Just read everything Hawk wrote here, but haven't found an answer to this yet, sorry if i missed it.
How much will the cast times be reduced for each power given +22% tohit?
A friend ingame said that each power gets the interrupt time cut away, dropping their current cast times by 3 seconds, leaving for example AR/Snipe Shot below 1 second and Fire/Blazing Bolt at around 1.5 seconds.
Is that right or get all snipes set to the same, flat number ? Or neither of those ?
Second, since I just read this thread:
Quote:
Originally Posted by Arbiter Hawk
I admit, this puzzles me a bit. We are balancing blasters around the assumption that they take both build up and aim if available within their powersets, and that they stagger their use of the two to maximize their outgoing damage by not wasting any of their Buff time from these two buffs while animating other buffs instead of damage. Obviously there will still be times when you use BU and Aim together for a really big alpha nuke from stealth or something, but if you're doing that, chances are Sniping wouldn't have been that important to you during that pull anyway.
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A while ago, I tried to figure out how to best use build up and aim.
The result was that if i use them while hitting a hard target such as an av, my dps
drops if I use either, build up can help a bit before defiance kicks into full gear, but aim is only worth it if used before attacking. This applies to a fairly tricked out fire/fire blaster.
If you want me to, I can explain why or even share my calculations that got me that result - but that would be a
huge wall of text.