As a controller i totally agree that taunts and holds should drop if you exit the area of the opponent, anything else is cheap, however the poblem is if your in a air battle and you hold a opponent and he drops then the hold drops and your at square one. so the devs would have to work on that. As for chain holds in one on one its possible in a team battle it is not, as long as you have a intelligent team. your being chain mezzed simple answer kill the freaking controller/def/blaster/scrapper/tank cause we all have the ability to get stun or some kind of mezz. A tank/scrapper with CM is pretty much unholdable by a controller, and a blaster/def is much harder to hold. This game is team based thats why they are asking for 2 on 2 not one on one. As for break free's giving a immunity for 5-10 sec thats crippling, its like a controller asking for luck or respite to make you imune from damage for 5-10 seconds. We hold thats they whole primary set for the most part my imps are a distraction and my sings cant hold a scrapper or tank who is slotted right and on the fair chance i overcome mag, they pop a breakfree and its over if im close. In team play controllers are ussually target #1 which is very smart but since taunts broke and only cheap people use it. right now its really hard to test our ability. A smart troller on a team wont focus on a tank they will work on helping kill squishies cause they are all we can normally effect. Once taunts fixed more testing will be nessisary because no AT is functioning as they should with it broke, def cant stay alive neither can controllers or blasters cause no one is attacking the tanks and they cant taunt to get aggro. This bug itself is altering all of PvP. However PvP may not be for everyone on the same hand just something you gonna want to do i guess