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I think maybe he means a question mark might have added something to the title
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There is a question mark. What are you talking about? Annd if not- so what? -
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He's saying its only your opinion, so he's not going to get worked up about it. Saying something else too, but i don't want to point it out. You might get in a flap.
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I know exactly what he's saying. And yes I would get into a flap. The idea, good or bad is certainly worth discussing.
I havent instigated any kind of inuendo that would promote me being flamed. I just raised a point and wanted other peoples valid, ligitimate thoughts. If someone hasnt got em, and can only go to the lowest denominator, then stay away from my thread.
Pretty simple isnt it? Agree / disagree, have a point of view on it, or stay away from it. -
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If people were auto-mentored they'd still be able to power-level themselves. <insert Level 50 here> invites a load of low levels into a Level 53 mission. All the lowbies are then in EXP galore. Would it be any different from now? Nope.
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What are you talking about? You honestly think that the devs couldnt compensate for that?
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As for being mentored one level below the Threat Level of the enemies, the Level cap is 50 so that wouldn't be possbible (I think).
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Every single idea that ever came out of this planet has downsides that you have to adjust certain things for. Adjusting to prevent other forms of griefing wouldnt be rocket science. Why give me an easily correctable downside?
The idea is to encourage better teaming with your friends and stop the frustration of being dumped when SKed now.
What on earth is wrong with that? -
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*looks at the Thread Title*
*looks at Lionsbane's Signature*
*leaves the the Thread shaking his head*
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What the heck was that? You saying its a good idea If so why? You saying its a bad idea? If so, why?
Why bother to even go to the keyboard then to reply just to say something like that?
What is your point? -
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Because unlike other MMORPGs it allows friends to continue playing with each other should one miss a few leveling sessions due to IRL stuff.
It's one of the things that makes Cox better than the other games out there.
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And how does auto sking (for want of a better term)prevent that?
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It'd get rid of the neato badges for one!
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If that's an issue, they could make up new badges. -
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Because unlike other MMORPGs it allows friends to continue playing with each other should one miss a few leveling sessions due to IRL stuff.
It's one of the things that makes Cox better than the other games out there.
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And how does auto sking (for want of a better term)prevent that? -
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Sidekicking is useful for escorting lower levels to places like Icon.
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There is a bigger picture than just sking so you can get a new skirt.
What am I saying? Like me, you never have changed your costume, which is excellent btw, and I doubt you ever will.
Besides you can be TPed there, or quite frankly make it under your own steam if you're careful. -
tonight I was on a team. Anyway, someone had to drop which meant his sidekick had to go to because there was no-one else to replace his mentor.
It got me thinking (although this has occurred to me before) why have side kicking at all?
After all, if you want to team and there are two players but you cant SK them both, then they lose out.
if, as happened tonight and does so frequently, the mentor drops, the SK loses out.
Not to mention it is still the best way to power level, which is hardly what the game needs, seeing as you can go through to 50 so fast these days anyway.
Why not just make it that if you join a team and the mission level is higher than you, then you are auto "mentored" by the mission itself? To maybe 1 level below the mission level.
Or Maybe to one level below the threat inside the mission.
It would mean you cant farm with a sidekick outside missions but that's against the spirit of the game anyway.
And look at how much easier it would be to get teams, fill teams etc. and how it would prevent the frustration of young players who are suddenly dumped, (or fall out of SK range while in mish. Remember why that range wqas put there in the first place. It wouldnt apply here.)
And the younger player still benefits abiet not as much as earlier.
It makes sense to me... Opinions? -
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you got any tact?
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Hello Mr Pot! Meet my friend, Mr Kettle!
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Just so we're clear here, this thread is a discussion about people you claim to care about losing their jobs.
Do you really think it appropriate to bring up your incessant barbs here?
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there is a very real similarity here between me discussing at work why someone is being made redundant, even before it happens, while that very person is in the room and this discussion.
is there no one here that appreciates that these people may not enjoy you speculating the whys and wherefores of their unfortunate (to say the least) predicament, right in front of their noses?
the beginning of this thread had a symaphetic note to it but now... have fun. -
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you got any tact?
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Hello Mr Pot! Meet my friend, Mr Kettle!
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Just so we're clear here, this thread is a discussion about people you claim to care about losing their jobs.
Do you really think it appropriate to bring up your incessant barbs here? -
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Bottom line is if the game had been released in EU with only official English language support, then the savings could have been spent on better/greater advertising, or just been saved. Instead NCSoft over extended themselves which has now resulted in job losses.
((Sorry if I misunderstood Praf's point, but that is what I think he's trying to say...))
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Nope, you have got it spot on.
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Having this kind of autopsy while people are sweating on their jobs is just bad taste, plain and simple.
you got any tact? -
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Considering the fact that there are living as much people in europe then say the US I say you are very wrong.
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Yes, but with 20+ different languages it costs around 20 times the amount to market to the whole EU than it does to the whole of the US. And if you start providing servers in the individual langages it pushes costs up astronomiclly.
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Given that the game is web based, it probably doesnt and never did make sense to set up a euro division.
It's still unpleasant news. Never fun to leave a job you enjoy and people you like working with, even if you are very employable elsewhere.
So I'm sorry for everyone who is potentailly caught in this unfortunate turn of events. -
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Wondering quite what that post was all about ?
if I enjoy numbercrunching and you dont well 'vive le diffrence' (Ok my french is awful sorry)
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It's odd that you of all people ask this because I was indirectly defending you.
I read the thread where you asked why do devs bother with small fixes and saw how you got slated.
And here again, you have been condesended at to such an extent that it's quite discraceful. Well done to Shannon for putting a particularly snotty poster in their place.
My point is, your opinion is as valid and deserves as much time as anyone else. And noone deserves to be treated the way you have just because someone knows more about numbers (which should never be the be all anyway) and you're trying to grasp it or disagree with what they're saying. -
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I had it in my head that the world and his mum had already visited Paragon wiki and Red Tomax sites to look at other peoples findings.
But let me get this right with my child like mind..by reading information discovered by other people, it would make me a smarter player than someone whose fairly new to using the internet for city of heroes. I can safely assume that other people are underperforming without such knowledge and can use the word n00b on people.
If you think that, this is directed at anyone in particular it's not true. It's just a trend that I can generally see from looking from one direction out of two or three, with perhaps none of them being right with people. I may look like someone who does that myself or did, but it concerns me now.
There is still things to discover ingame for anyone who has the time I reckon, especially as there is definitely a formula without any real numbers filled in. Someone maybe the Le Verrier to some Couch Adams, and that person maybe the Couch Adams to some Galileo but at least one can call themselves a smart player for sure.
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I just play the game. Dont have a clue about numbers, dont really understand sets the way ide like. I still dont understand why anyone would take a io at level 30 when its weaker than a SO. I dont understand that if i do take an IO at 30 and it scales up all the way to 50, its not as powerful as the actual IO designated to that level.
I have limitd time to play and choose to play rather than study figures (which i'm [censored] at anyway.)
This isnt aimed at you, Shannon. Its a general question:
Am I a noob? Is my money as good as an experienced number cruncher?
I dont count numbers, I judge the bottom line- what do those numbers give me?
I honestly believe that those that think numbers are the meaning of life in a game like this actually miss what really should be happening.
They play their part. But they should be the grounding and not the be all asnd end all for this game because, if you get all the numbers in the world right and people dont like the outcome, what you got? -
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Yeah, that does seem likely for I13 - that said, I don't think the "3 Issues a year" makes 31st December the hard and fast (and very likely to be missed!) deadline for I14.
Issue 12 came out on 12th March this year, so I14 any time before that date next year would get them under the wire.
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I read this after I commented on the other post. that is a really odd logic.
Talk about being correct on a technicality.
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Read what Extremus put.
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We have a difference of what them saying in 07 as 3 times a year actually constitutes which I guess is fair enough.
So they put out I14 during the tail end of CO beta.
Smart? To some I guess.
Let's hope I14 is really really good. And that CO sucks. -
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Yeah, that does seem likely for I13 - that said, I don't think the "3 Issues a year" makes 31st December the hard and fast (and very likely to be missed!) deadline for I14.
Issue 12 came out on 12th March this year, so I14 any time before that date next year would get them under the wire.
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I read this after I commented on the other post. that is a really odd logic.
Talk about being correct on a technicality. -
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Perhaps they take a different view of when things should be announced. Being closer to the MMO games industry generally, and as close as anyone can get to their own plans, perhaps they're in a better position to form a judgement about the best timing.
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I hope so.
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If you take i13 in its true context, it completely sucks.
In itself it doesnt, but practically everyone was expecting something major and we got (apart from Mission Architecht) same same same and an off line (??????) career "game", which this thread is supposed to be about, lest we forget.
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You're deciding it sucks even though they've only announced part of its contents so far? Prejudging much?
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If they come out and introduce anything new thats major league as part of I13 I'll formally apologise.
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AND I14 is gonna be late.
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Why not predict NCNC being wiped out by an earthquake while you're at it? I13 doesn't have a release date yet, and we know nothing about I14's content or when it might be due - how on earth can anyone make meaningful predictions about whether it'll be on time or not?
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Er, did they not announce they would be running 3 issues a year? Seeing as this one isnt even on test so far you think they'll meet the target? Again, if I'm wrong I'll apologise. -
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also the base editor im looking forward to for the same reason
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Dont get too carried away with the base editor. Only Sg leaders and people they nominate can use them, that's something like 5-10% of the population of the game, max.
Which is why I have been crying out for apartments for years. Cause everyone likes to customise, not just the chosen few.
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I run a SG, there is only me in it and one of my mains just tip-toed past 1 million prestige today. Sure its not got everything in but it is certainly doable to make an SG base with enough good stuff in to have fun and play around with it.
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So, to be able to customise your own space you think everyone should not join and benefit from SGs like you?
Or you think it may be better if everyone could get their own apartments AND be in an active SG if that's their choice? -
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also the base editor im looking forward to for the same reason
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Dont get too carried away with the base editor. Only Sg leaders and people they nominate can use them, that's something like 5-10% of the population of the game, max.
Which is why I have been crying out for apartments for years. Cause everyone likes to customise, not just the chosen few. -
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uh, AoC still has about 350k subscribers, if that's crashing and burning, what are we still doing here?
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That's a very dangerous downward trend. Breaking that kind of momentum and stablising a ship that sinks that fast is pretty hard because its financially budgeted differently to CoH.
To be honest Ide rather have CoX fairly consistent numbers because the costs are built in line with that. NC know what they have to play with.
Whereas AOC will fall into financial trouble and when the downward spiral hits the staffing levels and the amount of content they can justify getting out...
tricky... -
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Some things to consider.
1. NCSoft bought the CoH IP from Cryptic. Cost? Easily $millions
2. NCSoft set up a new company, in new offices, to develop for CoH. Cost? $millions.
3. NCSoft have employed a LOT of new staff to develop for CoH. Cost? $hundreds of thousands.
If anyone SERIOUSLY thinks they're now going to do NOTHING with the IP, after spending all this money, they're idiots.
I guarantee you, good things are coming soon; and very likely some WOW factor stuff. They will HAVE too.
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I have said this very thing since the day NC announced they bought the game.
But I see not one sign of it and its been almost a year.
I'm now losing confidence in them.
There is absolutely no question in my mind they should be up there, waving the flag by now and they havent.
If you take i13 in its true context, it completely sucks.
In itself it doesnt, but practically everyone was expecting something major and we got (apart from Mission Architecht) same same same and an off line (??????) career "game", which this thread is supposed to be about, lest we forget.
AND I14 is gonna be late.
Sorry. -
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Both CO and DCU are console fight games, that just happen to be multi-player.
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And this game is what exactly? A non console fight game that happens to be multi player. So what was the point of that statement?
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Console games and PC games still target different demographics. I am geniunely surprised an experienced PR hand like yourself did not see that.
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(?)
Feel relieved then and go in peace for the lord has spoken and his word is that these games are PC AND console. And the world felt his glory and rejoiced. -
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If NC announced they are preparing a dynamic end game, it doesnt have to say tell us what the end game will be but it will create a positive air of positive anticipation, which is exactly what our soon to be competitors are gaining more and more of.
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No, it would create an air of expectation and over-inflated hype. This playerbase has repeatedly proven itself as capable of waxing lyrical about how AWESOME AND AMAZING a single sentence by Positron sounds...before bursting into flames and screaming betrayal when it didn't live up their imagination.
If you've been around as long as you keep reminding us, you'd know that.
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Firstly i hardly ever, unless pushed, mention I have been around since usa launch.
Secondly, the reason for the anti climatic feeling they have left with us is because the delivery has, till now on a too frequent basis, been fantastically anti climatic.
It doesnt have to be that way.
Besides, I'm not talking about them necessarily preaching on these boards but in the MMO media in general, to [censored] the ears of people who have never played this game before. -
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Both CO and DCU are console fight games, that just happen to be multi-player.
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And this game is what exactly? A non console fight game that happens to be multi player. So what was the point of that statement? -
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Yeah, DC and CO are telling us more because they're new games with a hell of a load of basic features to go through. That's it. If the situation was reversed you'd be seeing Nor Cal gleefully announce their fantastic character creation, villain groups such as the Fifth Column, the ability to replay missed content, etc, while CO and DC players gnashed their teeth about the lack of info their developers had been giving.
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I dont think so. A few months ago, perhaps but not this late in the game.
NC dont have to be specific you know.
If NC announced they are preparing a dynamic end game, it doesnt have to say tell us what the end game will be but it will create a positive air of positive anticipation, which is exactly what our soon to be competitors are gaining more and more of.