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I gain nothing from obliterating lower level foes. My only effect on the game (which is basically on my character) comes from those foes who are my level (give or take). Thus, my "sense" of power comes from how many of those I can defeat at once.
I like SheckyS' post about levels. He's right - mob con is an illusion. But mob quantity is not, at least not in the same way. There is both a quantitative and qualitative "improvement" in the ability to defeat larger numbers of mobs. Given that our goal is to defeat enemies there is no possible context for which it is not superior to defeat more at once. If the game is balanced such that we can no longer do that, we will feel static.
You are not required to agree or even accept this. But it is a fact that many people feel this way.
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Isn't there a basic flaw of logic in this argument. I'm tired I might be missing something ... but if the mobs are readjusted so that someone who takes on 3 reds now can only handle 3 whites and the XP goes with Statesman's risk = reward thing, then doesn't everyone win?
Can't you just fight 10 blues or greens (dependent on how the exp scales) to feel the same way you used to against whites (and get the same exp)? Remember that both their challenge and exp value will have gone up too.
Is it really just a colour issue? Even if the reality of the situation changes will fighting blues feel wimpy to you no matter what?
Let's say that the the XP doesn't scale exactly like that, but you still get more XP from a future white than you currently do. Then when you fight a higher level foe you'll get even more exp than you do now, it'll just be harder. When you group it will mitigate the dreaded purple patch.