rpbryant_

Citizen
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  1. Quote:
    Originally Posted by gameboy1234 View Post
    P.S. You can read the other forums, right? Just not post? Here's a recent thread on Regen from the scrapper forums:

    http://boards.cityofheroes.com/showthread.php?t=283708
    Yes I can read, but a lot of the information is assuming you already know the Meta :P I was just looking for a quick and easy rundown of the current Melee-DPS meta because Im lazeh :x
  2. Quote:
    Originally Posted by gameboy1234 View Post
    Not a lot. They're pretty well balanced, so just play what you like. None of the ATs are considered "gimped" at level 50 or anything like that. They all have some slight flavor, and that is practically speaking all there is to it. (Play-style, I prefer Tankers. I love <3 my Shield Defense tanker!)
    But I'm coming from a world un unbalanced MMOs everywhere D: Where all classes at some point become more OP than chuck norris before being slammed into nerf-ivion >.< I can't adjust to this "Balance" you speak of D:

    :P Anyway, yeah, hmm...so no personal recommendations for someone who is semi-casual? Regeneration isn't outclassed by willpower or anything? What are it's strengths late game?
  3. Quote:
    Originally Posted by Hyperstrike View Post
    Welcome back.



    With Premium, you get a base of two (2) character slots, plus one for every 12 months you have subscribed. I believe you also get two additional if you were subscribed at the time i12 went live (no longer obtainable) and 2 if you applied a Going Rogue code to your account (again, no longer obtainable). Also, if you've bought any additional slots in the past, you have those available too.



    Do yourself a favor and run a character up from the new tutorial through the first couple levels. That gives you a major intro to most of the changed systems you can access.



    I'm not a big scrapper player (Tanks man, Tanks). So I'm not really the best one to comment on this.



    Well, killing stuff quick, before it can kill you is always nice. But don't discount a good build. There are builds out there that can output PHENOMENAL amounts of damage while maintaining near-tank levels of durability.

    Do yourself a favor and download a copy of Mids.



    Scrappers have a slight edge in damage.
    Brutes have a slight edge in durability.
    Tanks are generally tops for durability. They've gotten better with regards to damage due to the new bruising mechanic (Tanker Tier1 attack applies a minor resist debuff when it hits). Tank specialty isn't really damage output. It's combat/aggro control.



    With the proper build, Invuln is pretty much second only to Stone for durability. Do a search for Call_Me_Awesome's guide to Invulnerability and the Defense Soft Cap. It's all equally applicable to Brutes and Scrappers too.



    Take a look at the CMA guide I showed you earlier.

    By itself, Invuln is sort of a middling combination of defense and resist.
    With the proper IO choices, you can soft-cap your defense for all types of damage save Toxic (which doesn't have a defense type) and Psi (though you're more or less covered here due to the overlap of Ranged/AoE positional defense.

    Any high-end toon is capable of a some fairly awesome feats. But there are builds out there that are absolutely crazy. Are such builds required? Hell no! And they aren't cheap either. But they're there as an example of exactly how flexible the Invention System really is.
    Most of it doesn't seem very new in regards to the new "Systems," was more talking about any big changes as compared to before :P Especially in regards to incarnate information. My old main is already level 50, so... :P

    Also, when I said "Tanky DPS," I meant tanky as in general, not "Tanker-DPS" :P in reference to Brutes and Scrappers, who are the closest thing to that concept in the game.

    Also, a lot of my questions are in regards to not having a "Proper," build, as I don't right now, and I am not sure how much time I'm going to be investing into IOs either. Invul is amazing when min maxed to the teeth, but what about when it isn't? What surpasses it with most of the base stats? That sort of thing. Which also would include my character (Which you already said you couldn't comment of because of your tank focus, which is fine )

    One thing I enjoyed about this game was the fact a lot of the focus WASN'T on the end game compared to other MMOs, and after having done a lot of the end game stuff in WoW and other MMOs, I'm not going to be jumping too hard at that chance just yet with CoX either.

    Also: Yes, it's obvious that Brutes have a slight edge on tanking, scrapper on DPS, and etc...but what does that end up practically meaning? Is a lot of content harder hitting than before at most levels of play, including the end game? Or softer but takes longer to kill? What generally ends up being "Preferred," by many people, more DPS or survivability, as far as soloing or small time grouping is concerned for these tough melee classes?

    Thank you for your responses
  4. Hello everyone! I'm a bit of a veteran, playing from issue 2 until issue 11/12 or so, and I'm glad to have come back after nearly 6 years to see the community still active and seemingly thriving

    Though I do have a a few questions about the "New," state of the game, as a lot has changed! It seems that since I had a previous account, I have a "Premium," account with limited access to archetypes and such, which is simple enough. I upgrade, get almost all of the features I used to have back (including access to all the same archetypes I used to be able to create), but do all of my previous characters become unlocked? It seems like it, but I'm not sure.

    So anyway, what are any tips from players who were around back when i still played but still active today? What big things have changed in the subtleties in the game that can't merely be summed up in the patch notes? This game was one that constantly had some things changing, and I know just scanning through some wiki or patch note pages won't capture some big ways the "Meta" of the game has changed.

    I mained a Katana/Regeneration scrapper. Regen used to be the end all, be all of scrapper secondaries, but after a few (justified) nerfs, it was bumped down a bit, but was still pretty darn effective. Is that still true, especially matched up to other secondaries that have since become available? Katana was not the best Primary for a scrapper, though it wasn't really weak either. Has it gotten an increase in power since then? Any nerfs? Has it stayed mediocre? What is the current power structure of modern scrappers?

    Another big question is builds, how useful are they for someone like a scrapper, where I basically never considered changing my power choices unless some of them were changed, or when new powers were released. What is the relevance of them to a pretty straightforward DPS?

    One last overarching question has to do with the option to be any archetype as either a hero, or a villain. I saw this coming a while back, and am glad to have seen it implemented, though I also saw potential problems then and those concerns still exist. Are Tankers outclassed by brutes in tanking in any way, or are they still king? Scrappers and Brutes seem even more alike than the Tanker and Brute, are they essentially interchangeable for most purposes aside from the very highest level content? Brutes and Scrappers power levels seem very close. I also preferred hero side, would it be wiser to re roll a character to take the place of my main as a fun vet still pretty effective Tanky-DPS instead of my current Katan/Regen Scrapper?

    I know that I could probably get some of this information elsewhere, but I'm also looking for some contact from the best online community I was ever in, the CoX's reputation of being a pretty friendly and productive community seems to have stuck around even after all these years. CoH was my first MMO, and I was spoiled by the intelligent and responsible community that formed the game's population, and I've never found an online community that was as good as the one that existed here a few years ago.

    Thanks for the help everyone

    EDIT: oh, and when I started falling out of the game (Around issue 11), Invul was a pretty terrible on paper, especially compared to willpower when it first came out, IIRC, has invul gotten any buffs since then? Was I just misinformed in my assumptions that it was a bad tanking/scrapper secondary set?

    I also didn't play long enough after invention enhancements were released to really get into them, how important are they late game? Most of my history had to do with either hamidon enhancements or just plain ones.