lplimac

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  1. lplimac

    Inv/SS "Lasher"

    Hasten is just not End friendly any more. I had it and respecd out. As for a SJ Tank this is what I ended up with.

    ---------------------------------------------
    Exported from CoH_CoV Character Builder
    ---------------------------------------------
    Name: Sonic Strike
    Level: 50
    Archetype: Tanker
    Primary: Invulnerability
    Secondary: Super Strength
    ---------------------------------------------
    01) --> Temp Invulnerability::> DmgRes(1)DmgRes(3)DmgRes(3)EndRdx(46)
    01) --> Jab::> Dmg(1)Dmg(5)Acc(13)EndRdx(34)DisDur(40)Dmg(45)
    02) --> Punch::> Dmg(2)Dmg(5)Dmg(13)Acc(15)EndRdx(34)
    04) --> Resist Physical Damage::> DmgRes(4)DmgRes(7)DmgRes(7)
    06) --> Combat Jumping::> DefBuf(6)DefBuf(50)
    08) --> Unyielding::> DmgRes(8)DmgRes(9)DmgRes(9)EndRdx(43)
    10) --> Haymaker::> Dmg(10)Dmg(11)Dmg(11)Acc(15)EndRdx(34)Rechg(45)
    12) --> Kick::> Dmg(12)Dmg(36)Dmg(36)Acc(37)EndRdx(40)Rechg(48)
    14) --> Super Jump::> Jump(14)Jump(17)Jump(17)
    16) --> Hurdle::> Jump(16)
    18) --> Invincibility::> DefBuf(18)DefBuf(19)DefBuf(19)TH_Buf(31)TH_Buf(33)EndRdx(37)
    20) --> Tough::> DmgRes(20)DmgRes(21)DmgRes(21)EndRdx(43)
    22) --> Knockout Blow::> Dmg(22)Dmg(23)Dmg(23)Acc(25)EndRdx(33)Rechg(46)
    24) --> Health::> Heal(24)Heal(25)Heal(46)
    26) --> Stamina::> EndRec(26)EndRec(27)EndRec(27)
    28) --> Rage::> Rechg(28)Rechg(29)TH_Buf(29)TH_Buf(33)TH_Buf(37)EndRdx(50)
    30) --> Dull Pain::> Heal(30)Heal(31)Heal(31)Rechg(42)Rechg(43)
    32) --> Taunt::> Rechg(32)
    35) --> Resist Elements::> DmgRes(35)DmgRes(36)
    38) --> Foot Stomp::> Dmg(38)Dmg(39)Dmg(39)Acc(39)EndRdx(40)Rechg(45)
    41) --> Conserve Power::> Rechg(41)Rechg(42)Rechg(42)
    44) --> Unstoppable::> DmgRes(44)
    47) --> Resist Energies::> DmgRes(47)DmgRes(48)DmgRes(48)
    49) --> Tough Hide::> DefBuf(49)DefBuf(50)
    ---------------------------------------------
    01) --> Sprint::> Run(1)
    01) --> Brawl::> Dmg(1)
    01) --> Gauntlet::> Empty(1)
    02) --> Rest::> Rechg(2)
    ---------------------------------------------

    As this is a Respec build the slotting order may look funny. I need to take a tank from the bottom up again at some point. I put recharges in most of my attacks and have a good attack string that refreshes the attacks well. I may change some of the enhancments in the slots but I'm happy with the slotting over all. I do now where near as much damage, but I can still tank ok in most places.
  2. With I6/ED you have decisions to make with defenses. For me I decided to go for max resistance, and that meant biting the bullet and getting the Fighting Pool. I dropped Perma Haste which isn't possible any more as well as Focused Accuracy which hogged too much END to be viable any more.
    With this build I get close to the cap with Lethal/Smashing (about 89.7%), and and around 26.1% Cold/Fire/Toxic & 27.3% Energy/Negative. This works pretty well for PvP and PvE. I rather have the ability to reduce damage to the most common attack (why Resist Energies is taken later) and felt I could live with taking damage from energy attacks with Dull Pain and Health slotted as they are. Tough Hide only adds to bein hit so I wasn't as important to me. All SO's are listed at lvl 52, but I do have 53's in some of my attacks and End Rdx's. Also, this was a respec build so the slots may look funny. Again, I've taken this toon out in both PvE and PvP (Warburg) and pretty satisfied with the results. while not a pure tank anymore (I define a pure tank as not needing non primary pools for def) I make a good Brick (if you know where that reference comes from )
    ---------------------------------------------
    Exported from Ver: 1.6.6.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Sonic Strike
    Level: 50
    Archetype: Tanker
    Primary: Invulnerability
    Secondary: Super Strength
    ---------------------------------------------
    01) --> Temp Invulnerability::> DmgRes(1)DmgRes(3)DmgRes(3)EndRdx(46)
    01) --> Jab::> Dmg(1)Dmg(5)Acc(13)EndRdx(34)DisDur(40)Dmg(45)
    02) --> Punch::> Dmg(2)Dmg(5)Dmg(13)Acc(15)EndRdx(34)
    04) --> Resist Physical Damage::> DmgRes(4)DmgRes(7)DmgRes(7)
    06) --> Combat Jumping::> DefBuf(6)DefBuf(50)
    08) --> Unyielding::> DmgRes(8)DmgRes(9)DmgRes(9)EndRdx(43)
    10) --> Haymaker::> Dmg(10)Dmg(11)Dmg(11)Acc(15)EndRdx(34)Rechg(45)
    12) --> Kick::> Dmg(12)Dmg(36)Dmg(36)Acc(37)EndRdx(40)Rechg(48)
    14) --> Super Jump::> Jump(14)Jump(17)Jump(17)
    16) --> Hurdle::> Jump(16)
    18) --> Invincibility::> DefBuf(18)DefBuf(19)DefBuf(19)TH_Buf(31)TH_Buf(33)EndRdx(37)
    20) --> Tough::> DmgRes(20)DmgRes(21)DmgRes(21)EndRdx(43)
    22) --> Knockout Blow::> Dmg(22)Dmg(23)Dmg(23)Acc(25)EndRdx(33)Rechg(46)
    24) --> Health::> Heal(24)Heal(25)Heal(46)
    26) --> Stamina::> EndRec(26)EndRec(27)EndRec(27)
    28) --> Rage::> Rechg(28)Rechg(29)TH_Buf(29)TH_Buf(33)TH_Buf(37)EndRdx(50)
    30) --> Dull Pain::> Heal(30)Heal(31)Heal(31)Rechg(42)Rechg(43)
    32) --> Taunt::> Rechg(32)
    35) --> Resist Elements::> DmgRes(35)DmgRes(36)
    38) --> Foot Stomp::> Dmg(38)Dmg(39)Dmg(39)Acc(39)EndRdx(40)Rechg(45)
    41) --> Conserve Power::> Rechg(41)Rechg(42)Rechg(42)
    44) --> Unstoppable::> DmgRes(44)
    47) --> Resist Energies::> DmgRes(47)DmgRes(48)DmgRes(48)
    49) --> Tough Hide::> DefBuf(49)DefBuf(50)
    ---------------------------------------------
    01) --> Sprint::> Run(1)
    01) --> Brawl::> Dmg(1)
    01) --> Gauntlet::> Empty(1)
    02) --> Rest::> Rechg(2)
    ---------------------------------------------