Halloween Event Testing Thur, July 31st


Lighthouse_NA

 

Posted

On Thursday, July 31st we will be doing a brief test of the 2008 Halloween Event on the Training Room Test Server at 1:30 PM Pacific and running approximately 2 hours. Along with previous year’s Trick or Treating we are also including a massive Zombie Apocalypse!

Zombie Apocalypse!

During the above testing time on the Training Room, be wary for the uneasy dead – they may assault any region in the game at any time! For those familiar with the Rikti Invasions, the Zombie assaults function in much the same manner. After the Halloween event has concluded, there will still be a period of an hour or more of occasional Zombie activity.

Apocalypse Associated Badges

There are a number of badges associated with fighting off hordes of Zombies. These badges correspond to overcoming each different Zombie type (Minions, Lieutenants, Bosses and Elite Bosses) in certain numbers for each type.

Trick or Treating

Like the previous years Halloween Events, while the event is running players will be able to investigate various doors throughout zones that are level appropriate for their characters to either receive a naughty Trick (the spawning of a number of different critters) or a special Treat. The Trick or Treating aspect has changed slightly from previous years. Treats can be Inspirations, Event Salvage or Temporary Powers / Costumes. For more details (spoilers) about last year’s Halloween Event, visit the excellent player created resource Paragonwiki.

We have made some adjustments to Trick or Treating based on your feedback from previous years. For this test, we would like your feedback about how often Tricks or Treats are given out, as well as the frequency you can Trick or Treat, and the spawn sizes encountered when you get a Trick while part of a group. The current parameters are as follows: A person can only click on a door once every 5 minutes. When they click the door, their name is added to a list kept on the door. If their name is on the list, they can't use that door. That list is cleared every 5 minutes. There is a 10 second timer preventing you from clicking another door immediately. Spawns will spawn according to the team size of the player opening the door. If the spawns have no one to fight for a period of time, they move to a door and leave. If they can't get to a door, they will just fade out.

We invite everyone who is interested to join us on the Training Room for this playtest and to provide feedback based on your play experience in The Training Room Discussion Thread.



Edited to add - there has been a change of plans the Zombie Apocalypse will only last for 1 and a 1/2 hours


Lighthouse
Community Relations Manager


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