimal Slotting: 3 Damage, 2 Acc, 1 End or 1 Rech
Set IO Slotting: 6 Slot any of Brilliant Leadership, Soverign Right, Blood Mandate, or Edit of the Master....OR...the Purple Set Soulbound Allegiance


 

Posted

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Whew, now, onto the healing master set of Empathy
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Empathy

Empathy used to be the most popular secondary set for the controller AT. Nowadays it becomes less and less used by the controllers, as most as re-rolling to Kinetics, Storms, or Thermal. Or at least, thats what I've been seeing on Champion...
Anyways, Empathy is all about healing and buffing your allies so that they should never die, and if they do, instantly ressurect them back to life.
When your an Empathy, your team-mates health and endurance bars become your problem, not theirs

1.)Healing Aura
PBAoE Heal
Moderate Recharge

You are indeed forced to get this power. And for a good reason, it is your main technique for healing and don't you dare quit using it. Putting it on Auto is always welcome on a team, just remember to turn it off when your done, and monitor hasten for when comes back up...
One important thing, NEVER, and I mean NEVER! use healing aura as your only healing power.

Optimal Slotting: 2 End, 1 Rech, 3 Heal
Set IO Slotting: 6 slot Doctored Wounds or 5 Slot Doctored wounds with a Regenerating Tissue: +Regen. Doctored Wounds because it gives a great Rech Bounus when 5 slotted.

2.) Heal Other
Single Target Heal
Recharge Fast

This power is great, it heals faster and more powerfully then Healing Aura, but only one person at a time. However, with enough recharge you can easily pull off a constant Healing Aura-Heal Other-Healing Aura-Heal Other combo, so when one finishes the other is already recharged and ready to go.
The weird thing is being a main healing set, Healing Aura and Heal other are going to be your only healing moves (unless you get....Absorb Pain )
However, this combo of Healing Aura and Heal Other can and most likely will drain your endurance quick. Luckily, in the later levels, if your doing your job correctly, you shouldn't need it as much as you used to.

Optimal Slotting:2 End, 3 Heal, 1 Rech, same as healing Aura. you could take out an end to just make it 1 end, but i strongly suggest 6 slotting this for IOs later.
Set IO Slotting: Same as Healing Aura, however, if you put a +regen in Healing Aura, you can't put it in Heal Other, because its a unique.

3.) Absorb Pain
Single Taget "Siphon" Heal
Recharge Slow

I don't like this powers guts...if there is such a thing. You can almost heal any team mate from the red to the green, at the cost of your own health.
2 Things, after using this, you can't heal yourself for a whlie, making you very vulnerable. Second, it CAN and will kill you if it has to. Don't be like that noob emp in Atlas Park who constantly kills himself under the globe because he used Absorb Pain on someone who diddn't need it when he was in the red.

If I had to tell you had to slot it, I would suggest the same as Healing Aura and Heal Other, same with Set IO Slotting.

4.Ressurect
single Target Rez
Slow Recharge

This power rocks. Simply put. The best part is that you don't need to slot it with anything other than the default as a rech IO.

5.)Clear Mind
Single Target Special Buff (More on the below)
Fast Recharge

This power is like a breakfree...to everyone but yourself. It doesn't last long like a breakfree, it can stack like a breakfree, and frees you from any type of mez.
Teams will love you for this power, and you don't even have to slot it.
1 Rech or 1 End or 1 Range is fine for this power...

6.)FORTITUDE
Single Target Def and Damage and Tohit Buff
Recharge Slow

This power will also get you loved by your team. Its awesome damage boost and defence and ToHit buff will make anyone 10 times better than they were 10 seconds ago. Cool thing is that you can have it on 2 people at all times right out of the box, 3 with added recharge.

Optimal Slotting: 1-3 Rech, 1-3 Def,1-3 Tohit
Set IO Slotting: Honestly I don't know what IO set would work best. LotG Def/+Rech is always welcome though

7.)Recovery Aura
PBAoE +Recovery
Recharge Very Long

This power will boost any normal Recovery Rate of everyone around you including your self to around 5 end per second...now doesn't that just scream pick me!?

Optimal Slotting: 3 Rech...OR 3 Rech, 3 END MOD (If your planning on IO sets)
Set IO Slotting: 6 Slot Efficacy Adaptor

8.)Regeneration Aura
PBAoE +Regen
Recharge Very Long

This power is EXACTLY like Recovery Aura, but its +Regen and not +Recovery
However, some people choose not to get this, because they feel Healing Aura and Heal Other are enough, personally, I think any thing to make your endurance consumption less (From all the green numbers) is worth the pick

Slotting is the same as Recovery Aura, except you replace the END MOD for Healing and the Efficacy Adaptor for more Doctored Wounds.

9.)[u]ADRENALIN BOOST[u]
Single Target "Regeneration Mode"
Recharge Very Long

This power recharges in about the same time as the RA's, and turns any of your team mates into a regeneration scrapper on endurance steroids :P

Optimal Slotting: 3 Recharge, 2-3 Heal, 0-1 End Mod
Set IO Slotting: Efficacy Adaptor, or Doctored Wounds 6 Slotted of course

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Ok, now I'm going to quickly go over the 3rd power pool powers as a simple yes or no and why those powers are useful or not
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1.)Fitness- Yes, yes, and more YES!!! Swift is a great compliment to Fly, as Hurdle is to Super Speed, Health can be slotted with the Numina +regen/+recov and the Miracle +Recovery Procs, and Stamina is a no brainer.

2.)Speed-Hasten is a big YES YES!!! Flurry is a big no no unless you plan on soloing alot, but I sure hope as a /emp you won't think about it until you have no use for flurry any more. Super Speed is a great compliment to Super Jump, and it provides some stealth. Whirlwind is just stupid to be quite honest. Remember, if you plan on PvPing, slot your travel power with its corresponding Stealth IO. (On Champion they are 2-5 Million tops)

3.)Jumping-Combat Jumping is good def in the lower lvls, and low end. Jump Kick is, like flurry, a big no no, Super Jump is said to be the best travel power, but I think fly is slightly easier to use. Acrobatics is great if you can't afford the 40million KB IOs.

4.)Teleportation-Recall Friend is great for stealthing missions, and Teleport Foe is great for getting runners in PvP. Teleport can be the fastest travel power, but has a huge end cost everytime you use it. I've never seen Group Teleport in action, but if you have Recall, I think it's not nessessary.

5.)Fighting- Unless your farming, don't even bother...please

6.)Medicine- Your an emp, if you think you still need more I'm gonna call ya crazy.

7.)Concealment- You can't stack it with Superior Invisibility, and if you got Group Invisibility and still want more stealth, just get Superior Invisibility.

8.)Flight- Hover is slow, but shortens KB time and makes it so you wont fly back, just flip over. Fly is the coolest travel power in my opinion, because there is nowhere you can't go with this power. Group Fly is an end hog and isn't even as fast as fly.

9.)Leadership- It's always nice to have leadership on a team, just watch your end consumption with it on, its a bit of an end hog. Vengence is just plain awesome.

10.)Presence- Your not a tanker...your Phantom Army is...

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Now, on to a quick overview of the Ancillary Power Pools (APPs for Short )
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If you haven't found this guide yet, please read it. It shows every controller epic power in description.

1.)Primal Forces Mastery- I chose this for the "Light Master Theme," but it doesn't contain an AoE blast, which makes it fall behind. Conserve Power works nicely with Recovery Aura, and with the 2, you almost don't need Stamina. Almost....

2.)Fire Mastery- Your typical farming Build Epic, Consume, Fire Ball, Fire Blast, and Fire Shield make for a nasty Demon Farming Combo.

3.)Ice Mastery- This set is kinduh Meh. It works for a theme, but over all its not overpowered because Ice Storm is a Rain and not a 1 Shot AoE, and also because of Hibernation.

4.)Psionic Mastery- This set is the second of the 2 Farming Epics. It provides an AoE Blast, and mez protection, as well as Psionic Resistance, and a Tier 2 Blast. If your not going after some sort of theme, i strongly reccomend this as your epic.

5.)Stone Mastery- Hurl Boulder can do crazy Damage, but an uber long animation time. Stone armor makes you look like you just let the mud from your recent 20 mud baths dry up, but Earth's Embrace Is an Awesome Self Heal....too bad your a /emp

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Now, for some PvP and PvE Strategies...
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PvE- PvE Teaming is simple...Toggle Up, buff up, summon up, heal, heal, heal. Rinse and Repeat, if no one needs healing, try your Epic Blast, Blind, or Spectral wounds.
However, None of your healing, summoning, confusing, or buffing will supress your Superior Invisibility or Group Invisibility, so just be careful of that.

PvP-PvP is a little more complicated, Toggle up, Summon your Phantasm, buff Him up and anyone you might be teaming with, make sure to stand a distance at an enemy and try to confuse him, apply 2-3 times, if nothing happens, he still won't be able to see you. Summon up Spectral Terror, if he gets feared, summon your PA and Confuse anyways, and watch Phantasms Health, Resummon Spectral Terror and PA when needed.
If they run, use Tp-Foe, if they are EA or you don't have Tp-Foe, race after them, wait for a stop, then summon Spectral Terror. Just make Sure he can't see you, and Watch Phantasms Health. I used this Technique on a Stone/Stone Brute, and almost killed him. My only mistake, I used Blind

I know it was a little short of a section, but that's all there is to it, to simply put it.

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A quick note on Leveling up...
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Lvls 1-8- This range is very easily completed in an hour or 2, simply join a sewer team in Atlas Park

Lvls 8-13- This range is paticularly annoying, because you have no travel power, not many people are looking to team (at least on my server) and your constantly shuffling between KR, Steel Canyon, and The Hollows looking for a team. For easier teaming, put in your search comment you are /Emp, people like emps , and put a green star thing signaling anyone using the /search feature that you really want a team

Lvls 14-18- Personally, I PL'ed through this, please don't, I was a bad man...only because it's so frusterating. Being of at least lvl 14 you only have 2 attacks at most, and no pets, so soloing is very aggrivating. My Only advice, when soloing, use confuse on everything!

Lvls 18-26- These levels went by fast for me...and Spectral Terror seemed to come at the same time as PA. Just remember to keep on teaming, thats what your best at!

Lvls 27-35- This is when things start to slow down...when you make it to lvl 30, however, try finding a highly populated server wide chat, and try to look for a Katie Hannon Task Force, that'll get you to 35 in no time! It is the most run TF on the Hero Side after all. Phantasm comes at 32, be sure to pick him up!

Lvls 35-40- If your following any of my builds, these levels will be filled with new Empathy Powers, which are nice, but
don't help you kill any faster. Founder's Falls is the zone to be in now. At level 35 you also get Access to Cimerora and the Rikti War Zone as well, be sure to visit them, there's the exp loaded ITF in Cimerora, as well as Rikti Raids which give TONS of Exp AND Badges.

Lvls 40-50- Go to Peregrine Island! Do the ITF! Do Rikti Raids!
At lvl 46, people will be begging you to farm with them. If your into that, go for it, if your not, this last stretch of the game is filled with the most material, so go ahead and do it all!


 

Posted

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Build time!!!
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Im Only Exporting the Codes, most people don't like looking at builds...as I've learned, and it's just easier to look at it on Mids than it is on the Forums...
Oh, I almost forgot, if you ever get lost on TO, DO, SO, IO...just think of it as the Metric System SOs are the plain unit of measure, and the DO is half as powerful. The TO is as half as powerful as the DO, which is 1/4 the strength of a SO. To put that into perspective, you need 4 Damage TOs to get the power of 1 So. IOs are a little more complicated, and become stronger over time, they don't surpass the strength of a common SO until around lvl 35, so stock up on them around lvl 32.
for practical Reasons, plain enhancements will always be lvl 50 IOs.

Simple IO Build
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Set Io Version of Previous Build
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PvP Build Plain IOs
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_________________

PvP Build Set IOs of that
_________________

<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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_________________

PvP Build #2 (With SS and SJ instead) Plain IOs
_________________

<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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_________________

PvP Build #2 (With SS and SJ instead) Set IOs
_________________

<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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_________________

PvP Build #2 (With SS and SJ Instead) Hami-O Set IO Mix...Uber Expensive...
_________________

<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />
_________________


Well, I hope you enjoy your Illusion/Empathy Controller just as much as I did...have fun!


 

Posted

there is a lot of great info here, but I for one like looking at the builds as well, and I don't have mid's could you post the builds for this?


 

Posted

Sure thing Ninth_Epoch.

Build 1, Simple IOing.

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Lady Lumi: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fitness
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind -- Dmg-I:50(A), Dmg-I:50(5), Acc-I:50(7), Hold-I:50(13)
Level 1: Healing Aura -- EndRdx-I:50(A), EndRdx-I:50(3), RechRdx-I:50(7), Heal-I:50(11), Heal-I:50(48), Heal-I:50(50)
Level 2: Heal Other -- EndRdx-I:50(A), EndRdx-I:50(3), RechRdx-I:50(11), Heal-I:50(13), Heal-I:50(50), Heal-I:50(50)
Level 4: Deceive -- Acc-I:50(A), Conf-I:50(5)
Level 6: Hover -- DefBuff-I:50(A)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Resurrect -- RechRdx-I:50(A)
Level 12: Recall Friend -- RechRdx-I:50(A)
Level 14: Teleport -- EndRdx-I:50(A), EndRdx-I:50(15), EndRdx-I:50(15), Range-I:50(17), Range-I:50(17), Range-I:50(46)
Level 16: Swift -- Run-I:50(A)
Level 18: Phantom Army -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19), Acc-I:50(21), Dmg-I:50(21), Dmg-I:50(25)
Level 20: Health -- Heal-I:50(A)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23), EndMod-I:50(43)
Level 24: Fortitude -- RechRdx-I:50(A), DefBuff-I:50(25), ToHit-I:50(43)
Level 26: Spectral Terror -- Acc-I:50(A), Acc-I:50(27), Fear-I:50(27), Fear-I:50(31), Fear-I:50(34), RechRdx-I:50(43)
Level 28: Recovery Aura -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29), EndMod-I:50(31), EndMod-I:50(31), EndMod-I:50(40)
Level 30: Group Invisibility -- EndRdx-I:50(A), RechRdx-I:50(37)
Level 32: Phantasm -- Dmg-I:50(A), Dmg-I:50(33), Dmg-I:50(33), Acc-I:50(33), Acc-I:50(34), EndRdx-I:50(34)
Level 35: Regeneration Aura -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36), Heal-I:50(36), Heal-I:50(37), Heal-I:50(37)
Level 38: Adrenalin Boost -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39), Heal-I:50(39), Heal-I:50(40), EndMod-I:50(40)
Level 41: Power Blast -- Dmg-I:50(A), Dmg-I:50(42), Dmg-I:50(42), Acc-I:50(42), EndRdx-I:50(46), RechRdx-I:50(46)
Level 44: Temp Invulnerability -- EndRdx-I:50(A), ResDam-I:50(45), ResDam-I:50(45), ResDam-I:50(45)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Clear Mind -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment


 

Posted

Set IO to above.

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Lady Lumi: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fitness
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind -- G'Wdw-Acc/Hold/Rchg:50(A), G'Wdw-Acc/Rchg:50(5), G'Wdw-EndRdx/Hold:50(7), G'Wdw-Hold/Rng:50(13)
Level 1: Healing Aura -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(3), Numna-Heal/EndRdx:50(7), Numna-EndRdx/Rchg:50(11), Numna-Heal/Rchg:50(48), Numna-Heal/EndRdx/Rchg:50(50)
Level 2: Heal Other -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(3), Dct'dW-Heal/EndRdx:50(11), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(50), Dct'dW-Heal/EndRdx/Rchg:50(50)
Level 4: Deceive -- Mlais-Acc/Conf/Rchg:50(A), Mlais-Acc/Rchg:50(5)
Level 6: Hover -- LkGmblr-Rchg+:50(A)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 10: Resurrect -- RechRdx-I:50(A)
Level 12: Recall Friend -- IntRdx-I:50(A)
Level 14: Teleport -- Jnt-Rng:50(A), Jnt-EndRdx:50(15), Jnt-EndRdx/Rng:50(15), TSM'n-Rng:50(17), TSM'n-EndRdx:50(17), Range-I:50(46)
Level 16: Swift -- Flight-I:50(A)
Level 18: Phantom Army -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19), BldM'dt-Acc/Dmg:50(21), BldM'dt-Acc/Dmg/EndRdx:50(21), BldM'dt-Dmg:50(25)
Level 20: Health -- Mrcl-Rcvry+:40(A)
Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod/Rchg:50(43)
Level 24: Fortitude -- LkGmblr-Rchg+:50(A), DefBuff-I:50(25), RechRdx-I:50(43)
Level 26: Spectral Terror -- Abys-Acc/Fear/Rchg:50(A), Abys-Dam%:50(27), Abys-Acc/Rchg:50(27), Abys-EndRdx/Fear:50(31), Abys-Fear/Rng:50(34), Abys-Acc/EndRdx:50(43)
Level 28: Recovery Aura -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Acc/Rchg:50(29), Efficacy-EndMod/Rchg:50(29), Efficacy-EndMod:50(31), Efficacy-Acc/Rchg:50(31), Efficacy-EndMod/Acc:50(40)
Level 30: Group Invisibility -- LkGmblr-Rchg+:50(A), EndRdx-I:50(37)
Level 32: Phantasm -- SvgnRt-PetResDam:50(A), SvgnRt-Acc:50(33), SvgnRt-Acc/Dmg:50(33), SvgnRt-Dmg/EndRdx:50(33), SvgnRt-Acc/Dmg/EndRdx:50(34), FrcFbk-Rechg%:50(34)
Level 35: Regeneration Aura -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(36), Dct'dW-Heal/EndRdx:50(36), Dct'dW-EndRdx/Rchg:50(36), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal/EndRdx/Rchg:50(37)
Level 38: Adrenalin Boost -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Acc:50(39), Efficacy-EndMod:50(39), Efficacy-EndMod/Rchg:50(39), Efficacy-EndMod/Acc/Rchg:50(40), Efficacy-Acc/Rchg:50(40)
Level 41: Power Blast -- Decim-Acc/EndRdx/Rchg:40(A), Decim-Acc/Dmg/Rchg:40(42), Decim-Acc/Dmg:40(42), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(46), Dev'n-Acc/Dmg/EndRdx/Rchg:50(46)
Level 44: Temp Invulnerability -- Aegis-Psi/Status:50(A), ImpArm-ResPsi:40(45), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Clear Mind -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5% DamageBuff(Smashing)[*]5% DamageBuff(Lethal)[*]5% DamageBuff(Fire)[*]5% DamageBuff(Cold)[*]5% DamageBuff(Energy)[*]5% DamageBuff(Negative)[*]5% DamageBuff(Toxic)[*]5% DamageBuff(Psionic)[*]0.95% Defense(Fire)[*]0.95% Defense(Cold)[*]1.88% Defense(Psionic)[*]3.75% Defense(Ranged)[*]4.5% Max End[*]2.75% Enhancement(Terrorized)[*]14% Enhancement(Heal)[*]55% Enhancement(RechargeTime)[*]9% Enhancement(Accuracy)[*]5% FlySpeed[*]118.3 HP (11.6%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Confused) 2.75%[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 2.75%[*]MezResist(Sleep) 2.75%[*]MezResist(Stun) 2.75%[*]MezResist(Terrorized) 4.4%[*]12% (0.2 End/sec) Recovery[*]44% (1.87 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]12.5% Resistance(Fire)[*]12.5% Resistance(Cold)[*]10% Resistance(Energy)[*]10% Resistance(Negative)[*]12.5% Resistance(Toxic)[*]21.6% Resistance(Psionic)[*]10% RunSpeed[/list]



 

Posted

PvP plain IOs

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Lady Lumi (Real Build): Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind -- Dmg-I:50(A), Dmg-I:50(5), Hold-I:50(42), Acc-I:50(43), EndRdx-I:50(43), RechRdx-I:50(43)
Level 1: Healing Aura -- EndRdx-I:50(A), EndRdx-I:50(3), RechRdx-I:50(3), Heal-I:50(13), Heal-I:50(25), Heal-I:50(31)
Level 2: Heal Other -- EndRdx-I:50(A), EndRdx-I:50(17), RechRdx-I:50(23), Heal-I:50(25), Heal-I:50(31), Heal-I:50(34)
Level 4: Spectral Wounds -- Dmg-I:50(A), Dmg-I:50(5), Dmg-I:50(31), Acc-I:50(39), EndRdx-I:50(40), RechRdx-I:50(46)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Superior Invisibility -- EndRdx-I:50(A), EndRdx-I:50(9), EndRdx-I:50(9), DefBuff-I:50(11), DefBuff-I:50(11), DefBuff-I:50(13)
Level 10: Resurrect -- RechRdx-I:50(A)
Level 12: Hover -- DefBuff-I:50(A)
Level 14: Fly -- EndRdx-I:50(A), EndRdx-I:50(15), EndRdx-I:50(15), Flight-I:50(17)
Level 16: Clear Mind -- EndRdx-I:50(A)
Level 18: Phantom Army -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19), BldM'dt-Acc/Dmg:50(21), BldM'dt-Dmg/EndRdx:50(21), BldM'dt-Acc/Dmg/EndRdx:50(23)
Level 20: Fortitude -- RechRdx-I:50(A), EndRdx-I:50(40), DefBuff-I:50(40)
Level 22: Swift -- Flight-I:50(A)
Level 24: Deceive -- Acc-I:50(A), Conf-I:50(37)
Level 26: Spectral Terror -- Acc-I:50(A), EndRdx-I:50(27), Abys-Dam%:50(27), Abys-Acc/Fear/Rchg:50(36), Abys-Fear/Rng:50(37), Abys-Acc/EndRdx:50(37)
Level 28: Recovery Aura -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Health -- Heal-I:50(A), Heal-I:50(50)
Level 32: Phantasm -- Dmg-I:50(A), Dmg-I:50(33), Dmg-I:50(33), Acc-I:50(33), Acc-I:50(34), EndRdx-I:50(34)
Level 35: Regeneration Aura -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Adrenalin Boost -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Stamina -- EndMod-I:50(A), EndMod-I:50(42), EndMod-I:50(42)
Level 44: Power Blast -- Dmg-I:50(A), Dmg-I:50(45), Dmg-I:50(45), Acc-I:50(45), EndRdx-I:50(46), RechRdx-I:50(46)
Level 47: Temp Invulnerability -- EndRdx-I:50(A), EndRdx-I:50(48), EndRdx-I:50(48), ResDam-I:50(48), ResDam-I:50(50), ResDam-I:50(50)
Level 49: Recall Friend -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment


 

Posted

PvP Build Set IOs

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Lady Lumi (Real Build): Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Blind -- G'Wdw-Dam%:50(A), G'Wdw-Acc/Hold/Rchg:50(5), G'Wdw-EndRdx/Hold:50(42), G'Wdw-Acc/Rchg:50(43), Thundr-Dmg/EndRdx/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(43)
Level 1: Healing Aura -- Dct'dW-Heal:40(A), Dct'dW-Rchg:40(3), Dct'dW-Heal/EndRdx/Rchg:40(3), Dct'dW-Heal/Rchg:40(13), Dct'dW-EndRdx/Rchg:40(25), Dct'dW-Heal/EndRdx:40(31)
Level 2: Heal Other -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(25), Dct'dW-EndRdx/Rchg:50(31), Dct'dW-Heal/EndRdx:50(34)
Level 4: Spectral Wounds -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(5), Dev'n-Acc/Dmg/EndRdx/Rchg:50(31), Decim-Dmg/Rchg:40(39), Decim-Dmg/EndRdx:40(40), Decim-Acc/Dmg:40(46)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Superior Invisibility -- LkGmblr-Rchg+:50(A), EndRdx-I:50(9), LkGmblr-Def/EndRdx:50(9), LkGmblr-Def/Rchg:50(11), LkGmblr-EndRdx/Rchg:50(11), LkGmblr-Def/EndRdx/Rchg:50(13)
Level 10: Resurrect -- RechRdx-I:50(A)
Level 12: Hover -- LkGmblr-Rchg+:50(A)
Level 14: Fly -- Srng-Fly:50(A), Srng-EndRdx:50(15), Srng-EndRdx/Fly:50(15), EndRdx-I:50(17)
Level 16: Clear Mind -- EndRdx-I:50(A)
Level 18: Phantom Army -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19), BldM'dt-Acc/Dmg/EndRdx:50(21), BldM'dt-Acc/Dmg:50(21), BldM'dt-Dmg/EndRdx:50(23)
Level 20: Fortitude -- RechRdx-I:50(A), LkGmblr-Rchg+:50(40), Rec'dRet-Pcptn:20(40)
Level 22: Swift -- Flight-I:50(A)
Level 24: Deceive -- CoPers-Conf%:50(A), CoPers-Acc/Conf/Rchg:50(37)
Level 26: Spectral Terror -- Abys-Dam%:50(A), Abys-Acc/Fear/Rchg:50(27), Abys-Fear/Rng:50(27), Abys-Acc/EndRdx:50(36), Abys-EndRdx/Fear:50(37), Abys-Acc/Rchg:50(37)
Level 28: Recovery Aura -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(50)
Level 32: Phantasm -- S'bndAl-Build%:50(A), S'bndAl-Dmg/EndRdx:50(33), S'bndAl-Dmg:50(33), S'bndAl-Dmg/Rchg:50(33), S'bndAl-Acc/Dmg/Rchg:50(34), S'bndAl-Acc/Rchg:50(34)
Level 35: Regeneration Aura -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Adrenalin Boost -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(42), EndMod-I:50(42)
Level 44: Power Blast -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Dmg/EndRdx:50(46), Thundr-Acc/Dmg:50(46)
Level 47: Temp Invulnerability -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(48), S'fstPrt-ResDam/EndRdx:30(48), Aegis-Psi/Status:50(48), ImpArm-ResPsi:40(50), ImpArm-ResDam/EndRdx:40(50)
Level 49: Recall Friend -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4% DamageBuff(Smashing)[*]4% DamageBuff(Lethal)[*]4% DamageBuff(Fire)[*]4% DamageBuff(Cold)[*]4% DamageBuff(Energy)[*]4% DamageBuff(Negative)[*]4% DamageBuff(Toxic)[*]4% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3.95% Defense(Fire)[*]3.95% Defense(Cold)[*]5.5% Defense(Energy)[*]3% Defense(Negative)[*]8% Defense(Psionic)[*]3% Defense(Melee)[*]5.5% Defense(Ranged)[*]3% Defense(AoE)[*]4.5% Max End[*]8% Enhancement(Heal)[*]45% Enhancement(RechargeTime)[*]25% Enhancement(Accuracy)[*]2.75% Enhancement(Terrorized)[*]9% FlySpeed[*]114.5 HP (11.3%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 7.15%[*]MezResist(Immobilize) 2.75%[*]MezResist(Terrorized) 4.4%[*]20% Perception[*]14.5% (0.24 End/sec) Recovery[*]26% (1.1 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]2.52% Resistance(Toxic)[*]11.6% Resistance(Psionic)[*]14% RunSpeed[/list]


 

Posted

PvP w/ SS+SJ (NOTE: Original Code Doesnt work, use the one here instead)

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Lady Lumi: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind -- Acc-I:50(A), Dmg-I:50(3), Hold-I:50(5), EndRdx-I:50(37), RechRdx-I:50(43)
Level 1: Healing Aura -- EndRdx-I:50(A), EndRdx-I:50(7), Heal-I:50(17), Heal-I:50(37), Heal-I:50(40)
Level 2: Deceive -- Acc-I:50(A), RechRdx-I:50(3), Conf-I:50(11)
Level 4: Spectral Wounds -- Dmg-I:50(A), Dmg-I:50(5), Dmg-I:50(11), Acc-I:50(43), EndRdx-I:50(43), RechRdx-I:50(50)
Level 6: Heal Other -- EndRdx-I:50(A), Heal-I:50(7), Heal-I:50(17), Heal-I:50(40), EndRdx-I:50(40)
Level 8: Superior Invisibility -- EndRdx-I:50(A), EndRdx-I:50(9), EndRdx-I:50(9), DefBuff-I:50(15), DefBuff-I:50(36), DefBuff-I:50(37)
Level 10: Combat Jumping -- DefBuff-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed -- EndRdx-I:50(A), EndRdx-I:50(15)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Phantom Army -- Dmg-I:50(A), RechRdx-I:50(19), Dmg-I:50(19), RechRdx-I:50(21), Acc-I:50(25), RechRdx-I:50(29)
Level 20: Health -- Heal-I:50(A), Heal-I:50(21)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23), EndMod-I:50(39)
Level 24: Fortitude -- RechRdx-I:50(A), DefBuff-I:50(25), ToHit-I:50(46)
Level 26: Spectral Terror -- Fear-I:50(A), Acc-I:50(27), Fear-I:50(27), Fear-I:50(31), Acc-I:50(34), RechRdx-I:50(46)
Level 28: Recovery Aura -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(31)
Level 30: Group Invisibility -- EndRdx-I:50(A), RechRdx-I:50(31)
Level 32: Phantasm -- Dmg-I:50(A), Dmg-I:50(33), Dmg-I:50(33), Acc-I:50(33), Acc-I:50(34), EndRdx-I:50(34)
Level 35: Regeneration Aura -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Adrenalin Boost -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Indomitable Will -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42), DefBuff-I:50(42)
Level 44: Mind Over Body -- EndRdx-I:50(A), EndRdx-I:50(45), ResDam-I:50(45), ResDam-I:50(45), ResDam-I:50(46)
Level 47: Mental Blast -- Dmg-I:50(A), Dmg-I:50(48), Dmg-I:50(48), Acc-I:50(48), EndRdx-I:50(50), RechRdx-I:50(50)
Level 49: Super Jump -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]


| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1414;622;832;|
|&gt;-JE5-MN$E$4/&lt;-%RJU`H:6E0+FV%,I8U(=&gt;'DRL-2&amp;!A&lt;D]I,Z;2=9#H0!HR\^0'|
|^@E'C[1N,'Z%^$&gt;YSUJ&amp;=B8].8*W9&gt;Z]].S/0??,XPMC;ATR)'YF:;9\&gt;#:SQ:&amp;":^L|
|C?U2Z-?K"CG4\+G&lt;FU$6",E6_#&lt;Z7:-LV);0RLN2/MT#R:7%RHQ]=#;7PU3;2M*WVD6|
|V-U?A/I#2B_HVM#P[H,"&gt;/I4-?/X7]BC"W=MA/":%NO#=LX,TQC/$T=#XV^VN,]C?YI|
|5[/'^FBZ2M-MT_&gt;CPN0U\[$,48MY&lt;H)\54&amp;5HJ!Z0]!]IQR1.Z!X!7+0%N@3R9$Q\RB|
|R.@J%LH(^4-0+@=\K^X)"H#JRZFC20O(#RO++*?QRBHIS"ME^"['/)`\H:!*`:\%%BW|
|E!95`%M$(/,(@F+`A7B5QA%/*$,4K$16421"%0HK*VG(\B,418K"9&lt;7\E,R-T3V'8)9|
|99@I6"MX@BRL`)4*"E+%F"K1`D65$O,L%[."B3=`&gt;:=+RH:1E"^S7O"?H&amp;PG6Y&amp;!K|
|)&gt;'*8(8,K#RH"&amp;&lt;3-?8I:UT&gt;SGK#.7(&gt;](6".3EYKNB,?"?OAFRX@=T+;LHX&amp;Q:1?$!|
|9)=FP),_?18&lt;4K,I%JW!MNN@WO7HU&gt;6(UN+;=A'/Y0[H&amp;=+X&amp;FN](VG%2$_2+Y*I&lt;1\|
|4"=]V$/5JNESI-CV]7OB&amp;[B&amp;1]-[\V^M#%.O]X&gt;KZ;GQA3A"=WJ_FOZP?]TZ%T\"1$^|
|(Q#CT!YSN]&gt;&lt;'C)S5?\3N-W9QSZW)S]C,RGB.WQ@?8Y''`XY/".BP)A@C"'"(&lt;HAT4.|
|,0YQ#DD.*QPR'-YSF/T%X_3K&gt;```|
|-------------------------------------------------------------------|


 

Posted

PvP w/SS+SJ Set IOs

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Lady Lumi: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind -- G'Wdw-Acc/Hold/Rchg:50(A), G'Wdw-Acc/Rchg:50(3), G'Wdw-Hold/Rng:50(5), G'Wdw-Acc/EndRdx:50(37), G'Wdw-EndRdx/Hold:50(43)
Level 1: Healing Aura -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(7), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal/EndRdx/Rchg:50(40)
Level 2: Deceive -- CoPers-Conf%:50(A), CoPers-Acc/Conf/Rchg:50(3), CoPers-Conf/EndRdx:50(11)
Level 4: Spectral Wounds -- Dev'n-Hold%:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(11), Dev'n-Dmg/Rchg:50(43), Dev'n-Dmg/EndRdx:50(43), Dev'n-Acc/Dmg:50(50)
Level 6: Heal Other -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(7), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(40)
Level 8: Superior Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(9), LkGmblr-EndRdx/Rchg:50(9), LkGmblr-Def/EndRdx/Rchg:50(15), Ksmt-Def/EndRdx:30(36), Ksmt-EndRdx/Rchg:30(37)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed -- Clrty-EndRdx:50(A), Clrty-Stlth:50(15)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Phantom Army -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19), BldM'dt-Dmg:50(21), BldM'dt-Acc/Dmg:50(25), BldM'dt-Acc/Dmg/EndRdx:50(29)
Level 20: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(21)
Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), EndMod-I:50(23), EndMod-I:50(39)
Level 24: Fortitude -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(25), LkGmblr-Rchg+:50(46)
Level 26: Spectral Terror -- Abys-Dam%:50(A), Abys-Acc/Fear/Rchg:50(27), Abys-Fear/Rng:50(27), Abys-Acc/EndRdx:50(31), Abys-EndRdx/Fear:50(34), Abys-Acc/Rchg:50(46)
Level 28: Recovery Aura -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(31)
Level 30: Group Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(31)
Level 32: Phantasm -- S'bndAl-Build%:50(A), S'bndAl-Dmg/EndRdx:50(33), S'bndAl-Acc/Rchg:50(33), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Dmg/Rchg:50(34), S'bndAl-Dmg:50(34)
Level 35: Regeneration Aura -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Adrenalin Boost -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(42), LkGmblr-EndRdx/Rchg:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 44: Mind Over Body -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(45), S'fstPrt-ResDam/EndRdx:30(45), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam/EndRdx/Rchg:40(46)
Level 47: Mental Blast -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(48), Apoc-Acc/Rchg:50(48), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Dmg/Rchg:50(50), Apoc-Dmg:50(50)
Level 49: Super Jump -- ULeap-EndRdx:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]3.95% Defense(Smashing)[*]3.95% Defense(Lethal)[*]3.95% Defense(Fire)[*]3.95% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]16.8% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]2.25% Max End[*]27% Enhancement(Accuracy)[*]2.5% Enhancement(Held)[*]2.75% Enhancement(Terrorized)[*]4% Enhancement(Confused)[*]63.8% Enhancement(RechargeTime)[*]8% Enhancement(Heal)[*]5% FlySpeed[*]160.2 HP (15.8%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 7.7%[*]MezResist(Immobilize) 2.2%[*]MezResist(Terrorized) 4.4%[*]20% Perception[*]11% (0.18 End/sec) Recovery[*]74% (3.14 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]3.13% Resistance(Psionic)[*]10% RunSpeed[/list]


 

Posted

PvP w/ SS+SJ w/ Some Hamis (NOTE: Yes, I know this only has 2 Hamis, but I my self havent used them on any of my chars yet so the ones there are the only ones I know are fine there.)

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Lady Lumi: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind -- G'Wdw-Acc/Hold/Rchg:50(A), G'Wdw-Acc/Rchg:50(3), G'Wdw-Hold/Rng:50(5), G'Wdw-Acc/EndRdx:50(37), G'Wdw-EndRdx/Hold:50(43)
Level 1: Healing Aura -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(7), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal/EndRdx/Rchg:50(40)
Level 2: Deceive -- CoPers-Conf%:50(A), CoPers-Acc/Conf/Rchg:50(3), CoPers-Conf/EndRdx:50(11)
Level 4: Spectral Wounds -- Dev'n-Hold%:50(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(11), Dev'n-Dmg/Rchg:50(43), Dev'n-Dmg/EndRdx:50(43), Dev'n-Acc/Dmg:50(50)
Level 6: Heal Other -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(7), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(40)
Level 8: Superior Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(9), LkGmblr-EndRdx/Rchg:50(9), LkGmblr-Def/EndRdx/Rchg:50(15), Ksmt-Def/EndRdx:30(36), Ksmt-EndRdx/Rchg:30(37)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed -- HO:Micro(A), Clrty-Stlth:50(15)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Phantom Army -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19), BldM'dt-Dmg:50(21), BldM'dt-Acc/Dmg:50(25), BldM'dt-Acc/Dmg/EndRdx:50(29)
Level 20: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(21)
Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), EndMod-I:50(23), EndMod-I:50(39)
Level 24: Fortitude -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(25), LkGmblr-Rchg+:50(46)
Level 26: Spectral Terror -- Abys-Dam%:50(A), Abys-Acc/Fear/Rchg:50(27), Abys-Fear/Rng:50(27), Abys-Acc/EndRdx:50(31), Abys-EndRdx/Fear:50(34), Abys-Acc/Rchg:50(46)
Level 28: Recovery Aura -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(31)
Level 30: Group Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(31)
Level 32: Phantasm -- S'bndAl-Build%:50(A), S'bndAl-Dmg/EndRdx:50(33), S'bndAl-Acc/Rchg:50(33), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Dmg/Rchg:50(34), S'bndAl-Dmg:50(34)
Level 35: Regeneration Aura -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Adrenalin Boost -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(42), LkGmblr-EndRdx/Rchg:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 44: Mind Over Body -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(45), S'fstPrt-ResDam/EndRdx:30(45), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam/EndRdx/Rchg:40(46)
Level 47: Mental Blast -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(48), Apoc-Acc/Rchg:50(48), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Dmg/Rchg:50(50), Apoc-Dmg:50(50)
Level 49: Super Jump -- HO:Micro(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]3.95% Defense(Smashing)[*]3.95% Defense(Lethal)[*]3.95% Defense(Fire)[*]3.95% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]16.8% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]2.25% Max End[*]27% Enhancement(Accuracy)[*]2.75% Enhancement(Terrorized)[*]63.8% Enhancement(RechargeTime)[*]8% Enhancement(Heal)[*]2.5% Enhancement(Held)[*]4% Enhancement(Confused)[*]5% FlySpeed[*]160.2 HP (15.8%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 7.7%[*]MezResist(Terrorized) 4.4%[*]20% Perception[*]11% (0.18 End/sec) Recovery[*]74% (3.14 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]3.13% Resistance(Psionic)[*]10% RunSpeed[/list]
And that's all of them.


 

Posted

I would actually like to add this build and some comments on PvPing with an Ill/Emp In I13.
First, the build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

LadyLumiPvP: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Spectral Wounds -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(40), Decim-Dmg/Rchg:40(43), Decim-Dmg/EndRdx:40(46), Decim-Acc/Dmg:40(46)
Level 1: Healing Aura -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(3), Dct'dW-Heal/EndRdx/Rchg:50(3), Dct'dW-Heal/EndRdx:50(17), Dct'dW-Heal/Rchg:50(39)
Level 2: Blind -- Dev'n-Hold%:50(A), Lock-%Hold:50(39), Thundr-Dmg/EndRdx/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Acc/Dmg/Rchg:50(40)
Level 4: Heal Other -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(5), Dct'dW-Heal/EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(7), Dct'dW-EndRdx/Rchg:50(7)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Superior Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(9), LkGmblr-Def/EndRdx/Rchg:50(9), LkGmblr-EndRdx/Rchg:50(11), RedFtn-Def/EndRdx:50(11), Ksmt-ToHit+:30(17)
Level 10: Combat Jumping -- Krma-ResKB:30(A)
Level 12: Group Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(13), LkGmblr-Def/EndRdx/Rchg:50(13), LkGmblr-Def/Rchg:50(15)
Level 14: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(15)
Level 16: Super Jump -- ULeap-Stlth:50(A), HO:Micro(37), HO:Micro(46)
Level 18: Phantom Army -- ExRmnt-+Res(Pets):50(A), C'Arms-+Def(Pets):30(19), ExRmnt-Acc/Dmg/Rchg:50(19), ExRmnt-EndRdx/Dmg/Rchg:50(34), ExRmnt-Acc/Rchg:50(34), ExRmnt-Acc/Dmg:50(36)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), EndMod-I:50(21), EndMod-I:50(25)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Super Speed -- HO:Micro(A), HO:Micro(25)
Level 26: Spectral Terror -- Abys-Acc/Fear/Rchg:50(A), Abys-Fear/Rng:50(27), Abys-Acc/EndRdx:50(27), Abys-EndRdx/Fear:50(31), Abys-Acc/Rchg:50(34)
Level 28: Recovery Aura -- P'Shift-EndMod/Rchg:50(A), Efficacy-EndMod/Rchg:50(29), P'Shift-EndMod/Acc/Rchg:50(29)
Level 30: Flurry -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(31), C'ngImp-Acc/Dmg/Rchg:50(31)
Level 32: Phantasm -- SvgnRt-PetResDam:50(A), CmdPres-PetRes:30(33), EdctM'r-PetDef:40(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(37), SvgnRt-Acc/Dmg/EndRdx:50(37)
Level 35: Regeneration Aura -- Dct'dW-Heal/Rchg:50(A), Numna-Heal/Rchg:50(36), Mrcl-Heal/Rchg:40(36)
Level 38: Clear Mind -- EndRdx-I:50(A)
Level 41: Hurl Boulder -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(42), Apoc-Acc/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Dmg/Rchg:50(43), Apoc-Dmg:50(43)
Level 44: Rock Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), RedFtn-Def/EndRdx:50(45)
Level 47: Seismic Smash -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(48), Hectmb-Dmg:50(48), Hectmb-Acc/Dmg/Rchg:50(48), Hectmb-Dmg/Rchg:50(50)
Level 49: Earth's Embrace -- Numna-Heal/Rchg:50(A), Dct'dW-Heal/Rchg:50(50), Numna-Heal/EndRdx/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment


 

Posted

Now, the commentary.
------

First off, this is mainly a solo PvP build. Hence why AB and Fort were not taken. However, CM is taken because with any controller build, Perception is hard to find. So putting CM into your pets and a Heavy (for RV) and help you out, however, Phantasm isn't exactly an aggressive pet, and won't attack things unless they are RIGHT in front of him.

Now, Troller Stealth caps with just the application of GI or SupInvis, so why did I get these plus a Stealth IO? Well. SupInvis de-toggles with any mez you CAN'T avoid, and I don't have GI perma 100% of the time. So no matter what the situation is, your probably covered. And GI is great for adding stealth to pets like phantasm and your heavy in RV for when your holding down a pillbox. (With this build it actually took 2 widows, a kin corr, and a wp brute after about 10 attempts and destroying all of my pillboxes to get me out, however I never left to get another heavy after they killed it.)


Flurry? What's with this?
Well, if you haven't been informed yet, damage scaling changes with activation times. Sad? Yes, it allows for moves like flurry to be some of the most powerful in the game. Unfornately, controllers don't get this power unless the opponent is held, which in most cases will only be a second or 2, but even so it's a good attack chain filler since illusion has the fewest attacks a controller could possibly ask for outside of pets.

Why stone mastery? Well first off it has 2 VERY powerful attacks, Hurl Boulder and Seismic Smash, AND a self heal, which can pretty much patch up an Assassin Strike. Now, Stone Armor is a defensive shield, which in PvP, not only adds def to S/L, but to all types except positional, and when combined with the def from SupInvis and GI, can provide some nice def, actually the same def as my EA stalker with only normal IOs, but with BETTER resists, due to controllers inherit 40% resist to all in PvP zones. I only say the same and not the real numbers because Mids doesn't take into account Dimished Returns, and so the 35% def your reading in Mids could only be 20% in-game (not sure if that's right, but it very well could be)

Now, this sounds all nice and dandy, but like I said this build is good for Duels in the Arena and Solo Zone PvP. If you want to team PvP, I suggest the builds I posted when I first wrote this guide.