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Posts
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Quote:cool thx very muchAt very low levels, some recharge enhancements in Tar Patch to get it recharged faster is the only real priority for Dark, really. Every other spawn slowed to a crawl and taking 30% more damage? At level 2? Yes please.
A bit of tohit debuff enhancement in Darkest Night is optional but nice, as that will cover your defenses until you get Fearsome Stare. If you do enhance Darkest Night, you might bump up your difficulty to +1 to keep things interesting, since +0 enemies get a serious case of the sucks under defender-grade Darkest Night's effects. Twilight Grasp, at low levels, is fine with just enough accuracy to hit; heal enhances can come later. Slots in Shadow Fall aren't worth a damn until SOs.
This frees up a whole ton of early level slots for your secondary blasts, which I hadn't thought of earlier, but it's a nice bonus.
Once you get Fearsome Stare, the game breaks-er-I-mean-changes, of course.
it's obviously more offensive than i original looked for but after trying it just for the heck of it it's so much fun im kinda hooked at the moment. -
Quote:yes i was reading about that combination earlier, it seems pretty cool starting out.Dark/Ice is very effective. The two targetted area-of-effect 'rain powers' use blaster modifiers. These are the highest damage AoE for defenders and on top of a Tar Patch are extra effective.
The single target blasts are also very fast and also debuff targets' speed.
im not sure what i should be doing slots/enhancements though still researching that, any suggestions? -
after giving it a shot for 4 levels dark has me intrigued, trying dark/ice atm tho
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Quote:ok decided to try this out. doing dark/dark right now. any suggestions on slots/enhancements? thanks!Hello, welcome to the wonderful world of defender...ing.
I always recommend a player's first defender should be Dark Miasma. Two reasons:
1) It contains a little bit of many gameplay elements. A targetable pet (fluffy), a mousebind-friendly drop (Tar Patch), an anchored toggle debuff (Darkest Night), a green numbers maker (Twilight Grasp), sneakiness (Shadow Fall), a cone attack (Fearsome Stare), and a couple of obvious skippable powers for good measure. So if you get a Dark Miasmist to 50, you can apply your experience to many other sets, becoming an "instant expert" from level 1.
2) Dark Miasma is a really good set for both soloing and teaming.
You may find somewhere around mid-levels that Dark Miasma isn't for you. That's okay. Because you've tried a little of everything in Dark Miasma, you'll have a good idea which buff/debuff set is more your style. If you're good with Tar Patch, you'll be good with Freezing Rain, Sleet, etc. And so on. -
trying a kinetic/sonic at the moment. let me know if you can recommend enhancement slots etc. (i'm assuming i put slots on the buffs?)
i looked at control but i guess i would rather do defender no matter what, would prefer buff/debuff style support to be my strongest abilities even if that means i'm doing blaster dps otherwise -
thanks all for the very thorough responses.
i'm taking a look at controllers to see if i can find a build that fits my preferred style of supporting rather than destroying.
also now looking at empathy more as buffing than healing. and going to consider doing kinetic too since it leans towards buffing.
thanks again! -
Hello all. I just reactivated my account. I'll try to keep this short. In the past I've played other MMO's generally as a healer or support. I don't really like doing damage or tanking, or even controlling. Purely a defensive/support player. I get 100% of my gaming satisfaction in MMO's by helping others do their job better and more easily. Whether that involves buff, debuffs or healing.
I would say I plan on PVP mostly because that's what I enjoy in other games; however I have no idea what PVP is like in this game so I may end up choosing PVE mostly. I guess I can create a build for each?
So I'm wanting to create a defender along these lines of supporting others. The first power set that caught my eye is Empath because I like healing of course, but I'm hearing that healing the team isn't very needed in end-game?
Let me ask this -- at level 50 (can answer for PVE and/or PVP) what do people like from their defenders? Buffs for the team, debuffs for enemies, healing, etc.?
What Defender abilities help you (whatever your role) the most?
Like I said I'm not big on offense, and if I just didn't plan my hero or ask you all anything I might just go full Empath with secondary like radiation or sonic. But I don't want to get to 50 to find out that no one needs healing and I would've been better off focusing on buffs or debuffs primarily.
And I know they'll be suggested so I'm reading through other guides as well as I find them on forums and the web throughout the day.
So far I've gotten to 15 with empath/dual pistols which is cool but after reading up more I'm trying to get an idea of what support/defense is highly sought after in end-game, PVP and/or PVE.
As far as playstyle, I am totally cool with target-click type style for healing or buffing. I can be completely satisfied with a long fight if I never even target the enemy, lol. But I'm pretty open, again the bottom line is whatever helps the team out more. I rarely play solo if ever.
Let me know if I need to give more info or clarify more. Thanks in advance.