Stateman,
Since you seem to be checking this thread, I wanna ask a question.
Now you said you believe in risk vs reward; but in this game sometimes the reward is too small.
If I fight a boss that has tons of HP, resist lethal/smash, and has status effects up the bunghole (constant holds, stuns, etc) then I suggest it would only be fair to give a hefty EXP bonus for fighting such a tough boss.
I think a boss EXP should be based on what powers he's using, instead of level. Because some bosses are easy, and some are hard. But as of now, they all currently give the same EXP. This does not follow risk vs reward at all.
This is WHY people are avoiding groups like carnies, rikiti, malta - because there so damn hard, but the EXP is the same for hunting Nemi's (which will still be easy to hunt even after the changes)
Basically "in a nut shell" people ABSOLUTELY dread, and hate street sweeping - BUT, this is the BEST way of exp in this game, bar none.
So I think a good fix would be make every battle hard, and climatic (which is what you guys are leening towards) - BUt make the EXP reward VERY good (specially vs. touger mobs, carnies, maltas)
This way every battle in the streets will leave everyone drained but the EXP reward will be WELL worth the tough fight.
*this* Is what will make alot of people "up for the challange" if the XP reward is increased.
Because when it comes down to it.. no matter how much content you guys add, - when you "look under the hood" of COH, it's currently just one big EXP grind.
And if you guys keep boosting difficulity, keep giving mobs stuns ands hold, but don't boost EXP for the tedium of fighting them - then to put it plainly: that really sucks.