Critique this build, please.
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Could someone look over this build and tell me what to and what not to do?
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First don't: Post in the wrong forum.
First do: Send a PM (private message, i.e., email) to one of the moderators listed at the bottom asking to move this to the right forum where you might get good responses from people who have played and are interested in this type of Archetype.
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Could someone look over this build and tell me what to and what not to do? I'm hoping to start an Invulnerability/Energy Melee Tanker and be able to survive and dish out some damage later in the game.
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name: Invulnerability/Energy Melee Build
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Energy Melee
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01) --> Temp Invulnerability==> EndRdx(1)DmgRes(3)DmgRes(3)DmgRes(5)
01) --> Barrage==> Acc(1)Dmg(42)Dmg(43)Dmg(43)EndRdx(43)
02) --> Dull Pain==> Rechg(2)Rechg(5)Rechg(11)Heal(13)Heal(13)Heal(15)
04) --> Taunt==> Rechg(4)
06) --> Hasten==> Rechg(6)Rechg(7)Rechg(7)
08) --> Unyielding==> EndRdx(8)DmgRes(9)DmgRes(9)DmgRes(11)
10) --> Swift==> Run(10)
12) --> Bone Smasher==> Acc(12)Dmg(15)Dmg(25)Dmg(33)Rechg(34)EndRdx(37)
14) --> Super Speed==> Run(14)
16) --> Health==> Heal(16)Heal(17)Heal(17)
18) --> Invincibility==> EndRdx(18)DefBuf(19)DefBuf(19)DefBuf(23)TH_Buf(46)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Resist Physical Damage==> DmgRes(22)DmgRes(23)DmgRes(25)
24) --> Boxing==> Acc(24)
26) --> Tough==> EndRdx(26)DmgRes(27)DmgRes(27)DmgRes(29)
28) --> Resist Elements==> DmgRes(28)DmgRes(29)DmgRes(31)
30) --> Resist Energies==> DmgRes(30)DmgRes(31)DmgRes(31)
32) --> Energy Punch==> Acc(32)Dmg(33)Dmg(33)Dmg(34)Rechg(34)EndRdx(40)
35) --> Energy Transfer==> Acc(35)Dmg(36)Dmg(36)Dmg(36)Rechg(37)EndRdx(37)
38) --> Total Focus==> Acc(38)Dmg(39)Dmg(39)Dmg(39)Rechg(40)EndRdx(40)
41) --> Conserve Power==> Rechg(41)Rechg(42)Rechg(42)
44) --> Laser Beam Eyes==> Acc(44)Dmg(45)Dmg(45)Dmg(45)Rechg(46)EndRdx(46)
47) --> Unstoppable==> Rechg(47)Rechg(48)Rechg(48)DmgRes(48)DmgRes(50)DmgRes(50)
49) --> Build Up==> Rechg(49)Rechg(50)
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01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
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Suggestions much appreciated. Thanks.