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Actually, I've done every single story Arc so far (probably more than you).
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Non-sequitor. What's your proof of this. With my main toon I have completed every single story arc up to 30. Be much deeper in if I had the time to play more often.
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I spend a lot of time helping SG mates (well used to, theres not many any more) SK'd to clear off their debt.
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So what? Me too. I've never even played my main without at least a duo, in the form of my wife's character.
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I don't even worry a TON about how fast I level. However, feeling like I'm making so little progress it will take me 10 nights of hardcore gaming simply to get 1 level isn't that much fun either.
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So it isn't about how fast you level... but it is about how fast you level? Color me confused with your direct self-contradiction.
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The fact is, what CoH was at release was a wild success and people loved it.
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The fact is that CoH is still wildly successful and people still love it. I've toyed around with the newest expansion on Test, it rocks! It's got some bugs they are still working out, but as much as most of the players will love it there will be more whiners clamoring for attention. "Boo-hoo a trial zone is too hard for me to do alone... boo-hoo." It's like this insistence that every single thing in the game should be soloable. Utter nonsense. I swear I'm waiting to read someone's complaint that TFs should be soloable too.
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They loved that they could control the difficuly of what they fought, and the rewards scaled significantly. Adding people meant fighting harder things.
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Still does. The Devs have said repeatedly that the difference is that the way in which the difficulty scaled down was broken. They fixed it. You still get the same affect, people are just too worried about the rate at which they level and the min/max curve that they create a grind for themselves where it doesn't have to exist.
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Then the purple patch went in, and it caused about 200 more balance issues with support AT's than it fixed. So now the answer is to nerf more stuff big time, and provide a bunch of small boosts to support AT's to bring the game in line with their vision.
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Those problems had more to do with min/max play patterns that left some archetypes behind as the Devs have said. Making minions a little stronger puts things back to the way they should be.
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I'm simply saying that is a dangerous route to go.
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I'm saying that. It is your opinion that what they are doing is dangerous. My opinion is that you opinion has no basis in fact.
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So you can get off your high horse, I like to build effective characters, but so does everyone.
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As do I, so far all of my characters are effective and I have one of every archetype. If levelling is such a chore how is it that my SG has several members into the 40s, that went from early 30s to 40 in just a couple weeks. (In fairness one plays like 6 hours a day, but the others don't. I don't play nearly that much and have one toon at 30 and a half-dozen others scattered from 12-20, it's not that hard. Oh yeah, I hardly ever solo... which according to most around here should slow me down immensely, strangely I always seem to level faster that way though.)
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I've done task forces, story arcs (the arcs were fun, just not rewarding as they should have been), hunted trial zones, all mob types including their bosses
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As have I and many others. The exception for me is that I've only done one TF so far because I keep outlevelling them too fast. Maybe grouping isn't all that bad. I've actually been hoping the levelling does slow down a lot in the 30s so that I can do all my story arcs (as well as my wife's) and still have some xp room to do TFs.
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and probably died 10 times a level because I liked to push what I could do rather than sit and safely kill whites/yellows for max xp an hour.
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Again, me too. So what? The wife and I do mostly missions with a little +2 or +3 street hunting. I'd say that we averaged 3-4 hours of playtime per level in the 20s. You could double that in the 30s and that is still pretty fast levelling. With increased xp from missions, story arcs, and TFs coming what is the big complaint?
You've done a lot of talking without presenting much of an argument. How about some examples of these big nerfs? You're entire rant seems to be about the much balley-hooed purple patch which was put in, what 2 1/2 months ago? Haven't subscriptions gone up since then? Must be doing something right. Would that mean your doom-and-gloom prophecies are actually wrong?
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Don't assume so much about me.
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Actually, I did nothing of the sort. My comments were about the nerf whines in general. I didn't say that you were a min/max'er or focused entirely on levelling. Strangely, you responded by saying first that you didn't care about that stuff and second that you are levelling too slowly...
As others have said, the Devs have to worry about making this game fun for over 180,000 gamers. Most of whom may not share the same idea of "fun" as you and like me may think many of the changes the Devs have made are just fine and actually improve the game.