Thor's Assassin Almost Done


Aaron123

 

Posted

The glacial artist stirs!
Here's the digital paint commission I've been working on for TA. It's pretty much done, but there are still some parts I'm not entirely happy with, so comments and critiques are very welcome.

http://www.deviantart.com/deviation/38918263/


 

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I don't think the cloudy background does the pic justice. May want to consider other options.


 

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[ QUOTE ]
The glacial artist stirs!
Here's the digital paint commission I've been working on for TA. It's pretty much done, but there are still some parts I'm not entirely happy with, so comments and critiques are very welcome.

http://www.deviantart.com/deviation/38918263/

[/ QUOTE ]



Just like I said in the email man I think it came out awesome! Love the electrical effects ya got going on!

Thank you for the great digital painting bro!


 

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[ QUOTE ]
I don't think the cloudy background does the pic justice. May want to consider other options.

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The clouds has been my conception since the beginning, so I'm having a mental block in terms of what else it could be. Any specific suggestions? (Complicated background wasn't part of the commission, so it's not gonna be, say, a cityscape.) Should it be more specific storm clouds, like with lightning or something?


 

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Lightning Storm within the clouds could spice it up.


 

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The one thing that seems to nag me a bit are the 'stubs' on the nemesis staff gear. Some of them look very firm and solid, others seem a bit cloudy and unsolid. Hmm, how do I specify which ones I mean... Pretend the gear is a clock, the stubs at 3, 7, and 9 o clock. Does that make sense?

Hmm... the right side of the cape seems a little smeared... actually the cape in general seems to be colored differently than the rest of TA. Because it's not all metal I'm guessing?


I'm not noticing anything but very minor things, which may very well be wrong anyways. I do like it though. The speed lines are a nice touch!


 

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OOOooooo!!! That's looking REALLY good PMD!!!

I agree about the background, I think clouds are a great choice, but I think those specific clouds are a biiiiit too light and happy looking for TA But the painting looks AMAZING!!! Definitely worth the wait!


 

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Yeah. Maybe darken them up a bit and spread some lightning strikes throughout.


 

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For some reason the right arm (TA's) looks thinner than the left. I know it is just the shading, but it makes the arm look off to me. Also the highlight on the left upper arm looks wrong. All the other highlights seem to be coming from the right of the piece, then the top of the left upper arm is bright. The highlight on the right arm is definately below TA in my eye so I guess some off the shading seems off. I know that is not very clear, but I am having trouble putting it into words.

These are not ment to be harsh, it is a great piece overall.


 

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Thanks for all the comments everyone. I've got some good stuff here to help perfect it for the final final version.

And, no, Sarrate, you didn't have to tell me which ones are jacked up, but I appreciate the effort That staff is bugging the Hell out of me. I think I might just render the damn thing in Maya to fix the perspective. I was wondering how obvious it was to the general public.


 

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you could put a night sky....big moon perhaps ? in the background...

/2 cents


 

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I think there's a little too much lightning, and the lightning is too evenly sized, and too evenly distributed. As a result, the effect looks evenly powered and doesn't have a strong focus.

You could add interest to the bolts if you had a couple thick arcs, several smaller arcs, and dozens of tiny tributaries. Then, make sure the thick arcs are in key spots where you want to imply power... like where his hand is gripping the staff. That way, you could control where the energy of the image is a little tighter.


 

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[ QUOTE ]
I think there's a little too much lightning, and the lightning is too evenly sized, and too evenly distributed. As a result, the effect looks evenly powered and doesn't have a strong focus.

You could add interest to the bolts if you had a couple thick arcs, several smaller arcs, and dozens of tiny tributaries. Then, make sure the thick arcs are in key spots where you want to imply power... like where his hand is gripping the staff. That way, you could control where the energy of the image is a little tighter.

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Whoo hoo! Leave it to Doug to drop a comment that I probably NEVER would've thought of on my own! Thanks Doug!

Everyone else too. There will be a new version posted with a new background, and with more dynamic lightning, and with a better texture on the cape, and with better lighting on the left bicep (nice catch!) and with a better Staff and whatever other good comments I get from now til then in about a week!


 

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The pic looks great, but I think there is too much open space below TA.