I found that some of this would be useful to a very new player as a guide that is all wrapped up in one post. I agree with Miss though that it seems very geared to just what the op found useful, even though the op states that the opinions on the boards was taken into account. Like Miss I'd personally disagree with putting leadership into #2. It is a popular choice however. Not necessarily a good choice for most builds but it is popular anyway. The biggest problem I have with it is that the it's so easy to have your toggles knocked off if you are the AT's that actually benefit the most from it (Controllers and Defenders) and for scrappers and tanks that dont have to worry about being detoggled it provides almost nothing. This is mostly true if soloing or playing in small groups though. I've seen teams made up of nearly all tanks and scrappers all running leadership make it quite impressive. My personal picks would be 1. a travel power (take your pick, they are all better then sprinting) 2. stamina 3. hasten 4. sprint or hurdle (to make your travel power better) 5. air superiority (I almost always take flight pool for my scrappers just for this power) 6. aid other (I've saved many a life with this). It really comes down to what you enjoy the most and seeing how each fits with your character, thanks devs for introducing respecs into the game! The only pool powers I find really really bad are jump kick and uh, I guess thats it, although I really hate the animation on kick from the fighting pool and agree that it really sucks you have to choose between two attacks before you can take tough. It would be great if the fighting pool either offered an auto power (like low percentage auto defense or resist or anti slow or something). Maybe turn it into a "defense" pool instead of a "fighting pool".