izaharry

Citizen
  • Posts

    4
  • Joined

  1. Okay, I've always stated that CoH has got the greatest community, but you guys never stop to amaze me, wow! I am very grateful and from now on, I'll know to use the forums. Wow you're awesome!
  2. Wooooooow, MASSIVE thank you Jack!
    Just some last questions:
    - Is it 100% necessary to have Super Jump, because seeing what you have slotted in there I don't really think I have a choice? ( flight being it if I had it, but it's just for cosmetics so I don't mind )
    - What to do beyond what you have done to increase my HP.
    - " You want as much over-time (regen and heal over time) and on-demand (click heal) HP recovery as you can get. " I'm sorry can you go into little detail here, I'm a "little" clueless. (and again for this question what can I do beyond what you have done to accomplish this? )
  3. Thanks for the feedback it has been very helpful - here is what I came up with:
    - Hero Plan by Mids' Hero Designer 1.959
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Chaos Viking 2.0: Level 49 Mutation Brute
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Hack
    • (A) Empty
    Level 1: Deflection
    • (A) Empty
    Level 2: Slice
    • (A) Empty
    Level 4: Battle Agility
    • (A) Empty
    Level 6: True Grit
    • (A) Empty
    Level 8: Build Up
    • (A) Empty
    Level 10: Parry
    • (A) Empty
    Level 12: Active Defense
    • (A) Empty
    Level 14: Taunt
    • (A) Empty
    Level 16: Against All Odds
    • (A) Empty
    Level 18: Whirling Sword
    • (A) Empty
    Level 20: Phalanx Fighting
    • (A) Empty
    Level 22: Combat Jumping
    • (A) Empty
    Level 24: Super Jump
    • (A) Empty
    Level 26: Disembowel
    • (A) Empty
    Level 28: Kick
    • (A) Empty
    Level 30: Tough
    • (A) Empty
    Level 32: Head Splitter
    • (A) Empty
    Level 35: Shield Charge
    • (A) Empty
    Level 38: Weave
    • (A) Empty
    Level 41: One with the Shield
    • (A) Empty
    Level 44: Superior Conditioning
    • (A) Empty
    Level 47: Physical Perfection
    • (A) Empty
    Level 49: Maneuvers
    • (A) Empty
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    ------------

    Not taking Acrobatics means that I can take Flight, so it's not a big deal to trade in Super Jump for Flight, right? ^^
  4. So I have played CoH way before the merge. It was on the EU servers so I played around a month before giving up due to very low population. Recently I started playing again with my, now premium account and will soon switch to VIP. Yesteday I made my first lvl 50 and I'm wondering how to build my character. My experience with the game machanics is on the level of NEWBISM ;d So everything down there is just my opinion based on not that much knowledge. Though I would like to preserve my Power Choices.
    Okay, so here they are:

    Hero Plan by Mids' Hero Designer 1.959
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Chaos Viking: Level 49 Mutation Brute
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Hack
    • (A) Empty
    Level 1: Deflection
    • (A) Empty
    Level 2: Slash
    • (A) Empty
    Level 4: Battle Agility
    • (A) Empty
    Level 6: True Grit
    • (A) Empty
    Level 8: Slice
    • (A) Empty
    Level 10: Parry
    • (A) Empty
    Level 12: Active Defense
    • (A) Empty
    Level 14: Super Jump
    • (A) Empty
    Level 16: Combat Jumping
    • (A) Empty
    Level 18: Acrobatics
    • (A) Empty
    Level 20: Maneuvers
    • (A) Empty
    Level 22: Assault
    • (A) Empty
    Level 24: Against All Odds
    • (A) Empty
    Level 26: Phalanx Fighting
    • (A) Empty
    Level 28: Whirling Sword
    • (A) Empty
    Level 30: Disembowel
    • (A) Empty
    Level 32: Head Splitter
    • (A) Empty
    Level 35: Tactics
    • (A) Empty
    Level 38: Superior Conditioning
    • (A) Empty
    Level 41: Focused Accuracy
    • (A) Empty
    Level 44: Physical Perfection
    • (A) Empty
    Level 47: Shield Charge
    • (A) Empty
    Level 49: One with the Shield
    • (A) Empty
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    ------------

    Now firstly, this toon is for tanking so I would like him to be as tough as possible. I missed the Taunt because Parry does exaclty the same amount of aggro - mag. 4 just not for 41 seconds but for 13,6 but Parry is very spam-friendly having a short cooldown. I believe Taunt wastes one skill choice, but I am very new so I don't possess much knowledge. I chose not to take Build Up as I don't view it as very necessary, again I'm still brain dead when it comes to CoH.
    Someone told me that BS has good dmg, so I wouldn't mind some decent dmg either =) but the main goal is being a tank! I'm completely clueless in regards of slots and enhancements. (NOOB) =o
    When lvling this toon one of my primary problems of course was the End. having 9 toggles isn't that easy on the endurance bar.
    Also I must say I love the Shield Charge ability and would like to use it as much as possible, don't know if that's possible though =P
    And a question can one with the shield's cooldown be reduced so much that I can use it almost aways? Or is it more beneficial to have it stacked with def, resist enhancements so when I actually use it it's much more powerful.
    Lastly, I slotted my Stamina (from the inherent fitness) with End Mod's , and put End Reduc. in everything that used End, so yeaah - that's about it. Can you help me form a build, which I could then follow!
    Many thanks in advance!!
    ~Harry