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Quote:I'm not sure why that would be a bad thing or something that needs to be prevented. What was their reasoning for it?From what I gathered on the forums, the prevention of such purely passive support characters is exactly why the devs didnt allow two defensive sets. Do you still want it put up as a request none the less?
The reason I wanted to use it is because I wanted to make an arc where an ally helped you in combat during every mission. He needed to be something like an AV so that he wouldn't die before the end of the final mission where he factored into the story. But setting him that high would ensure that he stole most of the team's kills and took the reward as well. Therefore, two defense sets would have solved the problem.
Also, I've noticed that the Traps set is absent from the available powers. Doesn't seem like there should be any reason for that either, as some of the powers in that set are already usable by NPCs, such as caltrops. -
I thought of something else I'd like to see.
We already have the ability to create custom characters with two attack powersets, but I'd like the option to create them with two defensive powersets for a purely passive support character. -
I would REALLY like to see more enemies in Architect.
1.) Event mobs. Where are the Halloween Zombies? The Winter Horde is in there, but not the zombies. They're pretty much a necessity. Come to think of it, the Unseelie Court is mysteriously absent as well. This situation needs to be fixed.
2.) Pets. Having player spawned pets as an enemy faction would be very cool. Enemy spawned pets are already present, so this shouldn't be hard. Having groups of Genin or Fire Imps running around your map could create some interesting possibilities.
3.) Giant Monsters. Putting a GM in your mission would be pretty useful. This would probably take the most coding of the 3, but it would improve the system a lot. There would probably have to be a limit on the number of GMs allowed on the map to prevent farming, and the difficulty should be toned down so you can take them down with a single team. Not every GM in the game can be included though, such as Lusca or Hamidon for obvious reasons, but there is no reason that we can't have Jurrassik or Ghost of Scrapyard and such.