Wow, this thread is over 3 years old and was just a small venture into helping people who were undecided about which brute they wanted to play, but i've updated this with more detail and less generic "blah" ness of it's previous form: Enjoy
Electric melee:
Elec/Elec: This is one will drain the hell out of your enemies, throw on lightning field to boost your AOE, and you have a good build here. Not as popular as it once was, but still perfectly valuable and thematic great.
electric/stone: This build was fairly popular in the mainstay of elec/ back in the pre-IO days. The aoe helps keeps enemies taunted, in lieu of just using taunt. Overall, I think this build suffers a lot from the damage penalty of granite
Elec/shield: Can you say BU+Lightning Rod+Shield charge after a decent mob with about 60+ Fury. This is an AWESOME build, highly recommended.
Stone melee:
Stone/Stone The most common stone build it gives a nice defense to deliver some of stones strongest attacks. The Knockdown of stone offers great damage mitigation, but the slow recharge causes you to take a big hit. But the damage overall is great, albeit smashing.
Stone/elec: Stone/elec is a great
Fire:
Fire/fire: the damaging and AOE effects between Fire and fire help this build's damage output. As well as the heal. And the boost to fire damage is snazzy too.
Fire/dark, the cloak of fear helps the fire AOEs do their job, along with the massive amounts of aoe, this can keep a lot of foes close so you can bust out the dark regen when needed.
Fire/stone: In the same spirit of elec/stone. This can help you with keeping the aggro in a large group. Overall, I haven't seen too many of these, so try it and let me know what you think.
Super strength:
SS/inv: This is an oldie, a pretty popular one, I personally love
SS/stone: The SS's Rage can help undo granite armor's -damage, but the rage crash can be a double edged sword. Pretty fun
SS/dark: Eh, cool theme, but overall a bit end sucky. Can be a good build /dark is an "at your own risk" build however.
SS/elec: The -recharge of SS/elec has SS's Rage able to be double stacked for quite a while, I have an /elec armor with crushing impact fully decked out has about 120% Recharge with hasten on. Pretty scary.
SS/WP: Awesome build, ready out of the box, no end troubles, solid all around. A favored build of the brute community
Dark melee
Dark/dark Dark melee's fear with Dark armor's fear and debuffs helps create a fear and blindess build, great for teams with kins boosting your end output
Dark/energy: the dark/eng build helps double stack acc debuffs and eng's defense. Notably not as popular as maybe it should be.
Dark/SR: HELLO: Defense build and a -tohit build, it's love at first sight!
Dark/elec: The electric armor's end conservation and +recharge helps create a self-sufficent in terms of endurance, this is a MONSTER due to the recharge.
Dark/fire: dark's siphon life and healing flames help create a rock solid defense of defense, resistance, and regeneration at once, which is the strongest form of defense. Helps make /fire a bit more
Dark/invulnerability: This is a strong build for soloing, doesn't really outshine or outperform dark/shield or dark/fire. But has a strong survivability, TAKE EVERY SECONDARY POWER. The heal creates a resistance/defense/regen aspect to this build. I have one of these that was leveled before both the invuln and the dark melee changes, and it was tough. More popular these days.
Dark/Shield Defense: I have heard the most amazing things about this build and have considered making one, Against all odds along with fury, a nice souldrain, and the end recovery aspect of dark melee, REALLY make shield defense a more powerful, more survivable build.
Dark/WP: stacks with the defense, adds a heal, fun for all involved. Good, solid build.
Energy Melee:
Energy
Energy/electric armor: I've got one of these, kinda awkward build since the energy transfer changes(Which kills fury imo) Insane recharge.
energy/invuln: Energy tears while invuln keeps you alive, a nice solid build +HP helps negate the effects of energy transfer
Energy/fire: The heals from fire, and energy's attacks make this a rock solid offfensive build also The buildup+Firey Embrace+Energy Transfer Is an incredible burst of damage
Energy/dark: Never seen one of these, try it at your own risk.
energy/stone: The high damage from energy will definately make granite damage not a big problem. this build will hurt in and out of granite. Pretty good one.
This was recently updated, and i haven't added any of the weapons builds yet because frankly, I don't know enough about them. I will try them out and further update this guide.
that's all folks
Posted
Add to energy/fire the awesome godliness of BU + FE + ET.
Wow, this thread is over 3 years old and was just a small venture into helping people who were undecided about which brute they wanted to play, but i've updated this with more detail and less generic "blah" ness of it's previous form: Enjoy
Electric melee:
Elec/Elec: This is one will drain the hell out of your enemies, throw on lightning field to boost your AOE, and you have a good build here. Not as popular as it once was, but still perfectly valuable and thematic great.
electric/stone: This build was fairly popular in the mainstay of elec/ back in the pre-IO days. The aoe helps keeps enemies taunted, in lieu of just using taunt. Overall, I think this build suffers a lot from the damage penalty of granite
Elec/shield: Can you say BU+Lightning Rod+Shield charge after a decent mob with about 60+ Fury. This is an AWESOME build, highly recommended.
Stone melee:
Stone/Stone The most common stone build it gives a nice defense to deliver some of stones strongest attacks. The Knockdown of stone offers great damage mitigation, but the slow recharge causes you to take a big hit. But the damage overall is great, albeit smashing.
Stone/elec: Stone/elec is a great
Fire:
Fire/fire: the damaging and AOE effects between Fire and fire help this build's damage output. As well as the heal. And the boost to fire damage is snazzy too.
Fire/dark, the cloak of fear helps the fire AOEs do their job, along with the massive amounts of aoe, this can keep a lot of foes close so you can bust out the dark regen when needed.
Fire/stone: In the same spirit of elec/stone. This can help you with keeping the aggro in a large group. Overall, I haven't seen too many of these, so try it and let me know what you think.
Super strength:
SS/inv: This is an oldie, a pretty popular one, I personally love
SS/stone: The SS's Rage can help undo granite armor's -damage, but the rage crash can be a double edged sword. Pretty fun
SS/dark: Eh, cool theme, but overall a bit end sucky. Can be a good build /dark is an "at your own risk" build however.
SS/elec: The -recharge of SS/elec has SS's Rage able to be double stacked for quite a while, I have an /elec armor with crushing impact fully decked out has about 120% Recharge with hasten on. Pretty scary.
SS/WP: Awesome build, ready out of the box, no end troubles, solid all around. A favored build of the brute community
Dark melee
Dark/dark Dark melee's fear with Dark armor's fear and debuffs helps create a fear and blindess build, great for teams with kins boosting your end output
Dark/energy: the dark/eng build helps double stack acc debuffs and eng's defense. Notably not as popular as maybe it should be.
Dark/SR: HELLO: Defense build and a -tohit build, it's love at first sight!
Dark/elec: The electric armor's end conservation and +recharge helps create a self-sufficent in terms of endurance, this is a MONSTER due to the recharge.
Dark/fire: dark's siphon life and healing flames help create a rock solid defense of defense, resistance, and regeneration at once, which is the strongest form of defense. Helps make /fire a bit more
Dark/invulnerability: This is a strong build for soloing, doesn't really outshine or outperform dark/shield or dark/fire. But has a strong survivability, TAKE EVERY SECONDARY POWER. The heal creates a resistance/defense/regen aspect to this build. I have one of these that was leveled before both the invuln and the dark melee changes, and it was tough. More popular these days.
Dark/Shield Defense: I have heard the most amazing things about this build and have considered making one, Against all odds along with fury, a nice souldrain, and the end recovery aspect of dark melee, REALLY make shield defense a more powerful, more survivable build.
Dark/WP: stacks with the defense, adds a heal, fun for all involved. Good, solid build.
Energy Melee:
Energy
Energy/electric armor: I've got one of these, kinda awkward build since the energy transfer changes(Which kills fury imo) Insane recharge.
energy/invuln: Energy tears while invuln keeps you alive, a nice solid build +HP helps negate the effects of energy transfer
Energy/fire: The heals from fire, and energy's attacks make this a rock solid offfensive build also The buildup+Firey Embrace+Energy Transfer Is an incredible burst of damage
Energy/dark: Never seen one of these, try it at your own risk.
energy/stone: The high damage from energy will definately make granite damage not a big problem. this build will hurt in and out of granite. Pretty good one.
This was recently updated, and i haven't added any of the weapons builds yet because frankly, I don't know enough about them. I will try them out and further update this guide.
that's all folks