Razael's Flying Katana Invuln Scrapper build
This is not a guide. You present power selections in a questionable order and slotting that is not ED compliant and offer no justification for either. For example:
- Deferring invincibility to 35 yet taking resist energies at 30.
- Why slot only 2 damres in armors, not 3? I could see it for the passives (of even not slotting them), but you're giving up a lot of damage resistance not fully slotting TI.
- 4 damres in unstoppable is a complete waste. With the passives you're over the cap with 2 even if you shut off your toggles.
- With the 10 target maximum, 6 def in invincibility will provide 1.35% more defense than 3 slots. With 3 targets the difference is 0.64%.
- 6 slots in health will allow you to regenerate 46.0% of your hit points per minute as compared to 44.5% with 3 slots. At level 50 you're talking about 20 hit points per minute.
- 6 slotting stamina will give you 3.75 extra endurance per minute as compared to 3 slots.
- I don't see any endred. Even with 6 slotted stamina you will be sucking wind alot.
- Based on the slotting you describe, you only have 1 slot remaining to devote to the epics. Even if you only put 1 slot in the passives that would only leave you 5 to spread among the 3 epics.
Its your $15. If you're happy playing this build, great. But don't post it without explanation and call it a guide.
this build was is my build I personally have found it to be effective if you don't like it don't use it it's quite simple as for end cost this toon never has end problems invince was differed for the sake of taking attacking powers dmg output is it's major advantage many of pinnacle's heroes have played with Raz and all of them have marveled at his raw power an unstoppable murderous nature he doesn't need to rest in between mobs. in situations where a team is losing and the support toons are falling Raz can murder entire rooms of enemies simply by hitting unstop and going on a murderous rampage
01) --> Sting of the Wasp
01) --> Resist Physical Damage
02) --> Temp Invulnerability
04) --> Dull Pain
06) --> Flashing Steel
08) --> Build Up
10) --> Resist Elements
12) --> Air Superiority
14) --> Fly
16) --> Unyielding
18) --> Swift
20) --> Health
22) --> Stamina
24) --> The Lotus Drops
26) --> Combat Jumping
28) --> Soaring Dragon
30) --> Resist Energies
32) --> Golden Dragonfly
35) --> Invincibility
38) --> Unstoppable
41) --> Tough Hide
44) --> Petrifying Gaze
47) --> Dark Blast
49) --> Tenebrous Tentacles
All the attacking primaries slotted with 3x Dmg 1X Acc and 2x Recharge
All armours save Unstop, dull pan and in invince 2x slotted with Def buff or Dmg res (dependant on which of the two they use)
Build Up 2x to hit buff
Stamina and Health 6 slotted
Stamina 6x end mod
Health 6x health
Unstop 4x Dmg Res 2x Recharge (50% charged by the time it crashes)
Dull Pain 4x Health 2x Recharge
Invince 6x def Buff (another case of 5% is better than 0%)
fly and swift 3x travel speed (flight and run)
slot your epics as you will