Need a hand with a little demoediting...
I know what you're talking about. My wife has a stone tanker she plays with her family. With the rock armor on, her dad casts group invisibility. She turns ivisible... but her armor doesn't! Looks really weird.
I'm thinking that invisibility would affect the character model, but not anything that is not defined in the 'player' section of the demo.
There is a section in the Codex on Invisibility in the FX section.. If that'll help.
Edit: As a side note, it is interesting, however, that the Aura is visible, although it is defined as part of the player model...
Test Subject 42 - lvl 50 Sp/DA Scrapper
Oku No Te - lvl 50 MA/SR Scrapper
Borg Master - lvl 24 Bots/traps MM
Pinnacle
Nyghtfyre - lvl 50 DM/SR Scrapper
Champion
Unforunately that codex entry doesn't give you the transparent part, it only gives you the aura effect. I need a transparent statesman! I even went to the extent of getting a demo recording of me being ganked by a couple stalkers (they were glad to oblige).... and I just couldn't get much out of examining the demorecording. I can put on the hide FX maintained aura,and it just gives me a little smokey aura.
Although I did find an XLU command... for the stalkers the XLU was .149020 and it wasn't on the heroes... but maybe that's just saying they're villians or something. I suppose I can give it a try.
Zeus - god of commands
DrZeus:
I know this is a couple of months old and maybe something you've given up on, or if you've found another way that works, but (having just returned recently) I've got a possible answer for you.
For the benefit of everyone else, most stealth/invisibility/transparency effects don't play back in demos. The few exception (like trainer War Witch and Numina) are built into the model and not something you can apply.
However, I had an idea that I just tried and it worked. Although the standard stealth powers don't work, this FX does:
OBJECTIVEOBJECTFX/GHOSTED.FX
This is the placeable mission objective effect (like for planting bombs) that make the objects transparent until you place them. I did a quick demo test as follows (splicing States onto the City Rep):
0 6 NEW "City Representative"
0 6 NPC Model_Statesman
0 6 POS 128.5 -768 -639.5
0 6 PYR 0 0 0
0 6 MOV ALTREADY_TRANS_XARMS
0 6 FX Maintained 7 OBJECTIVEOBJECTFX/GHOSTED.FX 0
The FX line is the only one I added (make sure it doesn't conflict with any other FX) and voila! Transparent Statesman.
Three Qualifier:
1. I didn't try adding any object FX to him, so I don't know how they'll interact. Worst case, you could use one of the invisible FX anchors on top of him to make it look like the object is there (and not transparent).
2. The transparency effect pulsates, so it's not a consistent steady level of transparency.
3. The FX also includes the mission objective noise, so you might have to work with the audio.
Knock on wood that none of those 3 are show-stoppers for you.
Hope that helps!
EDIT: Changed a word for accuracy.
CoH Codex : Demo Models/FX/MOVs : Demo Info
Arc 111022: "Doctor Geist and the Scientific Method"
I need someone to be invisible. And I'm having a slight problem with that.
How do I make someone invisible?
I recall being a stalker... roaming about invisible... with a jetpack. That's some messed up stuff... looked really funny, fortunately no one ever suspected that this jetpack flying through the air may have a stalker attached to it. That's pretty much what I need... to make someone invisible, while making their objects they're holding visible.
Any clues? I'm at a loss here.
Zeus - god of hope