Hi Gnarly
Just "Upgraded" from an very early version of the binds posted here to your version 2.5
I had obviously made some changes to the system I was using and am looking to be able to do the same again now.
Basically, I often will have an attack keyed up ready to use when on an indoor mission, and I move into range to then fire as soon as it is able.
Currently the binds switch me in and out of Sprint such that the keyed up attack gets cancelled. Previously I got around this by removing the Sprint references from any ground based travel UNLESS autorun was active, then it worked as normal.
Perhaps something like entering NONE as the secondary run command and having an extra bind that sets autorun separately???
is there an easy way of doing this with your new binds? There are a lot of files and I don't really want to change them all
Thanks - to everybody who has contributed here