questions on poser


Darkjedi

 

Posted

I tried searching but 'poser' in subject= nill

How do you make clothes in poser? or paint the body?
I was experimenting with poser, but couldnt figure out how to put the warpaint on my dude, or how to make custom clothing for him.

Advice from the pros around here would be muchos muchos appreciated


 

Posted

I've tinkered with poser a little bit. I've never really been happy with the anatomy for action poses though so use it primarily as a manequin where I can control the lighting. For custom clothes, tattoos, and hair I used photoshop. The hard part is getting a consistent style. I ended up putting quite a bit of work into the models to make them look kind of painterly and fix the anatomy problems I had.


 

Posted

[ QUOTE ]
"...How do you make clothes in poser? or paint the body?
I was experimenting with poser, but couldnt figure out how to put the warpaint on my dude, or how to make custom clothing for him..."

[/ QUOTE ]

Making textures in Poser is fairly straightforward. Every model requires a texture to add color to it's surface, and those textures are stored in your Poser 'Runtime > Textures' folders. There will probably be hundreds of folders in there, so you need to poke around and use a little deduction to find the right place. Once you find the texture, all you need to do is paint whatever modifications you want right onto it. DAZ3D.com even provides templates for this.

Making your own models is ten-fold harder. The first step would be to have a 3D modelling program like Maya, Studio Max, or Lightwave. Once you can competently model an object, UV map it, and texture it, you can import it directly into Poser and parent it to a body part. The probem with this is that the object won't bend at all. Making the objects have bends and conform to your model is a science unto itself and I don't fully understand it. I have a book called "Secrets Of Figure Creation for Poser 5" by B. L. Render that describes the process, but I've never personally pulled it off. I find it a LOT simpler to drop a few dollars in one of the many online shops that sell pre-fab parts... then modify them for my own ends.


 

Posted

[ QUOTE ]
[ QUOTE ]
"...How do you make clothes in poser? or paint the body?
I was experimenting with poser, but couldnt figure out how to put the warpaint on my dude, or how to make custom clothing for him..."

[/ QUOTE ]

Making textures in Poser is fairly straightforward. Every model requires a texture to add color to it's surface, and those textures are stored in your Poser 'Runtime > Textures' folders. There will probably be hundreds of folders in there, so you need to poke around and use a little deduction to find the right place. Once you find the texture, all you need to do is paint whatever modifications you want right onto it. DAZ3D.com even provides templates for this.

Making your own models is ten-fold harder. The first step would be to have a 3D modelling program like Maya, Studio Max, or Lightwave. Once you can competently model an object, UV map it, and texture it, you can import it directly into Poser and parent it to a body part. The probem with this is that the object won't bend at all. Making the objects have bends and conform to your model is a science unto itself and I don't fully understand it. I have a book called "Secrets Of Figure Creation for Poser 5" by B. L. Render that describes the process, but I've never personally pulled it off. I find it a LOT simpler to drop a few dollars in one of the many online shops that sell pre-fab parts... then modify them for my own ends.

[/ QUOTE ]

allright....didn't realize poser was so 134% over my head... I think i'll just stick to my slightly-less-over-my-head photoshoppings and...playing the game :P


 

Posted

On the custom clothing subject, there are a couple of tools out there that make the job a bit easier. I'm going to throw some commercial links out here as a resource based on the question asked.

First is PhilC's Clothing Creator (at www.philc.net). With this you can create simple clothing for any Poser figure. More complex stuff will still need to be modeled in another 3D app. You can also use his Wardrobe Wizard to convert a clothing item from one figure to another (with varying degrees of success - not everything converts well) or Markdc's Clothes Convertor from daz3d.com works a bit more smoothly, IMO, but doesn't support as many figures. Or, rather, Clothes Convertor does 'support' all the figures for manual adjustment, it just doesn't allow for auto-conversion against any figures except the DAZ Unimesh figures, where Wardrobe Wizard will auto convert for most figures. In short, Cothes Convertor's autoconversion is smoother, but more limited in support.

A 2nd option is Reye's Virtual Fashion Basic for Poser (www.e-frontier.com). [Side note, the Virtual Fashion Basic that can be purchased directly on the Reyes website is not Virtual Fashion Basic for Poser, the Poser version apparently must be purchased through e-frontier.] This is fairly new, and currently only supports the Poser6 James and Jessi figures. Supposedly an upgrade version is in the works that will support other figures, but Jessi and James are it for now.

Both Clothing Creator and Virtual Fashion, out of the box, require the use of the cloth room in Poser 5 & 6 (Virtual Fashion only supports Poser 6), though I have found ways around that using Markdc's AutoGroup Editor and Quick Conform apps to turn the articles into conforming cloth items. Works quite well. Here's an example of a mask I put together in Virtual Fashion Mask . I am using this mask along with other converted items to make the costume for my CoH character, Davion Davion 3D - WIP. Still need to finalize the fitting and then do the textures, but the yellow mask in this image has been converted from James to DAZ's Mike 2 and converted to a conforming cloth item. [I didn't reapply the mask texture from the first image before taking the 2nd, as it was easier to check the fit with the mask in yellow.]

Of the two applications, Clothing Creator is more versatile for the sheer number of supported figures. But Virtual Fashion is extremely easy to use (as long as you have some patience with the cloth room in Poser 6 or are willing to use other tools to make conforming cloth).


 

Posted

Poser will exprt to photoshop. You don't run both at the same time. Just exprt a saved file and open her up. Not a bad job there though.


 

Posted

lol wish i knew taht before... coloring in paint is a pain in the hind quarters...
and ty!