LRSF (before beta) guide


Arbegla

 

Posted

Im going to try to put together a Lord Recluse Strike Force guide, not because you cant do it, but because only brutes and corrs can do it successfully (dont bash me just yet, this guide is going to try to allow all ATs into the SF and still be succesfuly) What im trying to accomplish is a guide, or advice that will allow very minimal actual requirements and let ATs like Dominators, and Stalkers into the SF without seriously draining down the team. And a guide that doesnt rely so much on the secondaries as a requirement, so that /traps, or /trick arrow MMs will have a spot, and stalkers or dominators of any mix or match will be able to compete.

Ive cross referenced the powers, and basic stats and resists for the Freedom Phanlanx, and looked at the powersets for all the ATs, Dominators, by what ive looked at and researched, can be used in the LRSF before of domination, and immbolize, alot of the AVs do not have listed resist to immbolize, and if you immbolize a mob, and get out of the range of its attacks, its basically a hold. that can cut down one if not two Heroes right there while you focus your attacks, and shivans on another hero.

What i really need help on, is incorporating the Stalker AT into the LRSF without taking away from a spot that a /thermal could be healing, or a /dark could be debuffing. Please help me there.

Another place that i could use advice, is personal experience in the LRSF. How the Heroes work together? Who is the biggest threat? Other then the last mission, what makes it so hard? How do the pets hold up for MMs that are in the SF?

What makes this a beta is that i have a very basic structure for a team, and i wanted to know what other people think about it. This is what i got so far..

1 /stone brute -Who can tank damage better then that?
1 other brute - backup, can be /stone, can be anything, this guy is there so if the main brute dies, the squishy dont.
2 /thermal cors - healing is a must, no other AT has it like the thermal does
1 MM - doesnt matter what kinda pets, the debuff from the MM helps in general, and the extra firepower from the pets will back up the brute
1 Dominator - like i mentioned before, the immbolize trick can help, plus they have secondary attacks that do decent damage and can knock toggle (reference to the updated toggle dropping list posted after i7)
1 stalker - havent quite figured out how i can get this guy to work right, but i can assume, if powers like MoG or elude help, with warburg nukes, he can still deal damage per second, and the AS can be a finishing kill on a hero
1 other filler - could be buff like a /ff MM, could be extra damage like another corr, could be another dominator for extra immbolize power.

like i said before, this is very beta, and i dont know how succesfuly this can be without a solid tactic to back it up. A must tho, like with any team in this SF, everyone needs full shivans, knows the 'double your shivans power' trick, and have all three warburg nukes, with the buff going first, and the debuff waiting for statemen, or atlest the last three. with the nuclear ones dropping as a last ditch effort to deal extra damage. Please pass any advice you can to me, and let me know what you think. just be gentle about it.

P.S. the 'Double your shivan power' trick is simple based on time. release your shivan about 30 seconds before you need him. that way by the time he dies, the power has already recharged, and you can drop another one right then instead of waiting for him.


 

Posted

[ QUOTE ]
1 Dominator - like i mentioned before, the immbolize trick can help, plus they have secondary attacks that do decent damage and can knock toggle (reference to the updated toggle dropping list posted after i7)

[/ QUOTE ]

From what I personally thought and understood, toggle dropping powers do not apply in PVE (possibly unless specifically mentioned in the text, like the Nullifier Gun).


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Posted

well since we havent been able to finish it yet i can advise you only on what order you should kill the AVs in the two main missions

1st In the Ms liberty mission
Swan
then the Illusion troller
then Mynx
then Val
(i may have forgot one )

last mission

Numnia (rez, psy dmg)
Manticor (leader ship)
Positron (/rad debuffs)
Synapes (couse hes annoying and runs a lot )
then the rest as you feel like


 

Posted

well, considering most mobs dont actually have toggles, alot are just inherent powers, i have noticed with my assault bots knockback power, or the protector bots grenade, that if it hits a flying mob (IE Longbow Eagle) it falls, assume they have 'fly' as a toggle power, it dropped it. Also with the Earth Thorn Casters rock armor power, either they turn it off, or after teh volley of rockets and grenades, its knocked off. It might be the 'stun' affect the grenades have. Thank you for the input, any more advice or personal experience would be nice. Hows the team setup work, vs actual team set ups?