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  1. I think it helps to understand the evolution of comic costumes in order to make a standout character design. I find that people fall into one of two camps: People that understand a "design era" and stick to it (generally,) and people who have no idea what they're doing. I find the latter is because of a lack of comic knowledge.

    When comics started becoming popular in the 30's until the mid 50's, comics were in what is know as "The Golden Age." During this infancy, most superheroes were still considered "Strong Men in Tights." Their costumes reflected this, and they consisted of simple tights with a contrasting boot or brief. Such examples are Bulletman, these DC characters, American Crusader, and of course, Superman.

    Into the 60's through the 80's was the "Silver Age" and what some refer to as the "Bronze Age" (or late Silver Age.) As characters evolved, costumes slowly did as well. Costumes still reflected their strongman heritage, but color combinations were becoming more dynamic, yet almost all costumes still consisted of tights. Notable examples are Daredevil, Spider-Man, Thor, The Fantastic Four, and The X-Men. The FF and the X-Men costumes aren't the most dynamic, but the idea was that as a team, their stranger characters (Iceman, Torch, Thing) offset the team's costumes the way a splash of color would offset an individual's costume.

    Where both eras stuck with a two-color scheme that usually employed a third color as an accent, Silver Age characters moved away from the "Boots-and-Briefs" and started delving into more abstract concepts (like Spider-Man & Thor.) Coming into the modern age, costumes still kept simple color schemes but got even more abstract, like The New X-Men.

    A word about color: Because comics were marketed towards kids, and because current print methods were not always reliable, most Golden and Silver age characters shared an axiom that heroes wore primary colors and shades (lots of red and blue heroes) and villains wore secondary colors (lots of green and purple villains.) This isn't a hard rule (i.e. Green Lantern and The Thing,) but exceptions to this rule are rare.

    Out of the Silver/Bronze and into the "Modern Age," as characters became darker and more psycologically complex, the simple color schemes and lines also started to phase out. Art (and by application, costumes) swayed towards a distorted and dynamic look, becoming complicated and busy compared to the earlier trends. Notable Modern Age costumes that reflect this change are The Black Spider-Man (a less-contrast change than others,) Cable, The Four Supermen (during Reign of the Supermen,) WildC.A.T.s, Spawn, and Youngblood.

    Where does this leave you, the CoX player? Well, I find once most people learn about costume styles, people tend to pick an era of style they like and work within that style for most of their costumes. Some people like the Modern stuff, with trenchcoats and buckles and belt packs. Some like the classic iconic hero look with their underwear on the outside. Personally, I love the Silver Age style; I like the simple use of color combined with dynamic pattern lines. The heroes I play are inspired by The Silver Surfer, Alpha Flight, and The Hulk. That being said, I have a few costumes (mostly on CoV) that fall into the Modern era.
    I find that thinking like a comic artist of a specific time and following the guidelines they set helps me find the right look for my character. I think it helps them look more professional and less like something I mashed together.
  2. CoH had that ghosting effect on my buddy's laptop when we tried installing it just after release. He was very dissappointed.

    What do I remember? I remember watching watching my inbox like a crazed jackal waiting for my invite to beta test. Then when I recieved it, staying up until 3 in the morning watching the download doing the peepee dance.

    I remember hanging out in the Atlas doorway to Perez in groups of 30 or so (because that's what you did back then) and everyone had Run Auras, because we were pre-orders. One hero was talking to the group about what was in Talos, and the higher-level enemy groups. It was like a Q&A session. Then he had to go, so he jumped up, and flew away in a blaze of color. And in a blink he was gone. I was so amazed, thinking, "One day... one day..." It was the first time I (and probably many of us in that group) had seen someone flying, not including the super-slow hover.

    I remember being angry that I had to work during the Ritki Invasion, but I was (kinda) compensated for it. That evening, after the invasion, before they shut the beta servers down, my team in Perez took down the Hydra. Then we sat around and shared our goodbyes before the server wiped out all our characters.

    I remember when they had the 3-day head start for the beta testers, and trying my hardest to grind up to the level I attained during beta, which was 13. (My grinding skills weren't as refined as they are now.) I remember I achieved this in Boomtown, in the freeway tunnel.

    I remember missing out on Positron for the longest time because of reports he was broken, and levelling past that TF. Then, going to do Synapse, the only efficient way to start a TF was to park your butt beside Synapse, go grab a sandwich, and wait for someone to join you. (We didn't have wonderous things like PinnacleBadges or TFPinnacle at the time.)

    I remember when they installed the "PURPLE PATCH."

    I remember when Issue 2 came out, and Broadcast was full of, "Where's the Icon?" and as I flew to the NW corner of SC, my framerate was slashed in half instantly. And for good reason, because there was about 40 heroes partying with their new stereos outside, and about 100 inside. THIS is what prompted the construction of the PDP, and it's predecessor, Pocket D.

    Good times.