theguesser10

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  1. [ QUOTE ]
    Accelerate Metabolism (level 4): AM boosts you and any nearby allies' damage, recharge speed, endurance recovery, run speed, and resistance to status effects. Looks similar to Radiant Aura, but leaves anyone affected with a greenish glow as long as it lasts. The only enhanceable benefits of the power are the run speed and endurance recovery. You cannot increase the amount of recharge reduction it provides, but slotting recharge will bring the power back faster. You also cannot slot for the damage increase or status resist. I'm of the opinion that the status protection is the most important aspect of AM and therefore recommend slotting for recharge first, so that you have that protection more of the time. After this, endurance recovery can be slotted whenever you find extra slots. This aspect, while beneficial, is more a luxury imo, but most builds can find room for endurance mods.
    Slotting: 3rech, 1-3endurance modification

    [/ QUOTE ]


    Accelerate Metabolism's buffs are very helpful in both team and solo play. They don't look like a lot but with stamina it can push you just over the edge to where you won't run out of endurance, even if not it can help you fight a LOT longer solo. And in teams it gives that benefit to everybody. Not only that but it also gives you the equivalent damage boost of one siphon power, not great in the later levels, but very good in the low levels where you know exaclty how many hits of which powers it'll take to take down each guy. Now the real beauty comes when you have more than one AM on you at once. You already start to see a significant boost to your team's overall effectiveness at everything related to offense once you have two on. But if you manage to have 3 or 4 then you're in business, your team can take out mobs much faster especially at the lower levels where the +100% base damage will make a greater difference because you don't have that much from enhancements. And then there's also superteams that have 8 AMs, it's pretty cool to get superspeed at level 2 or 4.

    The real beauty of Accelerate Metabolism is that it doesn't buff one or two stats a lot but a bunch of stats a bit. At first this really doesn't seem to good. But it's because of this that when you have a lot of them stacked it's so strong, you don't hit any caps and that one tiny buff for each stat suddenly turned into a huge one.
  2. OMG This video is teh L33TnESS!!!!
  3. theguesser10

    Jack is gone?

    So I read a thread about how positron is going to be in charge now that statesman is gone, but I never heard anything about him leaving! When did Jack say he was leaving?



    On a side note, thing we'll get unnerfed?
  4. [ QUOTE ]

    8 - Instant Hentai, -Fly, -Jump, -Speed, Knockdown, Immobilize ( Carrion Creepers ) ( Soft Control )

    [/ QUOTE ]

    Hehehe, that made my day.
  5. About Fire Manipulation. You said it was the worst of them. But isn't that the secondary set with the best AoE? If you made an ice/fire blaster you would have the best single target dmg AND good AoE dmg. Seems like they were made to work together. While Ice Manipulation sucks IMO, barely any of it's powers has that many good uses. And while teaming I'll rarely use my controlling powers except to save myself or hold a boss.
  6. Hero Jokes-- a chat channel dedicated entirely to telling jokes about City of Heroes and related content!
  7. you guys are forgetting the one thing NO other powers in the game have. All ice armors have resistance to slow effects. The ice blaster was going to be king of the arena because nobody else would be able to do anything, even the */rad defender would just end up standing around! But not with ice tankers!