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  1. Quote:
    Originally Posted by Oliin View Post
    There were, on the old boards, dev comments to the effect that the game was projected for and proffitable at 100k subs. So take that for what you will. My memory might be slightly off, but not about the fact that CoH was generally considered a smashing success at release based on developer comments at the time.

    Out of curiosity though, could you plainly explain why you think CoH was a dissapointment thatfailed to meed the dev and publisher expectations? And why it would still be around if it didn't measure up at least somewht? That it didn't break 200k subs doesn't really cut it, and that its subs are currently low doesn't mean it wasn't a success at one point.
    That's interesting. If that is the case than I will certainly retract my opinion in that respect.

    There were two comments 3 years ago or so that I used to gauge my opinion (I couldn't verify either at the time, so I chalked it up to feasible but not confirmed, until I learned the current population level. That gave more credence that this was inside information.)

    The first was a memo tidbit that claimed the desired target was the same as SWG once had...300k subs. The second was a comment that subs had dropped to
    137k and were still dropping, and they were disappointed that subs were going in the opposite direction but chalked it up to market competition.

    When the last sub report was released it was very close to the proper claimed subs in the released info, so it gave it credence. I haven't seen any other info since (before you posted that they publically commented they were profitable at 100k) that talked about profitability levels.

    If that is the case I'm happy to hear that, but I would find the choice to go free to play an odd one. Unless, of course, they are actually trying to INCREASE sub targets at the moment, which is certainly possible.

    It is certainly food for thought.
  2. Quote:
    Originally Posted by Aett_Thorn View Post
    Sooo...basically you're saying that when presented with evidence contrary to your opinion, you don't need to argue against it to prove your point, you just need to say that you don't agree, and that makes you right again?

    We are presenting you with facts. You are choosing to ignore them (in some places, you actually acknowledge the facts, and then pretend like they don't matter). Then, you say that we are arguing on baseless claims. You don't see how that is hypocritical.


    This is a discussion. What happens here is that you state your facts, we state ours, and we try to figure out who is right. When you present no facts, and we do, then there is no discussion. Don't pretend like WE'RE at fault for why the discussion has veered.

    There isn't a single thing I can find right about this post. The problem, however, if I correct you I really will be a hypocrite.

    So instead I will simply say fair enough. After all, you either do not understand my very clear comments or you refuse to understand, in either case discussion along this line with you will be fruitless.
  3. Quote:
    Originally Posted by Madadh View Post
    I'm going to wholeheartedly agree with a part of what you've said.....

    increased it's population by 100fold...



    OK, I don't really think that, but was just trying to point out how silly it is to say, "I have an opinion on a matter that isn't an opinion type of question. It's either factually right, or wrong, but I ignore that, and have an opinion, and will cling to my belief regardless of what you say or what facts I become aware of. PERIOD"

    You could have stated that you don't believe the trustworthiness of their quoted sources. Or you think they are lying and making numbers up and I could have bought that. But to say, "I have an opinion on a matter that is factual, not a preference," and boldfacedly stating that nothing, even proof of you being wrong, will change your belief is a tad extreme. I hope you're just being dramatic, but if you're sincere, which I get the impression you may be, than any attempt to have a discussion with you is an utter waste of time...


    EDIT: For clarity and truthful disclosure, your original quote which I hijacked for my point appears below..
    Why would I be a hypocrite and question their opinions or sources? Instead I simply tell them I do not agree, I do not have to list the reasons why since that is an attempt to disparage and invalidate their opinions...and there is no need to do that.

    I also won't explain why your comment that I don't change my mind is wrong. You can discover that for yourself.
  4. Quote:
    Originally Posted by Forbin_Project View Post
    The OP has stated more than once that nothing that gets said will change his mind so he isn't honestly open to any form of discussion.
    Speaking for the devs is one thing. You won't speak for me. Apparently your not aware that I'm fully capable of doing that myself.

    I've been accused of many ridiculous things in this thread based on the hope that I would respond in some silly exchange. Unfortunately it doesn't work that way in my corner.

    Let's see if I can make yet one more attempt to clarify this. I realize it's possible I haven't been clear, so what the heck, I'll give it another shot...



    ...There is no need to respond to anything that is baseless, exaggerated, dishonest, attempting to create conflict or hypocritical. Nor is it necessary to justify any and all of my actions or intentions to any member of this board. Those that wish to engage in this type of baiting and confrontational behavior possess opinions that mean next to nothing to me.

    My responses to those types of posts stand in direct evidence of that fact.



    The funny thing is I am absolutely sure the folks I am speaking about know EXACTLY who they are and will continue to attempt the same to no avail. It is my sincere hope that they instead choose to place me on ignore so the discussion can perhaps continue. They have to catch on eventually.

    I really hope that was clear enough.




    That said, I do appreciate those folks that have actually had a desire to discuss the issue, explain the problems, reasons and pratfalls of an open system, and I have another tidbit to add to my list against the very thing I was suggesting...

    ...Champions had an open system and we all can see the evidence of the problems that creates. After some research I have seen some complaints to that end. Certainly something to think about.
  5. Quote:
    Originally Posted by Oliin View Post
    One other thing you also shouldn't argue against is the idea that regardless of where it stands now or what happens to it in the future, CoH is a successful MMO.

    During its development and at it's release the 'big dog' MMO of the time was EQ which had under 600k subscribers. I believe Lineage had more, but it didn't really have the name recognition here in the US so at the time breaking 100k subscribers was a 'big dea'(tm). CoH managed to beat that by a fairly significant margin while only aiming at what was considered to be a relatively niche market. Not only that, but it managed to sustain its population levels for a very long time due to (reportedly) one of the better retention rates in the industry, and that population level has only relatively recently dropped to around/below the 100k subscriber level.

    I don't really see how you could look at that and not see it as a successful game.
    Actually I can argue against that...and be completely wrong. You could be wrong as well. We don't really know since we know next to nothing about whether the game is profitable or not, what kind of numbers they would have to have or do have for it to be that way, etc.

    I ASSUME it did not meet expectations, and therefore is not healthy atm, though that should change soon. Again, that's just my own guess based on what I have read and the market. That doesn't mean I'm right...only that it's my opinion based on what I have seen.

    Success, short of some kind of diverse and revealing financial statement that states it in unequivocal terms is speculative and highly subjective.

    So in short, I concede you could be right. I just don't think so, and could be wrong about that.
  6. Quote:
    Originally Posted by Aett_Thorn View Post
    Again, I'm arguing with your facts, not the interpretation of those facts.

    1) Yes, players have left. Other players have joined. This has led to a fairly stable game population over the past few years.

    2) I am sure that there were some common reasons that people left. I don't think that the AT system is one of those.

    3) The game hasn't lost half it's population, at least not based on any numbers I've seen. Even in the charts that you can plainly see, the game peaked at the release of CoV at around 190K subscribers. The last numbers we saw put us above 125K (or 30K above your "half"). And those don't account for any gains from Going Rogue, I don't think.

    So where are your facts?
    The same place yours are. In speculative and unconfirmed by official source territory (with the exception of perhaps the numbers you and others have seen, based on what they HAVE officially released. They haven't released any numbers in a while.).

    Were both guessing.

    You can argue your viewpoint all you like, but we are not going to agree. IMO this game has lost over half it's population, PERIOD. My opinion is based on some opinion pieces using external sources, inside information (unconfirmed) and speculation based on observations of certain things. It has put the game somewhere between 105k to 75k in subs, certainly comfortably in the "half lost" territory.

    I am sure, however, that the release coming up will turn that around.

    Nothing is stable about losing players, gradual or otherwise. You can hemorrhage them or lose them over time, but while other popular games are gaining subs this one was losing them. General statement, yes. Untrue statement, absolutely NOT.

    It is ridiculous, IMO (which means next to nothing naturally) to contend that this game has had a "healthy subscription count" or "healthy population". Has it been dying? I don't think so, but continue this rate of loss over the next few years and maybe it would.

    They made the right choice going free to play. It will, IMO, turn things around.

    I'd like to add that in order to be fair I would have to say that this game has fared well compared to other games in it's subscriber group, but not in it's class...meaning that this wasn't meant as an obscure title but was actually designed to be a major mainstream online game...at least that is what I contend. And to that purpose it's done OK...not great, not horrible, ok. It is certainly worthy of note that it's still kicking after all this time, which is testament to how addictive the game can be.

    One thing I can't argue against...what CoH does right it does better than most if not all games in the industry.

    If I didn't care about the game, I wouldn't post...I didn't post last time I left, and unless your contending that it's better just for players to leave instead of sharing what they find wrong with the game...well...I think the dev's would disagree.

    I think it's likely they want to know. If they only hear it from me it will likely get ignored as it should be. However, if they hear it from others as well, perhaps they will pay attention. They certainly do not need to respond or give my opinion importance...and that is not why I offer it.

    But my opinion is just that, and as such will not be questioned or altered as I present it. People CAN disagree, but they CANT change it unless I allow it.



    My final question is this...why is my opinion important to so many people? Do you really believe one little solitary opinion has that much weight? Do you believe the designers of this game are incapable of rejecting any opinion they find irrelevant?

    I don't think you guys give them enough credit. And they MOST CERTAINLY do not need your help to determine what they should and should not listen to. They are probably more than capable of doing that themselves.
  7. Quote:
    Originally Posted by Arcanaville View Post
    I certainly don't need to be informed of the mechanics of how suggestions pass on to the devs, but as to your repeated suggestion that anyone should factor in the fact that at least *someone* might leave due to having no access to powerset respec of some kind, without any evidence to the contrary you can make the opposite assertion: adding it would also cost customers, and there's no reason to believe that it would save more than it would cost.

    I would make the academic argument that it cost more than it saved for CO, for example. And I think they believe it also, which is why non-VIPs are much more significantly restricted. I believe they believe in order to keep the non-subscribers around, they need the replayability that archetypes offer, and their unlimited respec system does not.
    A good argument and counterpoint. I have to concede that.
  8. Quote:
    Originally Posted by Aett_Thorn View Post
    Can you tell me how many MMOs before WoW broke 200K subscribers? Because I highly doubt that ANYONE expected CoH to break 200K when it first came out. I don't think that many people were expecting the ~150K that it got.



    And that's fantastic. But when you try to apply the reason for why you dislike the game to a broader population that you can't possibly know the reasons for why they left, your argument breaks down.

    Extrapolating the reason for why you dislike the game into a reason why others dislike the game (or at least that it would bring in new subscribers) requires evidence to be believable. Otherwise, it really is just an opinion, and those don't really have a lot of credibility when things like money come along.
    As is yours of course. I get your point. I just don't agree with it. I think we can see plenty of players left (even though some folks here even dispute that), we can say it's at least likely there were some common reasons (it's almost impossible they all left for individual reasons, like some contend) and I pose why I might leave or why I left earlier, and leave it up to the devs.

    Arguing as to whether the game has lost over half it's population is just like any other argument against a game posed to a fan. It's going to get picked apart and shut down.

    It's the NGE syndrome. I learned long ago to ignore it. Some players here at least seem to be in denial like many other games.
  9. Same argument is posed for almost every game in existence by it's fans, including SWG.

    It's not a stretch to expect folks were looking for a game launched online to break 200k subs, and certainly not be sub 100k.

    But that's neither here nor there. There are reasons folks walked from this game. There is no way that I know of to be sure of what those reasons are.

    The only thing I do know is that when I left last time I didn't say a word, seems like quite a few people have done the same. This time I chose to speak up.
  10. Quote:
    Originally Posted by Sardan View Post
    I was just going by what I've seen posted many times in the Questions forum by new players. My impression was that the biggest single complaint from new players was that they thought the game world was nearly deserted. It doesn't matter that it's not the fact, that's just the impression they had.
    And again, I wasn't indicating it's not a fact. Only that I wouldn't be one of those that feel that feel that way.

    In other words it wouldn't be one of my major complaints. I don't mind instancing.
  11. Quote:
    Originally Posted by StarGeek View Post
    *NIGHTMARE FLASHBACK* No, no more Minotaur Hero's Brew. Please, anything but Minotaur Hero's Brew. No, keep it away from me NOOOOO!!!

    (yeah, a little late to the party here but man did I hate Minotaur Hero's Brew. You had to brew it to know the pain.)
    I believe Baublie Diggs just might have been the devil.
  12. Quote:
    Originally Posted by Thirty-Seven View Post
    I disagree... you will summarily ignore it, thus defeating the entire point of a discussion board. I have to wonder, if you care so little of others' opinions, then why bother responding to any of us at all?
    I had a few great conversations already about my posts. Even edited them a bit to make them more presentable, less opinionated, a bit more neutral, etc.

    I don't think I have to explain to you the difference between those that actually want to talk...and those that want to argue.

    As for the responses to diatribe...well, even I like to have fun. So I return a serve or two. Eventually they go away or put me on ignore and I can actually talk to folks that are genuinely interested in doing so.

    So there you are.
  13. Quote:
    Originally Posted by Thirty-Seven View Post
    Either you missed the point... or you really don't understand what you are saying.

    The POINT of the post you quoted was that if someone posts a suggestion, full of reasons, and logic and a definable well-rounded reason for a change to be made in the game AND a lot of players seem to agree on the forums, it is FAR more likely to recieve Dev attention. Juxtapose that with what you are doing: posting an unreasoned, unsupported suggestion in which you deliberately disregard criticism by stating you don't care what other players think.

    How can you possibly think a Dev will look twice at your post?


    WHAT?

    She doesn't think they will regard your post becuase you have no basis in fact, and no player support... how can that possibly be the reasons you think that it will? In what universe are those positives?
    Because SHE THINKS....important point to make. Does not make it so, as I don't agree that I need to prove my point or have player support to be heard.

    I really didnt think I would have to explain a response to one person to another person...but ok.

    At any rate, we can continue to discuss why I should give player opinions more credit than I do, and continue to go nowhere if you guys wish.

    I think your going to find ANY slant put in my direction is not going to have the effect you expect.
  14. Unfortunately every game has folks like this...those that get very aggressive because they do not wish to work for what they have.

    I've only had Inf problems on a few initial characters I rolled...since returning (and thanks to the open email to yourself) I have found it much easier to outfit my characters early on with a suitable amount of Inf.
  15. Quote:
    Originally Posted by Schismatrix View Post
    This. At the least i will try to be a bit more gregarious and dial down the snark slightly.
    But I do enjoy the snark so....

    There are quite a few helpful folks in the game. More than I have seen in other games, including a few times I've heard veterans gifting large influence amounts to new players without them even asking for it.

    That was impressive.
  16. Quote:
    Originally Posted by Ironblade View Post
    <shrug>
    I read. I quoted. I linked. People will make their own judgements.
    Fair enough.
  17. Quote:
    Originally Posted by Ironblade View Post
    Well, yes, I'm confused why you found it necessarily to lie. As I linked, in one thread you repeatedly state that you are posting from the viewpoint of a new player. In another thread, you posted that you are a RETURNING player and, furthermore, implied that you had left and returned more than once.

    Since those statements are directly contradictory, one of them must be a lie.
    Well well well. Lie, eh? It coudn't POSSIBLY be that you simply do not understand. Nope, that's not possible. It has to be that I am...lying.

    Brilliant. Absolutely brilliant.

    Ok, for once I will respond, only to demonstrate...well...let's just say (to remain within the rules) to show how...incorrect...your statement is.


    I played for one or two months (cant remember) back 3 years ago. I just resubbed and are in my first month back.

    If you still can't grasp what I mean...3 months tops. That means new player. I have no toons ABOVE 30.

    I really hope I don't have to explain that further. Although I do wish I could have more fun with my response, I really need to remain within the forum rules....and when this post so strongly begs for it....oh well.

    To the next incredibly witty comment you made, obviously well thought out...all I can say is this...read. If you do that you might find the folly in your comment.

    Perhaps.
  18. Quote:
    Originally Posted by Rajani Isa View Post
    When you respec, you CAN change your power pool (Flight, etc) and the epic (APP/PPP) pools.
    Ah...yes, that's a dummy comment on my part. It didn't click that reallocating points means you can choose a new power pool.

    Sorry, brain fart.
  19. Quote:
    Originally Posted by Eric Nelson View Post
    Actually, you apparently didn't read my post closely -- I used the word "subscribers" purposely. Free players only receive a taste of the game (and of course can purchase more ala carte if they wish), but subscribers are, and WILL REMAIN the primary focus of this game's management team.
    Ah. My mistake. I apologize. I would contend, however, that I expect most folks that are new to the game will enter it using the free method.
  20. Quote:
    Originally Posted by crayhal View Post
    Like what other poster have mentioned before, this game doesn't require optimal power slotting in order to succeed. Also, compared to the 3 other games I played, this game has the best so far in terms of usable crafting. The crafted item is usable and tradeable. IE, if I make it for someone else, I can get compensated for my work. There are several ways to get recipes and salvage. The player doesn't have to constantly grind and raid for gear.
    I can't deny that the crafting in this game is good, IMO past 30, certainly one of the best (though IMO SWG had the best crafting hands down). I also like the lack of concentration on gear and the improvement of base abilities with enhancements, which further sweetens the crafting.

    I still feel, however, there is no need for it prior to 30, or even perhaps 20. I just think it would be best to introduce it later in the game.
  21. Quote:
    Originally Posted by Arbegla View Post
    You've obviously haven't been playing this game very long. The very people your saying you don't owe anything to, are the very people the devs DO listen to. They are the vets, they are the ones who first discovered the power of IOs (back when they were released) they were the ones who first downed Hamidon, and then proceeded to down him again when they revamped Hamidon. (which by the way, was mainly done with PLAYER input in mind)

    So quite simply put, the devs WILL listen to THEM much more then they will listen to YOU, especially when you flat out refuse to post FACTS, and are just working off your own OPINIONS.

    I also love how you completely ignored the post about 'google' basically blowing your argument straight outta the water. By your own definition of 'do it for me' we have already discovered how much truth your saying, so what really makes you think the devs are going listen to you?
    1) Your first comment does not impress me. It also doesn't change my point. They could be the folks that cured cancer, your not going to flip a switch and turn me into a sheep.

    2) Perhaps they will. Again, this does not change the fact that I do not care about their opinions concerning my post, it's validity or whether or not it is valid or "will be heard". You can bet that isn't going to change any time soon. No amount of fantasy or slant is going to change that.

    I do however support and encourage folks to disagree and post why they don't think it's an issue right in this thread...that way the dev's see all corners of the room and can make up their own minds.

    3) The same thing that makes you think they will not. Imagine that.
  22. Quote:
    Originally Posted by Eric Nelson View Post
    I have to think that everyone is unique, and some would react one way, and others a different way. So really, it's something we just can't know.

    But I will point out that this game offers its subscribers a plethora of character slots over quite a few servers. That suggests an environment that is particularly alt-friendly (in fact, actually encourages the creation of many toons). Hopefully newer players will either realize this, or have it pointed out to them if need be. All we can do is try.
    Sure, but shortly it will only offer two. This is not to try and diminish your point, naturally, simply to point out the choices for free players (essentially an unlimited trial which hopefully leads to purchases or a subscription) will be more limited.
  23. Quote:
    Originally Posted by Eric Nelson View Post
    I think if you spend any time here in this community, you'll find that more the opposite tends to be true -- I've rarely seen anyone (in-game or on the forums) wail and gnash their teeth about re-rolling. Some keep the previous toon, others delete, but leveling is SO easy and fast in this game that there's really no point in decrying "having" to try out a new powerset and/or AT combo.
    Well...I can't deny the wisdom of your point. I would have to agree that is likely. But would a new player look at it that way, or would they simply power through the lousy combo like they do in most games?

    Speculation, sure, but my guess would be most players do not like to delete and reroll and are resistant to the idea...which could weight against the game, fair or not.

    Consider the first ten levels to be the "transition" period between other games and this one. There is no doubt that this game presents a very unique system.
  24. Quote:
    Originally Posted by TheJazMan View Post
    I really, really dislike IOing out a toon. The crafting, running around etc is just not fun. I think it was set up as a time sink once upon a time but now there is so much in the game we don't need to waste time.

    OP made some good points about all the resources being spread out and just a pain in the butt. You need the IOs to super out your toon and is a, somewhat, unavoidable process.

    I don't think it needs an overhaul. Maybe some fine tuning.
    I could have certainly been too harsh in my OP. Perhaps just a bit of fine tuning would make it more palatable, but I do think I'm not imagining things here, and it seems there are at least a few that agree. The early system is a bit counter intuitive.