surfous

Citizen
  • Posts

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  1. [ QUOTE ]
    Falling out of sky when fighting. Yes, it's because you're queuing another power, so just don't do that Seriously though, you also are losing your hover defense bonus, and getting an Accuracy penalty, so don't do it. Stand your ground and fight. And when you decide to move, stop fighting (binds usually cancel any queued powers anyway, and move, then stop to fight again.

    [/ QUOTE ]

    I'm usually the one chasing after the MOBs when I fly during a flight (or else I'm retreating, and then shooting back isn't a priority at that point). It's universally a matter of being too quick on the keys in my case - I've gotta let hover wink on (I have it in my alt tray so I can watch it there) before firing. Not a huge adjustment to my strategy, just a little discipline.

    I still maintain that the binds have totally changed the way I play - thank you!
  2. [ QUOTE ]

    Pretty sure there is no way around this. I am willing to bet this happens when you go from a standstill, hit a direction button, then immediately hit another power. In that case the bind is turning off hover and queuing fly to turn on. Then by hitting the power so soon, you cause fly to be thrown out before it goes off and instead queue the power you hit, which ends up going off.. while you plummet to the ground because fly got thrown out.


    [/ QUOTE ]

    Yeah, I was afraid this was the kind of thing that was happening given how queued power preemption works. Too bad the macro language doesn't let you make sets of operations atomic, even if it would mean rejecting new actions until the transaction set completes. I would imagine, though, that this is outside the scope of what Cryptic intended the macro/bind capability for.

    Still, this is only a minor annoyance compared to the convenience these binds impart upon the game.
  3. Gnarly,

    Great stuff. 2.3 fixed the issues I saw between 1.1 and 2.1 (someone else posted all the issues before I got to it, though).

    There's still one kinda major thing though.

    If flying in a direction, and I hit a power (I'm a blaster, so an attack power, usually), I will sometimes plummet from the air down to the MOB I'm attacking. Needless to say, this can be a little hairy. It usually happens if I press the power just before I've let up on the direction key or just as I let up on the direction key.

    Next time I'm in game I'll try to come up with a test case to reproduce the behavior, but if you try it from what I described, it shouldn't be too hard to make it happen.

    Regardless, thanks for your effort - I love the binds. It's totally changed how I play!