Lucks and Insights do not work the way you think


Amarsir

 

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But in this case, it was the people who complained about seeing oddities that were right, and the people who thought they were working correctly that were wrong. Including me: sorry guys and gals, it took me a while to eventually come around and devote testing time to this.

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I hope this little nugget will be a lesson to the Doubting Thomases who arise to shout down anyone without a 5 MB file of 10,000 hits and misses to back him up. The people who were correct in this case were, not the statistical gurus (sorry Arcana, but then I am in this group most of the time too), and not even the devs themselves, but rather, the people who KNOW the game inside out from many hours of playing it, and could tell just by feel, that something odd was going on with inspirations. So maybe from now on people will be a little more open-minded when the more intuitive, but experienced, gamers have something to say about these things.


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Yes this is very very true. I know when I'm missing more and I can't tell you by how many shots or how I know. But I had posts in here a long time ago that referenced my missing habits and how yellows "seemed" to make it worse at times.

Anarchy Online had a problem like this and I think it was attributed to crunching certain numbers, or using them as seeds in the random number generator. When some of my skills were raised a couple points, the skill seemed to get worse. Then raise it one more and it got extremely better. SWG had this too in their crafting system. thats what made certain phenomenal recipes have high failures.

"Certain numbers always favor certain other numbers", especially when it comes to computers.