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May I also suggest building your IO sets toward melee defense. Stacked with your DM -tohit, an extra 20-25% or so melee defense from IOs would make those swords whiff 95% of the time. Throw in Darkest Night later on and be untouchable and unkillable even if they do hit you.
Take Taunt with this advice, the -range is crucial to making things close to melee where your defenses are strongest and they can be within reach of Soul Drain and Lightning Field. Melee is your friend.
Slot Lightning Field for endurance [u]drain[u] as well as accuracy, damage and endurance usage. By itself with enough time and slotting it can drain an enemy to 0. Combine with Power Sink and you have a whole additional level of mitigtion, since you can drain most mobs and keep them at 0 indefinitely.
Punch/Tough/Weave can come in extremely handy. This build is probably the one time I'll actually recommend Fighting in its entirety, since you won't have much else you'd want more and endurance should never be a problem. Since you're DM you can skip Medicine. With a travel power, Fitness and Fighting (and probably Hasten if you want to buzzsaw) you should be fine on pools. Set Punch to auto for Fury generaton and you're golden.
DM/ELE is the original buzzsaw build. Take Shadow Punch, Smite, Siphon Life and Punch and just rotate then furiously. You'll see what we mean. Toss in a Dark Blast and Midnight Grasp every now and again and you'll be shocked and amazed at what you can accomplish.
[/ QUOTE ]This is one of many posts in this thread that I have found useful and gives me an understanding of how the set plays, but I have a question.
This post suggests the use of 11 pool powers (Boxing+Tough+Weave, Swift/Hurdle+Health+Stamina, Prereq+Travel Power, Hasten, Prereq+Darkest Night). This requires dropping five primary/secondary powers. In the plan I'm currently operating from, I'm currently dropping four, and one of those is Taunt (Shadow Maul, Touch of Fear, Taunt, Conserve Power); if I take Taunt, it means I need two more powers to drop.
I suppose I could save one slot by just going Hasten/Super Speed, but Mercy Island architecture already has me head-desking. Does it get less bad later on?
For people who like to take a lot of pool powers with this build, what in DM/ElA do you drop?
By the way, I have my DM/ElA Brute to level 8 and it's getting more fun as it goes. Thanks to all for the advice.