Caltrops


Blue_Paradox

 

Posted

For my eng/dev blaster I have Caltrops slotted with 2 slow enhancers.

Pretty much only Superspeed and Teleport can escape the patch. I'm not sure if it also negates SJ, but usually I use Web Grenade on the target too.

More and more stalkers are getting TP..but for those who aren't, Web Grenade + Caltrop make them stay still...and Placate does not affect you placing a patch on the ground either, so they just kinda stand there trying to move while you wait for Placate to wear off.

It probably won't be as useful if you don't slot it much...but few powers work fine 'right out of the box,' so to speak.


 

Posted

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I agree fully. While I consider it possible that some folks, many even, are running around with speed boost, should it be so powerful that it completely negates many powers that are designed to slow? That seems...unbalanced.

And if all of these people that are getting out of the slow powers aren't using this and just using, say, super speed by itself, is that right? This is a case where testing needs to be done since there's a lot of unknowns.

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I think it's fair for Speed Boost to negate slows. Kinetics' main strength is offering buffs of that sort, besides being able to buff damage well in PvE. The buff isn't self targetable (siphon speed doesn't provide slow resistance, either), so I think it's okay overall.

Regarding Super Speed, no I don't think it should be resisting Ninjitsu's Caltrops as it does. It doesn't seem to resist Devices' Caltrops like this.

I'd also like to note that the people jumping and speeding out of my Caltrops _did not_ have Speed Boost on. I tested specifically to rule out that possibility (a few kind heroes helped me test this). The power is simply acting a bit strange, and I don't know why. What I do know is that, from the very start, it appeared to behave differently than my Blaster's trops, and I was surprised at how _few_ people the power actually managed to really slow down.