Tankmages - Self Defence for Defenders


Big_Soto

 

Posted

Also, keep in mind... this *is* being done on a FF or Sonic defender.

While you may not be a tank, if you have your own defense up this high, that certainly bodes well for the defense of the team as a whole.


 

Posted

Wow, awesome guide.

You can imagine from my name sakes, my main is a Storm Defender, and more specificaly is a Storm/Dark Defender. Obviously her specialty is ACC debuff, which she does pretty well.

To make her even more survivable and not being totally dependent on Hurricane as an immediate ACC debuff, I had capped her Lethal/Smash defense, which is rather easily accomplished between the two powersets (Storm/Dark).

My Stormy when soloing has no issues with being an "on your face" type character or when in groups she is comfortable being one who sits at the back debuffing enemy mob's "ACC" through her dark powers, while debuffing other attributes thru Ice and Snow attacks (Slow and defense debuff); also team mates do appreciate the little perception, endurance and heal boost that comes from O2.

The reason I tend to stay away from the mobs in groups is to prevent the hurricane's dispersion attributes and degrade the tank's ability to hold aggroe. Yet at a distance Hurricane is active, and I maintain my Lightning cloud as a safety measure from the increasingly common rear ambush spawns. Thus smart Blasters and Controllers using range as defense can be within my hurricane radious and enjoy the benefits of it's enemy acc debuff properties and my Steamy Mist providing allies both def and res as well.

Stormy


 

Posted

Access to PPP offers some interesting possibilities for FF Def now, namely Scorpion Shield in Mu Mastery. Here's a FF/Energy Blast I've been playing with for a while.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Miserable Mime: Level 50 Natural Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Deflection Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
Level 1: Power Bolt -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(7), Ruin-Dmg/Rchg(9), Ruin-Acc/EndRdx/Rchg(9), Ruin-Acc/Dmg/Rchg(11)
Level 2: Power Blast -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(11), Ruin-Dmg/Rchg(17), Ruin-Acc/EndRdx/Rchg(19), Ruin-Acc/Dmg/Rchg(19)
Level 4: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(33)
Level 6: Swift -- Flight-I(A)
Level 8: Hover -- LkGmblr-Rchg+(A)
Level 10: Boxing -- Acc-I(A)
Level 12: Dispersion Bubble -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-End%(37)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(25), RedFtn-EndRdx(27)
Level 24: Sniper Blast -- ExtrmM-Dmg/EndRdx(A), ExtrmM-Acc/ActRdx/Rng(34), ExtrmM-Dmg/ActRdx/Rchg(34), ExtrmM-Dmg/EndRdx/Rchg(34), ExtrmM-Acc/Rng/Rchg(36)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(27)
Level 28: Insulation Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(31)
Level 30: Power Push -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(39), Ruin-Dmg/Rchg(39), Ruin-Acc/EndRdx/Rchg(39), Ruin-Acc/Dmg/Rchg(40)
Level 32: Force Bubble -- EndRdx-I(A), EndRdx-I(46)
Level 35: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 38: Nova -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(43), Sciroc-Acc/Dmg/EndRdx(45)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Power Burst -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(45), Ruin-Dmg/Rchg(45), Ruin-Acc/EndRdx/Rchg(46), Ruin-Acc/Dmg/Rchg(46)
Level 47: Aim -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 11.1% Defense(Fire)
  • 11.1% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 19.3% Defense(AoE)
  • 27% Enhancement(Accuracy)
  • 60% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 80.1 HP (7.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 11%
  • MezResist(Terrorized) 6.6%
  • 10.5% (0.18 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 9.45% Resistance(Fire)
  • 9.45% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 5% RunSpeed
  • 4% XPDebtProtection

Defense is soft-capped in Ranged, AOE, and a few damage types. Some of the damage types are well over soft-cap, but since there is no defense debuff resistance this might help mitigate some cascade failure. I didn't bother much with Melee (though it is still over 30%) since the KB and Force Bubble should keep most things at range anyway.

I'm only in my 20s with this toon, so this is more of a goal than anything. I'm not positive there is enough recovery in this build and if it sucks too much wind some of the defense may be exchanged for more recovery. Still, seems like it should play very "tankish" with all that defense.


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