Jumping Back In - Need Help


CosmicSentinel_

 

Posted

I am going to try to jump back into drawin today and due to the awesome advice given on these boards I wanted to post the last serious thing I drew before I start to tackle some CoH stuff. This is a drawing of a character I used in some Star Wars table top RPG sessions:

Old SW Drawing

I know a couple of problems I have already.

1) Start strong, finish fast.
-This is something I need to work on. In this particular drawing I started at the top and worked down to the feet. I got so excited about the way it was going that I got in a rush and totally screwed up his legs. The are way too short and the pose is weak. Feet aren't too great either.

2) Utilizing Base Shapes
- something I need to utilize more.

3) Shading
- I just need all kinds of help here.

Also, I stop at pencil. Anything I've tried to ink and/or color ends up looking like crap.

Thanks in advance for any advice. I'll post anything else I get done for further critique.


 

Posted

Actually, I think your list is a good place to start. However, I would move the "starting with basic shapes" to the top of the list. If you start with that...you might end up with a rushed picture at the end, but the basic proportions will still be there.


 

Posted

Going in game to get some screenies and then I'm going to get crackin' (I almost typed kraken, thanks Pirates).

Any further critique of my old drawing would be hot.


 

Posted

[ QUOTE ]
Actually, I think your list is a good place to start. However, I would move the "starting with basic shapes" to the top of the list. If you start with that...you might end up with a rushed picture at the end, but the basic proportions will still be there.

[/ QUOTE ]

QFT

I don't think "start in the upper left, finish in the lower right" is a good way to draw. It's much easier to lightly work on basic forms for a while, and then gradually increase the detail level as you go, adjusting the basic forms as needed. And go slower with that than you think you need to. A lot of artists (myself included at times) have a tendency to rush to the details, because it's "more interesting." We must fight that urge at all times!

The other thing to keep in mind when you're doing your basic shapes is to envision and draw them three dimensionally. A lot of people think that shading is what gives the drawing dimension, but that's only a small part of it. The 3 dimensional quality starts with the initial shape drawing. Like, in your drawing, the torso flattens out. Not because you don't have enough intricate shading on it, but because the belt has been drawn flat, with straight lines, instead of curving around the character's waist. I would actually recommend that you hold off on shading for a while and just work on getting some good line drawings down. Use the line weights to show that the forms exist in space (the thicker parts of lines will read as closer) and worry about the shading and details a little later, after you can do a convincing set of basic shapes in a good pose.


 

Posted

Here's a start. My first subject will be my hero Cosmic Sentinel. Here are a few screenies I will be working from.

Cosmic 1
Cosmic 2
Cosmic 3
Cosmic 4

And here is the prelimanary pose sketch:

Cosmic Pose Sketch

This is going to be an in-flight pose and I'm gunning for some perspective so that his head and upper torso seem to be coming off the page. I want the right leg (Cosmic's left) to go further back into the distance. I'm not pleased with the current rendition but am not sure which way to go.

Again thanks in advance for helping me with my not so mad skills.


 

Posted

[ QUOTE ]
Here's a start. My first subject will be my hero Cosmic Sentinel. Here are a few screenies I will be working from.

Cosmic 1
Cosmic 2
Cosmic 3
Cosmic 4

And here is the prelimanary pose sketch:

Cosmic Pose Sketch

This is going to be an in-flight pose and I'm gunning for some perspective so that his head and upper torso seem to be coming off the page. I want the right leg (Cosmic's left) to go further back into the distance. I'm not pleased with the current rendition but am not sure which way to go.

Again thanks in advance for helping me with my not so mad skills.

[/ QUOTE ]

It's a good start, but I think you wanna round that torso shape up a little bit. More like a kidney bean than a box. The belt line should be rounded out slightly rather than straight across.


 

Posted

Well here is my first stab. I'm not quite happy with the way it was going so I did a rough finish with little shading so I could start fresh tomorrow. I realize now how much I forgot about drawing musculature. Also I think I am going to try for a less dynamic pose. The perspective on this one is a little tricky.

Anyway, here is Cosmic: Attempt-1. Let me know what catches your eye. What's on the right track, what's way off course?

Cosmic Sentinel - 1

Cosmic Screenshot


 

Posted

[ QUOTE ]
Well here is my first stab. I'm not quite happy with the way it was going so I did a rough finish with little shading so I could start fresh tomorrow. I realize now how much I forgot about drawing musculature. Also I think I am going to try for a less dynamic pose. The perspective on this one is a little tricky.

Anyway, here is Cosmic: Attempt-1. Let me know what catches your eye. What's on the right track, what's way off course?

Cosmic Sentinel - 1

Cosmic Screenshot

[/ QUOTE ]


Your not happy with that?


I think it is a damn fine sketch ya got there man!


Only critique I would have is the left leg looks a little to skinny but beyond that it looks very nice!


 

Posted

[ QUOTE ]
Your not happy with that?


[/ QUOTE ]

It stinks to be a perfectionist.


 

Posted

[ QUOTE ]
[ QUOTE ]
Your not happy with that?


[/ QUOTE ]

It stinks to be a perfectionist.

[/ QUOTE ]

lol i guess!


 

Posted

[ QUOTE ]
[I think it is a damn fine sketch ya got there man!
Only critique I would have is the left leg looks a little to skinny but beyond that it looks very nice!

[/ QUOTE ]

Right. To the OP: I would think that because of the 'forced-perspective' nature of a 'run to the camera' shot, you would wish to make the upper-portion of the left-leg, larger at the upper-thighs, then scale down to smaller proportions by the ankle and foot. Also a bit more work on straightening the angle of the body-torso and trunk a tad... to get that 'charging at j00' feeling while preparing to deliver the 'Cosmic-PUNCH!'

That gives the character more a true *three-dee* apperance along with normal human-body action realism.


 

Posted

The overall pose is very nice. I think you fixed the belt issue.

The part that's jumping out at me right now is the angle of the shoulder pads. They're perfectly in line with each other. It's not anatomically wrong, per se, but it might be a slightly more dynamic pose if you'd gone with having the closer shoulder dropped a little more.

On his left thigh, it looks like you're inventing muscles. The line that you have drawn down the middle of the thigh isn't descriptive of an actual muscle that I'm aware of. It needs to shift slightly(I think outwardly)...check out an anatomy book.