The Red's Guide to SS/WP v2.0
Can't say I agree with you on the Taunt. I was starting to get to level 12 and noticing that end was the big cause of any deaths I sustained. I hit 12 and see Taunt and it's AoE'ness. Grabbed it immediately and I gotta say, I do not regret it. Thanks to it I've got so much more end simply because I don't have to spend time using attacks to build Fury and then start attacking to kill.
With taunt, it's as simple as popping taunt, standing there for maybe 2 seconds and attacking. In those two seconds I get around half Fury and attacking does the rest.
Simply makes it much easier, especially for teams. While I understand Brute is not a tank, we're definitely a bigger tank than any other class on Red Side. Which is the other reason I like it, lets me take aggro from the team (Again, giving me very quick and easy Fury) and help them not die.
Anyway, just my opinion.
Hey folks, this is The Red(@The Remedy)'s NEW and UPDATED guide to Super Strength/Willpower Brutes. Titled simply "The Red's SS/WP Guide", it includes a small table of contents to help guide you to the appropriate section. Also included in this guide is an in-depth power-by-power thesis, two (non-IO'd) SS/WP builds to choose from, an IO-based third PvP build, IO proc and set recommendations, two guides (one for PvP and PvE), and general tips and hints. You may notice some 'classic' information from my old guide, albeit updated. Just press CTRL + F to find a piece of the table according to its key - in example, type "[PWR]" to reach the powers thesis part of the guide.
[TABLE OF CONTENTS]
I. [PWR] The Complete Guide to SS/WP Powers
II. [EXP] My Experiences
III. [MIO] Invention Origin Procs and Sets: My Recommendations
VI. [TIP] The Tip Hotline... Sort Of
VII. [BLD] Three Example SS/WP Builds
[PWR] The Complete Guide to SS/WP Powers
(Super Strength [Primary])
Tier 1. Jab
Jab is not a terrible power, not at all. It's simply a standard first-tier power; it's amazing for building fury with its quick animation speed, recharge time, and decent damage. However, I found that you can use Brawl as a good stand-in to Jab in combination with Punch. I'd skip Jab until later in the build, if you really want it that badly; for now, in my humble opinion, it is entirely skippable. It is a good power for early-level Fury building, though. Choice between Jab or Punch at level 1.
STATS-
-EndCost: 3.54
-Recharge: 2s
-Range: 5ft
-Cast: 1.07s
-BaseAcc: 75%
-BaseDmg: 28.4
-Effect: STUN (mag2)
Tier 2. Punch
Punch is an excellent power. Low cast time, decent endurance useage, good recharge, and good damage. This should be the first power you take, and the bread and butter attack of your attack chain. Choice between Jab or Punch at level 1.
STATS-
-EndCost: 5.2
-Rch: 4s
-Range: 5ft
-Cast: 1.2s
-BaseAcc: 75%
-BaseDmg: 41.7
-Effect: Knockback (0.67)
Tier 3. Haymaker
Haymaker's basic power description perfectly explains just what this power is. Slow but devastating. Haymaker should be the second power you choose, and this, with Brawl and Punch (and any Veteran reward attacks you may have, and origin power) will make for a great starting attack chain. Available level 2.
STATS-
-EndCost: 8.53
-Rch: 8s
-Range: 5ft
-Cast: 1.5s
-BaseAcc: 75%
-BaseDmg: 68.4
-Effect: Knockback (0.67)
Tier 4. Hand Clap
Mostly a useless power. I say this because there are a lot of better attacks you can choose out of the Super Strength set, and even other sets. It does no damage, has an incredibly slow recharge, and should only be fit into your build if you're attempting a Tankabrute or crowd control. Available level 6.
STATS-
-EndCost: 13
-Rch: 30s
-Range: 15ft radius
-Cast: 1.23s
-BaseAcc: 60%
-BaseDmg: N/A
-Effect: Stun (mag2)/Knockback
Tier 5. Knockout Blow
If you skip this power, I've officially failed to teach you ANYTHING about SS/WP. Once SO'd-out (or IO'd out), this attack will take out even +2-con or some +3-con minions in one shot. With high enough fury (and double-stacked Rage; elaborated on later), you can decimate higher-ranking enemies. Available level 8.
STATS-
-EndCost: 18.5
-Rch: 25s
-Range: 13ft
-Cast: 2.23s
-BaseAcc: 90%
-BaseDmg: 148.5
-Effect: Hold (mag3)/Knockup
Tier 6. Taunt
Like Hand Clap, this power is highly skippable until later levels. You're not a Tanker, you're a Brute, unless you intend to become an aforementioned Tankabrute - at that point, this power still won't be useful until your mid-40s. Available level 12.
STATS-
-EndCost: Unknown
-Rch: 10s
-Range: 70ft
-Cast: 1.67s
-BaseAcc: 75%
-BaseDmg: N/A
-Effect: Taunt (mag4)
Tier 7. Rage
Rage is a completely awesome, completely necessary power to your set. With an 80% increase to damage and improveable 20% ToHit (not Acc... TO HIT!) bonus, the only drawback to this power is the fact that it has a Rage crash, although this was vastly improved since they removed your inability to attack and your auras temporarily were disabled/crashed as well. Now, it only drains some of your endurance (as it did before), and instead reduces your damage by a thousand percent or so. But, you can still build fury and mitigate, unlike before! Available level 18.
STATS-
-EndCost: 5.2
-Rch: 240s
-Range: N/A
-Cast: 1.17s
-BaseAcc: N/A
-BaseDmg: N/A/
-Effect: ToHit (20% - improveable to 31%) / DamBuff (80%)
Tier 8. Hurl
Hurl is another Super Strength power that's skippable until later, and - just like Hand Clap and Taunt, it's plausible to keep it completely out of your build. It has moderately decent endurance useage, good range, an alright recharge, but the near-four seconds of animation time is what kills this power. Available level 26.
STATS-
-EndCost: 9.36
-Rch: 8s
-Range: 80ft
-Cast: 3.83s
-BaseAcc: 75%
-BaseDmg: 68.4
-Effect: -Fly (7.79 KnockBack)
Tier 9. Foot Stomp
Foot Stomp is your only damaging Area of Effect attack in the set, and also one of the staple attacks of the set. You will want this power, and you will want it as soon as possible. It's an AoE knockdown, to boot, so stomp right in and watch them flip like eggs on the sunny side! Available at level 32.
STATS-
-EndCost: 18.5
-Rch: 20s
-Range: 15ft radius
-Cast: 2.1s
-BaseAcc: 75%
-Effect: Knockback (0.67)
(Willpower [Secondary])
Tier 1. High Pain Tolerance
This is one amazing starter power. Boosting both your damage resistance AND your maximum hit points, this is easily one of the best level 1 secondary powers available to a Brute. Slot it initially for Health (+MaxHP) and later on, Damage Resistance. The Damage Resistance is to all damage types, and one of your only resistances to elements. Secondary set starter power.
STATS-
-DmgRes: 5.63%
-+20% Max HP
Tier 2. Mind Over Body
An awesome, entirely necessary power. Most people push this back until their twenties and take Fast Healing earlier on, but I don't. It boosts your Smashing, Lethal and Psionic resistance. Available level 2.
STATS-
-EndCost: 0.21/s
-Rch: 10s
-Cast: 3.1s
-DmgRes: 16.9%
Tier 3. Fast Healing
Fast Healing is your regenerative power. If I'm not mistaken, it also boosts your resistance to Sleep. It boasts a healthy BASE regeneration increase of 75%. With SOs, it doubles to nearly 150% regeneration. Available level 4.
STATS-
-Regen: 75%
-ResEffect (Sleep): 25.9%
Tier 4. Indomibtable Wll
Indomitable Will is your status effect resistance power. It is another necessary power. It also grants you defense versus Psionic attacks. Available level 10.
STATS-
-EndCost: 0.21/s
-Recharge: 10s
-Cast: 0.75s
-BaseDef: 7.5%
-MezRes: 10000%
Tier 5. Rise to the Challenge
Rise to the Challenge is not what makes the set, but DEFINES it. You want this power as soon as possible and three-slotted the next level after. It does three things; up to ten foes can contribute to a base regeneration of 125%, and it also debuffs their ToHit bonus. Available at level 16.
STATS-
-EndCost: 0.21/s
-Recharge: 10s
-Cast: 3s
-125% Regen/Mob (up to 1250%)
-Effect: -3.75% ToHit
Tier 6. Quick Recovery
Quick Recovery is a souped-up Stamina power. With a 5% higher base +Endurance rate than Stamina, and requiring no prior pool powers, this is a great power and should be taken the very level it's available. Available ta level 20.
STATS-
-BaseRecovery: 30%
Tier 7. Heightened Senses
Heightened Senses is a good defensive power that increases your perception, helping you reveal hidden players and mobs. If you're not fond of defense and don't PvP much, some people say it's skippable. I never skip it for the bonuses it gives. Available level 28.
STATS-
-EndCost: 0.21/s
-Rch: 4s
-Cast: 1s
-BaseDef: 9.75%
-ResEffect: 60
-+Perception
Tier 8. Resurgence
Resurgence is your self-resurrecting power. Not only can it be skipped until later levels, it's nothing a teammate with a rez power or a wakie (or even your own wakies) won't fix. However, if none of the above or applicable, or other situations that might occur, Resurgence is a highly useful power. Available level 35.
STATS-
-Recharge: 300s
-Cast: 4.33s
-Heal: 75% HP
-DamBuff (90s dur.): 35%
-ToHit Buff (90s dur.): 30%
-RchrgBoost: 30%
-EndBoost: +50pts
Tier 9. Strength of Will
Some people just don't like godmode powers. I, personally, love them. Giving you a giant boost to resistance of all damage and status effect types (excluding Fear), this power can not only help you momentarily become a Superbrute, its Rage-like crash is minimal. It also gives a good (equivalant to an unslotted Quick Recovery) recovery boost. Cannot be slotted or affected with recharge bonuses for balance's sake. Available level 38.
STATS-
-EndCost: 2.5s
-Recharge: 300s
-Cast: 1s
-DmgRes: 18.8%
-Duration: 120s
-BaseRecovery: 30%
[EXP] My Experiences
Recommended Power Pools:
Auxillary Pools -
Fighting: Some swear by the idea of raising the already nice +Def and +Res aspects of a Willpower brute. If you can fit this into your attack chain and toggle sets without sacrificing crucial powers, go for it. But, I'd personally say it's skippable if you're not into PvP or tanking.
Fitness: Fitness is a necessity with Willpower's four toggles, Super Strength's somewhat end-heavy attacks, and the possibility of tacking on Combat Jumping, Tough and Weave.
Leaping: Combat Jumping is awesome for a mini-travel power combined with Hurdle. To boot, it provides a further defense, however minor, to all attacks. Super Leaping can be taken to cover a lack of vertical travel, although some say vertical travel is overrated. I disagree, especially in Open Zone PvP.
Medicine: You don't expect a Brute to be carrying a healing device with him. It's a pleasant surprise, though, when he heals you just before you die and you both keep on trashing the enemy. Now imagine you're that Brute, and how thankful your teammates will be. Really, you can take Aid Other or Stimulant as the prerequisite to Aid Self (which in itself isn't NEEDED, but I highly recommend to cover the lack of self-heal). You don't need to really bother with slots for Aid Other or Stimulant, though, as they're better spent elsewhere.
More on Aid Self: Take it and six-slot it once you can. It's an amazing power that will oftentimes save your hide. A Recharge SO in this stacked with Hasten makes it come up often, sometimes more than needed.
Speed: Ahah! Now we're talking. Hasten will amaze you with how well it syncs with Super Strength. You don't even typically need Brawl to build Fury with Hasten and your attack chain combined. Super Speed has a stealth component, which is nice in PvP and if you want to sneak by in PvE mishes (and you can slot a stealth IO in one of your powers for Stalker-level stealth).
Patron Power Pools -
I'd recommend any Patron but Mako for a Brute. Black Scorpion is much more of a PvP patron than, say, Ghost Widow or Scirocco, although Scirocco is more of a happy medium. Ghost Widow's -ToHit attacks nicely compliment your -ToHit Aura in Rise to the Challenge (which, in the aura, is small anyways), and Scirocco's endurance draining attacks are great for you recovery/endurance fans out there.
[MIO] Invention Origin Procs and Sets: My Recommendations
While purples can be expensive to collect, they are completely worth it. I will mark purple sets with a {P} at the beginning. If you're not a fan of damage procs, you can slice off the sixth slots on most powers (excluding Foot Stomp; you WILL need six slots in that if you want to keep Force Feedback).
SETS:
*Crushing Impact: Slot this in Punch and Haymaker with 5 set pieces. Throw in one to two more damage procs, one in each attack, if you can.
{P}Hecatomb: Slot in K.O. Blow for all 5 set pieces plus the damage proc.
{P}Armageddon: Slot in Foot Stomp with all 5 set pieces plus the damage proc.
{P}Apocalypse: Slot in Mu Lightning with all 5 set pieces and add the damage proc. More damage is better, and this has a higher chance for improved damage compared to regular Damage Procs.
{P}Ragnarok: Slot in Ball Lightning with all 5 set pieces and add the damage proc. You will love the AoE knockdown this provides in PvE.
*Adjusted Targeting: Adjusted Targeting was practically made to be slotted in Rage. You don't technically need to six-slot it, not even with IOs, but it's still nice to have that status resist for if your toggles get knocked off or you're fighting a Blaster or Dom with Power Boost.
PROCS
*Force Feedback: Take a 10% chance to improve the recharge time of every single power you have available to you for five seconds. Every time you hit a mob, it has a 10% chance to proc. Now run into a group of mobs and activate it. Yes, that's a 10% chance for EVERY MOB in the group. You are practically guaranteed to activate it if you hit a moderate-sized group.
Some people claim it activates no matter what, though...
*Perfect Zinger: Chance for Psionic Damage- I slotted this in Taunt. Doing high psionic damage to a crowd of mobs or players is pretty awesome.
*Performance Shifter: Chance for +Endurance- Slot this in both Quick Recovery and Stamina and throw in one EndMod bonus from the same set for the movement speed bonuses.
*Mako's Bite: Chance for Lethal Damage- Slot in either Punch, Haymaker, or both.
*Touch of Death: Negative Energy Damage- Slot in either Punch, Haymaker, or both.
*Kinetic Combat: Knockdown Bonus- Slot in Brawl. When building fury, this is an extermely nice bonus to have in PvE.
*Regenerative Tissue: +Regeneration- Slot in Fast Healing or Health. Slotting it in RttC is very, very bad because if your toggles get knocked off or aren't up, as far as I know, it won't tick. FH/Health, like QR and Stam, are always on - thus the chance to tick a procedure is always, always on.
*Numina's Convalescence: +Regeneration/+Recovery- Slot in Fast Healing or Health. See above advice on slotting (or not slotting) into RttC.
*Celerity: +Stealth- Combine Super Speed with this slotted into Swift and you have Stalker-level stealth. It's quite nice for PvP or cruising through missions or zones.
[TIP] The Tip Hotline... Sort Of
Tip: Use Brawl and your Origin Power (I.E.: Throwing Knives or Apprentice Charm) to quickly build Fury with your attack chain. Any attacks with quick cast times, like Boxing, Kick, and Jab are also great.
Tip: You'll never need to slot anything for Recharge when you have Hasten, except for maybe Aid Self if you want it up a lot. Same for Foot Stomp. There are always exceptions to the rule, though.
Trick: Activate Rage first, then activate Hasten last for an extra boost in recharge. With Hasten active, you can double-stack Rage long enough to launch two or three attack chains-worth of attacks (or more with IOs). A Double Rage Knock Out Blow and Foot Stomp can shred through bosses and minions alike.
Trick: It may be considered cowardly, but you can activate Foot Stomp to knock over most assailants, and then activate Super Speed or simply leap away to flee when you see your health plummet.
Tip: Mitigation is your friend.
[BLD] Three Example SS/WP Builds
The first build is primarily a happy medium for PvE and PvP, while the other can be slotted to be either a Tankabrute (PvE) or a damage dealer. The third and final build is meant more for PvP and As you'll notice, the primary build makes use of Patron Powers and no Fighting pool; the second does not, nor does the third, although the third build puts Taunt to use (w/ Perfect Zinger for flavor).
#1: Happy Medium
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Punch Acc-I:30(A), Dmg-I:30(3), Dmg-I:30(13), Dmg-I:30(23)
Level 1: High Pain Tolerance Heal-I:30(A), Heal-I:30(5), Heal-I:30(15), ResDam-I:30(31), ResDam-I:30(34), ResDam-I:30(37)
Level 2: Haymaker Acc-I:30(A), Dmg-I:30(3), Dmg-I:30(13), Dmg-I:30(23), EndRdx-I:30(48)
Level 4: Mind Over Body ResDam-I:30(A), ResDam-I:30(5), ResDam-I:30(15)
Level 6: Hasten RechRdx-I:30(A), RechRdx-I:30(7), RechRdx-I:30(7)
Level 8: Knockout Blow Acc-I:30(A), Dmg-I:30(9), Dmg-I:30(9), Dmg-I:30(31), EndRdx-I:30(31), RechRdx-I:30(39)
Level 10: Indomitable Will RechRdx-I:30(A), RechRdx-I:30(11), RechRdx-I:30(11)
Level 12: Jump Kick Acc-I:30(A), Dmg-I:30(45), Dmg-I:30(46), Dmg-I:30(46), KBDist-I:30(46)
Level 14: Super Speed Run-I:30(A), Run-I:30(40), Run-I:30(40)
Level 16: Rise to the Challenge Heal-I:30(A), Heal-I:30(17), Heal-I:30(17)
Level 18: Rage RechRdx-I:30(A), RechRdx-I:30(19), RechRdx-I:30(19)
Level 20: Quick Recovery EndMod-I:30(A), EndMod-I:30(21), EndMod-I:30(21), EndMod-I:30(40)
Level 22: Hurdle Jump-I:30(A)
Level 24: Health Heal-I:30(A), Heal-I:30(25), Heal-I:30(25)
Level 26: Stamina EndMod-I:30(A), EndMod-I:30(27), EndMod-I:30(27), EndMod-I:30(43)
Level 28: Heightened Senses DefBuff-I:30(A), DefBuff-I:30(29), DefBuff-I:30(29)
Level 30: Stimulant IntRdx-I:30(A)
Level 32: Foot Stomp Acc-I:30(A), Dmg-I:30(33), Dmg-I:30(33), Dmg-I:30(33), EndRdx-I:30(34), RechRdx-I:30(34)
Level 35: Aid Self Heal-I:30(A), Heal-I:30(36), Heal-I:30(36), IntRdx-I:30(36), IntRdx-I:30(37), RechRdx-I:30(37)
Level 38: Strength of Will ResDam-I:30(A), ResDam-I:30(39), ResDam-I:30(39)
Level 41: Mu Lightning Acc-I:30(A), Dmg-I:30(42), Dmg-I:30(42), Dmg-I:30(42), EndMod-I:30(43), EndMod-I:30(43)
Level 44: Fast Healing Heal-I:30(A), Heal-I:30(45), Heal-I:30(45)
Level 47: Resurgence RechRdx-I:30(A), RechRdx-I:30(48), RechRdx-I:30(48)
Level 49: Hurl Acc-I:30(A), Dmg-I:30(50), Dmg-I:30(50), Dmg-I:30(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
______________
#2: PvE Tankabrute/Buzzsaw
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Medicine
Villain Profile:
------------
Level 1: Punch Acc-I:50(A), Dmg-I:50(3), Dmg-I:50(13), Dmg-I:50(31)
Level 1: High Pain Tolerance Heal-I:50(A), Heal-I:50(5), Heal-I:50(15), ResDam-I:50(31), ResDam-I:50(34), ResDam-I:50(37)
Level 2: Haymaker Acc-I:50(A), Dmg-I:50(3), Dmg-I:50(13), Dmg-I:50(31)
Level 4: Mind Over Body ResDam-I:50(A), ResDam-I:50(5), ResDam-I:50(15)
Level 6: Hasten RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Knockout Blow Acc-I:50(A), Dmg-I:50(9), Dmg-I:50(9), Dmg-I:50(23), EndRdx-I:50(23)
Level 10: Indomitable Will DefBuff-I:50(A), DefBuff-I:50(11), DefBuff-I:50(11)
Level 12: Boxing Acc-I:50(A), Dmg-I:50(40), Dmg-I:50(43), Dmg-I:50(43), RechRdx-I:50(45)
Level 14: Super Speed Run-I:50(A)
Level 16: Rise to the Challenge Heal-I:50(A), Heal-I:50(17), Heal-I:50(17)
Level 18: Rage RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19), ToHit-I:50(39), ToHit-I:50(40), ToHit-I:50(40)
Level 20: Quick Recovery EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21), EndMod-I:50(46)
Level 22: Swift Run-I:50(A)
Level 24: Health Heal-I:50(A), Heal-I:50(25), Heal-I:50(25), Heal-I:50(50)
Level 26: Stamina EndMod-I:50(A), EndMod-I:50(27), EndMod-I:50(27), EndMod-I:50(46)
Level 28: Heightened Senses DefBuff-I:50(A), DefBuff-I:50(29), DefBuff-I:50(29)
Level 30: Stimulant IntRdx-I:50(A)
Level 32: Foot Stomp Acc-I:50(A), Dmg-I:50(33), Dmg-I:50(33), Dmg-I:50(33), EndRdx-I:50(34), RechRdx-I:50(34)
Level 35: Aid Self Heal-I:50(A), Heal-I:50(36), Heal-I:50(36), IntRdx-I:50(36), IntRdx-I:50(37), RechRdx-I:50(37)
Level 38: Strength of Will ResDam-I:50(A), ResDam-I:50(39), ResDam-I:50(39)
Level 41: Tough EndRdx-I:50(A), ResDam-I:50(42), ResDam-I:50(42), ResDam-I:50(42), EndRdx-I:50(43)
Level 44: Fast Healing Heal-I:50(A), Heal-I:50(45), Heal-I:50(45), Heal-I:50(46)
Level 47: Hurl Acc-I:50(A), Dmg-I:50(48), Dmg-I:50(48), Dmg-I:50(48)
Level 49: Resurgence RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl Dmg-I:50(A)
Level 1: Sprint Run-I:50(A)
Level 2: Rest RechRdx-I:50(A)
Level 1: Fury
#3: PvP Slaughterhouse (IOs/Sets)
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Broken IV: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Punch C'ngImp-Acc/Dmg:30(A), C'ngImp-Dmg/EndRdx:30(3), C'ngImp-Dmg/Rchg:30(5), C'ngImp-Acc/Dmg/Rchg:30(25), C'ngImp-Dmg/EndRdx/Rchg:30(34)
Level 1: High Pain Tolerance Heal-I:30(A), Heal-I:30(15), Heal-I:30(15), ResDam-I:30(43), ResDam-I:30(46), ResDam-I:30(46)
Level 2: Haymaker C'ngImp-Acc/Dmg:30(A), C'ngImp-Dmg/EndRdx:30(3), C'ngImp-Dmg/Rchg:30(5), C'ngImp-Acc/Dmg/Rchg:30(25), C'ngImp-Acc/Dmg/EndRdx:30(31), Mako-Dam%:30(48)
Level 4: Fast Healing Heal-I:30(A), Heal-I:30(40), Heal-I:30(40), Numna-Regen/Rcvry+:30(50)
Level 6: Hasten RechRdx-I:30(A), RechRdx-I:30(7), RechRdx-I:30(7)
Level 8: Knockout Blow Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(9), Hectmb-Acc/Dmg/Rchg:50(9), Hectmb-Acc/Rchg:50(23), Hectmb-Dmg/EndRdx:50(23), Hectmb-Dam%:50(50)
Level 10: Indomitable Will DefBuff-I:30(A), DefBuff-I:30(11), DefBuff-I:30(11)
Level 12: Mind Over Body ResDam-I:30(A), ResDam-I:30(13), ResDam-I:30(13)
Level 14: Super Speed EndRdx-I:30(A)
Level 16: Rise to the Challenge Heal-I:30(A), Heal-I:30(17), Heal-I:30(17)
Level 18: Rage AdjTgt-ToHit:30(A), AdjTgt-ToHit/Rchg:30(19), AdjTgt-ToHit/EndRdx/Rchg:30(19), AdjTgt-EndRdx/Rchg:30(37), AdjTgt-ToHit/EndRdx:30(39), AdjTgt-Rchg:30(40)
Level 20: Quick Recovery EndMod-I:30(A), EndMod-I:30(21), P'Shift-EndMod:30(21), P'Shift-End%:30(31)
Level 22: Hurdle Jump-I:30(A)
Level 24: Health Heal-I:30(A), Heal-I:30(48), RgnTis-Regen+:30(48)
Level 26: Stamina EndMod-I:30(A), EndMod-I:30(27), P'Shift-EndMod:30(27), P'Shift-End%:30(31)
Level 28: Heightened Senses DefBuff-I:30(A), DefBuff-I:30(29), DefBuff-I:30(29)
Level 30: Stimulant IntRdx-I:30(A)
Level 32: Foot Stomp Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(34), FrcFbk-Rechg%:50(34)
Level 35: Aid Self Heal-I:30(A), Heal-I:30(36), Heal-I:30(36), IntRdx-I:30(36), IntRdx-I:30(37), RechRdx-I:30(37)
Level 38: Strength of Will ResDam-I:30(A), ResDam-I:30(39), ResDam-I:30(39)
Level 41: Mu Lightning Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(42), Apoc-Dmg/EndRdx:50(43), Apoc-Dam%:50(43)
Level 44: Ball Lightning Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(46), Ragnrk-Knock%:50(50)
Level 47: Resurgence RechRdx-I:30(A)
Level 49: Taunt Zinger-Dam%:30(A)
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Level 1: Brawl KntkC'bat-Knock%:30(A)
Level 1: Sprint Clrty-Stlth:30(A)
Level 2: Rest RechRdx-I:30(A)
Level 1: Fury
------------
Set Bonus Totals:
+6% DamageBuff
+5% Defense(Psionic)
+68% Enhancement(Accuracy)
+55% Enhancement(RechargeTime)
+10% FlySpeed
+63.3 (5.25%) HitPoints
+10% JumpSpeed
+MezResist(Confused) (Mag 7.5%)
+MezResist(Held) (Mag 7.5%)
+MezResist(Immobilize) (Mag 11.9%)
+MezResist(Sleep) (Mag 7.5%)
+MezResist(Stun) (Mag 7.5%)
+MezResist(Terrorized) (Mag 7.5%)
+12% Recovery
+16% Regeneration
+7.56% Resistance(Fire)
+7.56% Resistance(Cold)
+1.26% Resistance(Energy)
+1.26% Resistance(Negative)
+10% Resistance(Toxic)
+10% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Punch)
+MezResist(Immobilize) (Mag 2.2%)
+13.6 (1.13%) HitPoints
+7% Enhancement(Accuracy)
+5% Enhancement(RechargeTime)
Crushing Impact
(Haymaker)
+MezResist(Immobilize) (Mag 2.2%)
+13.6 (1.13%) HitPoints
+7% Enhancement(Accuracy)
+5% Enhancement(RechargeTime)
Hecatomb
(Knockout Blow)
+4% Recovery
+2.52% Res(Fire, Cold)
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
+5% Resistance(Toxic)
Adjusted Targeting
(Rage)
+2% DamageBuff
+1.26% Res(Energy, Neg)
+9% Enhancement(Accuracy)
+5% Enhancement(RechargeTime)
+7.5% Status Effect Duration Reduction
Performance Shifter
(Quick Recovery)
+5% Movement Increase
Performance Shifter
(Stamina)
+5% Movement Increase
Armageddon
(Foot Stomp)
+4% Recovery
+2.52% Res(Fire, Cold)
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
Apocalypse
(Mu Lightning)
+16% Regeneration
+36.2 (3%) HitPoints
+4% DamageBuff
+10% Enhancement(RechargeTime)
+5% Defense(Psionic)
Ragnarok
(Ball Lightning)
+4% Recovery
+2.52% Res(Fire, Cold)
+15% Enhancement(Accuracy)
+10% Enhancement(RechargeTime)
+5% Resistance(Toxic)
<[V]>IRTUE Player
Active 50s: Malevolency: (50+3 SS/WP Brute) / Sky-Scar (50+1 Robots/Dark MM) / Venomvein: (50+1 Crab) / Warlocked (50+1 BS/Shield Scrapper) / Some 50s Inactive