-
Posts
188 -
Joined
-
For anyone who is interested, I have completed a .PDF version of all the Tanker Primary and Secondary powerset data that I have. If you would like a copy of this, send me a PM with your email address. Also, if anyone would like to host these files on their own webspace, please feel free to do so, and list the link here, so that everyone can access them.
-
Thanks, DrObvious; it's probably a good idea to have a separate thread dedicated entirely to the scalar values, for easier reference.
-
[ QUOTE ]
<. .> <dazed and confused look>
To avoid looking stupid; I'm going to /nod and agree with everything said before me. Hurray for the OP! (I have no idea what's going on <;.;> Help!)
[/ QUOTE ]
No worries, this thread is mainly aimed at the math geeks like myself.
For those of you who have no clue what's going on in this thread, the easiest thing to do will probably be to wait until someone can convert all the nerd-speak into simple, easy-to-understand language, which I'm sure will happen eventually. -
[ QUOTE ]
Iakona, have you considered starting a Sourceforge project for PDS and simply uploading all the data you have?
[/ QUOTE ]
I'm considering a variety of options for posting the raw data to the web, and haven't made any firm decisions yet; any suggestions are welcome. Also, anyone who would like to put the information I've posted in this thread on their own website is free to do so, provided you cite this thread as the source.
The main issue right now is that the raw data I have is not particularly easy to share with other users. It's in an archive format that I can easily access and look up data, but copying large amounts of that data becomes rather cumbersome. I'm working to streamline the information into a format that will be easy for outside users to access and understand, but I have no timeline for how long that may take. -
I have some potentially great news: I seem to have found the attribute that flags powers as melee or ranged. I did some quick calculations, and it appears to work out in every instance I've found so far. I'll post a list of every power's melee/ranged status as soon as I get it compiled; should be done sometime today.
EDIT: I need to do some more verification before I post this info, so I'll hopefully have it out by early next week. -
Thanks Scarlet, nice work there.
We can use this thread to list the Scale values that have been tested and verified using the Scale system (not just taking the old brawl index numbers and calculating what they should be, as anyone can do that). So if you have found a Scalar value for any power, list it here. This includes damage, resistance, defense, buffs/debuffs...basically, anything that has a Mod Table listed in this guide. Once we have all these scalars compiled, we can organize it into one coherent and easy-to-understand guide. -
Here's the missing Defense Cap charts. Thank you Arcanaville for pointing it out, as I never would've noticed it on my own. Any ATs not listed here use the chart previously listed in this thread. <font class="small">Code:[/color]<hr /><pre> Defense Caps
Level Scrap/Stalk/Kheld Tank/Brute
1 0.9776 1.0043
2 1.0222 1.0516
3 1.0685 1.102
4 1.115 1.1529
5 1.1618 1.2043
6 1.2105 1.2595
7 1.263 1.3223
8 1.3162 1.3863
9 1.3699 1.4515
10 1.4243 1.5179
11 1.4793 1.5855
12 1.5348 1.6543
13 1.591 1.7243
14 1.6478 1.7955
15 1.7053 1.8679
16 1.7633 1.9415
17 1.8219 2.0163
18 1.8812 2.0923
19 1.941 2.1695
20 2.0015 2.2479
21 2.0038 2.2505
22 2.0038 2.2505
23 2.0038 2.2505
24 2.0038 2.2505
25 2.0038 2.2505
26 2.0038 2.2505
27 2.0038 2.2505
28 2.0038 2.2505
29 2.0038 2.2505
30 2.0038 2.2505
31 2.0038 2.2505
32 2.0038 2.2505
33 2.0038 2.2505
34 2.0038 2.2505
35 2.0038 2.2505
36 2.0038 2.2505
37 2.0038 2.2505
38 2.0038 2.2505
39 2.0038 2.2505
40 2.0038 2.2505
41 2.0038 2.2505
42 2.0038 2.2505
43 2.0038 2.2505
44 2.0038 2.2505
45 2.0038 2.2505
46 2.0038 2.2505
47 2.0038 2.2505
48 2.0038 2.2505
49 2.0038 2.2505
50 2.0038 2.2505 </pre><hr /> -
[ QUOTE ]
[ QUOTE ]
Here's the data for player To-Hit and Defense Caps by level.
[/ QUOTE ]
Excellent work on accumulating all of this data, btw. I'm curious, though, as to where you got this data specifically. It appears to contradict statements made by Statesman on the number of lucks required to hit the defense cap, relative to the number of sturdies required to hit the resistance cap.
[/ QUOTE ]
Yes, this was an oversight on my part. I only looked up the values for the blaster caps, thinking they were the same across all ATs. Looking back on the tables now, I see a variation between the ATs, with the level 50 Tanker defense cap at 2.25. I'll post the full tables for each AT shortly. -
[ QUOTE ]
Here's the data for player To-Hit and Defense Caps by level. Note that base ToHit is 0.75, so the maximum additional ToHit a player can have is 1.0, or 100%. This includes any ToHit debuffs that are on the player. For a complete and thorough guide to ToHit and Defense, see Arcana's Guide to Defense v1.3.
[/ QUOTE ]
I made an error in my statement here about the maximum additional ToHit a player can have. I was looking at the wrong table when I typed that. It is actually a maximum of 125% at level 50, not the 100% that I stated. -
Here's all the mez modifiers, by AT and level. I'm listing the tables in sets of 2, with Melee first, then Ranged.
<font class="small">Code:[/color]<hr /><pre> MELEE STUN MODIFIER
Level Blaster Control Defende Scrappe Tanker Peacebr Warshad Brute Stalker Masterm Dominat Corrupt
1 0.8 1.25 1 0.8 0.8 0.9 0.9 0.8 0.8 1 1 0.8
2 0.808 1.2625 1.01 0.808 0.808 0.909 0.909 0.808 0.808 1.01 1.01 0.808
3 0.816 1.275 1.02 0.816 0.816 0.918 0.918 0.816 0.816 1.02 1.02 0.816
4 0.824 1.2875 1.03 0.824 0.824 0.927 0.927 0.824 0.824 1.03 1.03 0.824
5 0.832 1.3 1.04 0.832 0.832 0.936 0.936 0.832 0.832 1.04 1.04 0.832
6 0.84 1.3125 1.05 0.84 0.84 0.945 0.945 0.84 0.84 1.05 1.05 0.84
7 0.848 1.325 1.06 0.848 0.848 0.954 0.954 0.848 0.848 1.06 1.06 0.848
8 0.856 1.3375 1.07 0.856 0.856 0.963 0.963 0.856 0.856 1.07 1.07 0.856
9 0.864 1.35 1.08 0.864 0.864 0.972 0.972 0.864 0.864 1.08 1.08 0.864
10 0.872 1.3625 1.09 0.872 0.872 0.981 0.981 0.872 0.872 1.09 1.09 0.872
11 0.88 1.375 1.1 0.88 0.88 0.99 0.99 0.88 0.88 1.1 1.1 0.88
12 0.888 1.3875 1.11 0.888 0.888 0.999 0.999 0.888 0.888 1.11 1.11 0.888
13 0.896 1.4 1.12 0.896 0.896 1.008 1.008 0.896 0.896 1.12 1.12 0.896
14 0.904 1.4125 1.13 0.904 0.904 1.017 1.017 0.904 0.904 1.13 1.13 0.904
15 0.912 1.425 1.14 0.912 0.912 1.026 1.026 0.912 0.912 1.14 1.14 0.912
16 0.92 1.4375 1.15 0.92 0.92 1.035 1.035 0.92 0.92 1.15 1.15 0.92
17 0.928 1.45 1.16 0.928 0.928 1.044 1.044 0.928 0.928 1.16 1.16 0.928
18 0.936 1.4625 1.17 0.936 0.936 1.053 1.053 0.936 0.936 1.17 1.17 0.936
19 0.944 1.475 1.18 0.944 0.944 1.062 1.062 0.944 0.944 1.18 1.18 0.944
20 0.952 1.4875 1.19 0.952 0.952 1.071 1.071 0.952 0.952 1.19 1.19 0.952
21 0.96 1.5 1.2 0.96 0.96 1.08 1.08 0.96 0.96 1.2 1.2 0.96
22 0.968 1.5125 1.21 0.968 0.968 1.089 1.089 0.968 0.968 1.21 1.21 0.968
23 0.976 1.525 1.22 0.976 0.976 1.098 1.098 0.976 0.976 1.22 1.22 0.976
24 0.984 1.5375 1.23 0.984 0.984 1.107 1.107 0.984 0.984 1.23 1.23 0.984
25 0.992 1.55 1.24 0.992 0.992 1.116 1.116 0.992 0.992 1.24 1.24 0.992
26 1 1.5625 1.25 1 1 1.125 1.125 1 1 1.25 1.25 1
27 1.008 1.575 1.26 1.008 1.008 1.134 1.134 1.008 1.008 1.26 1.26 1.008
28 1.016 1.5875 1.27 1.016 1.016 1.143 1.143 1.016 1.016 1.27 1.27 1.016
29 1.024 1.6 1.28 1.024 1.024 1.152 1.152 1.024 1.024 1.28 1.28 1.024
30 1.032 1.6125 1.29 1.032 1.032 1.161 1.161 1.032 1.032 1.29 1.29 1.032
31 1.04 1.625 1.3 1.04 1.04 1.17 1.17 1.04 1.04 1.3 1.3 1.04
32 1.048 1.6375 1.31 1.048 1.048 1.179 1.179 1.048 1.048 1.31 1.31 1.048
33 1.056 1.65 1.32 1.056 1.056 1.188 1.188 1.056 1.056 1.32 1.32 1.056
34 1.064 1.6625 1.33 1.064 1.064 1.197 1.197 1.064 1.064 1.33 1.33 1.064
35 1.072 1.675 1.34 1.072 1.072 1.206 1.206 1.072 1.072 1.34 1.34 1.072
36 1.08 1.6875 1.35 1.08 1.08 1.215 1.215 1.08 1.08 1.35 1.35 1.08
37 1.088 1.7 1.36 1.088 1.088 1.224 1.224 1.088 1.088 1.36 1.36 1.088
38 1.096 1.7125 1.37 1.096 1.096 1.233 1.233 1.096 1.096 1.37 1.37 1.096
39 1.104 1.725 1.38 1.104 1.104 1.242 1.242 1.104 1.104 1.38 1.38 1.104
40 1.112 1.7375 1.39 1.112 1.112 1.251 1.251 1.112 1.112 1.39 1.39 1.112
41 1.12 1.75 1.4 1.12 1.12 1.26 1.26 1.12 1.12 1.4 1.4 1.12
42 1.128 1.7625 1.41 1.128 1.128 1.269 1.269 1.128 1.128 1.41 1.41 1.128
43 1.136 1.775 1.42 1.136 1.136 1.278 1.278 1.136 1.136 1.42 1.42 1.136
44 1.144 1.7875 1.43 1.144 1.144 1.287 1.287 1.144 1.144 1.43 1.43 1.144
45 1.152 1.8 1.44 1.152 1.152 1.296 1.296 1.152 1.152 1.44 1.44 1.152
46 1.16 1.8125 1.45 1.16 1.16 1.305 1.305 1.16 1.16 1.45 1.45 1.16
47 1.168 1.825 1.46 1.168 1.168 1.314 1.314 1.168 1.168 1.46 1.46 1.168
48 1.176 1.8375 1.47 1.176 1.176 1.323 1.323 1.176 1.176 1.47 1.47 1.176
49 1.184 1.85 1.48 1.184 1.184 1.332 1.332 1.184 1.184 1.48 1.48 1.184
50 1.192 1.8625 1.49 1.192 1.192 1.341 1.341 1.192 1.192 1.49 1.49 1.192
RANGED STUN MODIFIER
Level Blaster Control Defende Scrappe Tanker Peacebr Warshad Brute Stalker Masterm Dominat Corrupt
1 0.8 1.25 1 0.8 0.8 0.9 0.9 0.8 0.8 1 1 0.75
2 0.808 1.2625 1.01 0.808 0.808 0.909 0.909 0.808 0.808 1.01 1.01 0.7575
3 0.816 1.275 1.02 0.816 0.816 0.918 0.918 0.816 0.816 1.02 1.02 0.765
4 0.824 1.2875 1.03 0.824 0.824 0.927 0.927 0.824 0.824 1.03 1.03 0.7725
5 0.832 1.3 1.04 0.832 0.832 0.936 0.936 0.832 0.832 1.04 1.04 0.78
6 0.84 1.3125 1.05 0.84 0.84 0.945 0.945 0.84 0.84 1.05 1.05 0.7875
7 0.848 1.325 1.06 0.848 0.848 0.954 0.954 0.848 0.848 1.06 1.06 0.795
8 0.856 1.3375 1.07 0.856 0.856 0.963 0.963 0.856 0.856 1.07 1.07 0.8025
9 0.864 1.35 1.08 0.864 0.864 0.972 0.972 0.864 0.864 1.08 1.08 0.81
10 0.872 1.3625 1.09 0.872 0.872 0.981 0.981 0.872 0.872 1.09 1.09 0.8175
11 0.88 1.375 1.1 0.88 0.88 0.99 0.99 0.88 0.88 1.1 1.1 0.825
12 0.888 1.3875 1.11 0.888 0.888 0.999 0.999 0.888 0.888 1.11 1.11 0.8325
13 0.896 1.4 1.12 0.896 0.896 1.008 1.008 0.896 0.896 1.12 1.12 0.84
14 0.904 1.4125 1.13 0.904 0.904 1.017 1.017 0.904 0.904 1.13 1.13 0.8475
15 0.912 1.425 1.14 0.912 0.912 1.026 1.026 0.912 0.912 1.14 1.14 0.855
16 0.92 1.4375 1.15 0.92 0.92 1.035 1.035 0.92 0.92 1.15 1.15 0.8625
17 0.928 1.45 1.16 0.928 0.928 1.044 1.044 0.928 0.928 1.16 1.16 0.87
18 0.936 1.4625 1.17 0.936 0.936 1.053 1.053 0.936 0.936 1.17 1.17 0.8775
19 0.944 1.475 1.18 0.944 0.944 1.062 1.062 0.944 0.944 1.18 1.18 0.885
20 0.952 1.4875 1.19 0.952 0.952 1.071 1.071 0.952 0.952 1.19 1.19 0.8925
21 0.96 1.5 1.2 0.96 0.96 1.08 1.08 0.96 0.96 1.2 1.2 0.9
22 0.968 1.5125 1.21 0.968 0.968 1.089 1.089 0.968 0.968 1.21 1.21 0.9075
23 0.976 1.525 1.22 0.976 0.976 1.098 1.098 0.976 0.976 1.22 1.22 0.915
24 0.984 1.5375 1.23 0.984 0.984 1.107 1.107 0.984 0.984 1.23 1.23 0.9225
25 0.992 1.55 1.24 0.992 0.992 1.116 1.116 0.992 0.992 1.24 1.24 0.93
26 1 1.5625 1.25 1 1 1.125 1.125 1 1 1.25 1.25 0.9375
27 1.008 1.575 1.26 1.008 1.008 1.134 1.134 1.008 1.008 1.26 1.26 0.945
28 1.016 1.5875 1.27 1.016 1.016 1.143 1.143 1.016 1.016 1.27 1.27 0.9525
29 1.024 1.6 1.28 1.024 1.024 1.152 1.152 1.024 1.024 1.28 1.28 0.96
30 1.032 1.6125 1.29 1.032 1.032 1.161 1.161 1.032 1.032 1.29 1.29 0.9675
31 1.04 1.625 1.3 1.04 1.04 1.17 1.17 1.04 1.04 1.3 1.3 0.975
32 1.048 1.6375 1.31 1.048 1.048 1.179 1.179 1.048 1.048 1.31 1.31 0.9825
33 1.056 1.65 1.32 1.056 1.056 1.188 1.188 1.056 1.056 1.32 1.32 0.99
34 1.064 1.6625 1.33 1.064 1.064 1.197 1.197 1.064 1.064 1.33 1.33 0.9975
35 1.072 1.675 1.34 1.072 1.072 1.206 1.206 1.072 1.072 1.34 1.34 1.005
36 1.08 1.6875 1.35 1.08 1.08 1.215 1.215 1.08 1.08 1.35 1.35 1.0125
37 1.088 1.7 1.36 1.088 1.088 1.224 1.224 1.088 1.088 1.36 1.36 1.02
38 1.096 1.7125 1.37 1.096 1.096 1.233 1.233 1.096 1.096 1.37 1.37 1.0275
39 1.104 1.725 1.38 1.104 1.104 1.242 1.242 1.104 1.104 1.38 1.38 1.035
40 1.112 1.7375 1.39 1.112 1.112 1.251 1.251 1.112 1.112 1.39 1.39 1.0425
41 1.12 1.75 1.4 1.12 1.12 1.26 1.26 1.12 1.12 1.4 1.4 1.05
42 1.128 1.7625 1.41 1.128 1.128 1.269 1.269 1.128 1.128 1.41 1.41 1.0575
43 1.136 1.775 1.42 1.136 1.136 1.278 1.278 1.136 1.136 1.42 1.42 1.065
44 1.144 1.7875 1.43 1.144 1.144 1.287 1.287 1.144 1.144 1.43 1.43 1.0725
45 1.152 1.8 1.44 1.152 1.152 1.296 1.296 1.152 1.152 1.44 1.44 1.08
46 1.16 1.8125 1.45 1.16 1.16 1.305 1.305 1.16 1.16 1.45 1.45 1.0875
47 1.168 1.825 1.46 1.168 1.168 1.314 1.314 1.168 1.168 1.46 1.46 1.095
48 1.176 1.8375 1.47 1.176 1.176 1.323 1.323 1.176 1.176 1.47 1.47 1.1025
49 1.184 1.85 1.48 1.184 1.184 1.332 1.332 1.184 1.184 1.48 1.48 1.11
50 1.192 1.8625 1.49 1.192 1.192 1.341 1.341 1.192 1.192 1.49 1.49 1.1175</pre><hr />
<font class="small">Code:[/color]<hr /><pre> MELEE IMMOBILIZE MODIFIER
Level Blaster Control Defende Scrappe Tanker Peacebr Warshad Brute Stalker Masterm Dominat Corrupt
1 0.8 1.25 1 0.8 0.8 0.9 0.9 0.8 0.8 1 1 0.8
2 0.808 1.2625 1.01 0.808 0.808 0.909 0.909 0.808 0.808 1.01 1.01 0.808
3 0.816 1.275 1.02 0.816 0.816 0.918 0.918 0.816 0.816 1.02 1.02 0.816
4 0.824 1.2875 1.03 0.824 0.824 0.927 0.927 0.824 0.824 1.03 1.03 0.824
5 0.832 1.3 1.04 0.832 0.832 0.936 0.936 0.832 0.832 1.04 1.04 0.832
6 0.84 1.3125 1.05 0.84 0.84 0.945 0.945 0.84 0.84 1.05 1.05 0.84
7 0.848 1.325 1.06 0.848 0.848 0.954 0.954 0.848 0.848 1.06 1.06 0.848
8 0.856 1.3375 1.07 0.856 0.856 0.963 0.963 0.856 0.856 1.07 1.07 0.856
9 0.864 1.35 1.08 0.864 0.864 0.972 0.972 0.864 0.864 1.08 1.08 0.864
10 0.872 1.3625 1.09 0.872 0.872 0.981 0.981 0.872 0.872 1.09 1.09 0.872
11 0.88 1.375 1.1 0.88 0.88 0.99 0.99 0.88 0.88 1.1 1.1 0.88
12 0.888 1.3875 1.11 0.888 0.888 0.999 0.999 0.888 0.888 1.11 1.11 0.888
13 0.896 1.4 1.12 0.896 0.896 1.008 1.008 0.896 0.896 1.12 1.12 0.896
14 0.904 1.4125 1.13 0.904 0.904 1.017 1.017 0.904 0.904 1.13 1.13 0.904
15 0.912 1.425 1.14 0.912 0.912 1.026 1.026 0.912 0.912 1.14 1.14 0.912
16 0.92 1.4375 1.15 0.92 0.92 1.035 1.035 0.92 0.92 1.15 1.15 0.92
17 0.928 1.45 1.16 0.928 0.928 1.044 1.044 0.928 0.928 1.16 1.16 0.928
18 0.936 1.4625 1.17 0.936 0.936 1.053 1.053 0.936 0.936 1.17 1.17 0.936
19 0.944 1.475 1.18 0.944 0.944 1.062 1.062 0.944 0.944 1.18 1.18 0.944
20 0.952 1.4875 1.19 0.952 0.952 1.071 1.071 0.952 0.952 1.19 1.19 0.952
21 0.96 1.5 1.2 0.96 0.96 1.08 1.08 0.96 0.96 1.2 1.2 0.96
22 0.968 1.5125 1.21 0.968 0.968 1.089 1.089 0.968 0.968 1.21 1.21 0.968
23 0.976 1.525 1.22 0.976 0.976 1.098 1.098 0.976 0.976 1.22 1.22 0.976
24 0.984 1.5375 1.23 0.984 0.984 1.107 1.107 0.984 0.984 1.23 1.23 0.984
25 0.992 1.55 1.24 0.992 0.992 1.116 1.116 0.992 0.992 1.24 1.24 0.992
26 1 1.5625 1.25 1 1 1.125 1.125 1 1 1.25 1.25 1
27 1.008 1.575 1.26 1.008 1.008 1.134 1.134 1.008 1.008 1.26 1.26 1.008
28 1.016 1.5875 1.27 1.016 1.016 1.143 1.143 1.016 1.016 1.27 1.27 1.016
29 1.024 1.6 1.28 1.024 1.024 1.152 1.152 1.024 1.024 1.28 1.28 1.024
30 1.032 1.6125 1.29 1.032 1.032 1.161 1.161 1.032 1.032 1.29 1.29 1.032
31 1.04 1.625 1.3 1.04 1.04 1.17 1.17 1.04 1.04 1.3 1.3 1.04
32 1.048 1.6375 1.31 1.048 1.048 1.179 1.179 1.048 1.048 1.31 1.31 1.048
33 1.056 1.65 1.32 1.056 1.056 1.188 1.188 1.056 1.056 1.32 1.32 1.056
34 1.064 1.6625 1.33 1.064 1.064 1.197 1.197 1.064 1.064 1.33 1.33 1.064
35 1.072 1.675 1.34 1.072 1.072 1.206 1.206 1.072 1.072 1.34 1.34 1.072
36 1.08 1.6875 1.35 1.08 1.08 1.215 1.215 1.08 1.08 1.35 1.35 1.08
37 1.088 1.7 1.36 1.088 1.088 1.224 1.224 1.088 1.088 1.36 1.36 1.088
38 1.096 1.7125 1.37 1.096 1.096 1.233 1.233 1.096 1.096 1.37 1.37 1.096
39 1.104 1.725 1.38 1.104 1.104 1.242 1.242 1.104 1.104 1.38 1.38 1.104
40 1.112 1.7375 1.39 1.112 1.112 1.251 1.251 1.112 1.112 1.39 1.39 1.112
41 1.12 1.75 1.4 1.12 1.12 1.26 1.26 1.12 1.12 1.4 1.4 1.12
42 1.128 1.7625 1.41 1.128 1.128 1.269 1.269 1.128 1.128 1.41 1.41 1.128
43 1.136 1.775 1.42 1.136 1.136 1.278 1.278 1.136 1.136 1.42 1.42 1.136
44 1.144 1.7875 1.43 1.144 1.144 1.287 1.287 1.144 1.144 1.43 1.43 1.144
45 1.152 1.8 1.44 1.152 1.152 1.296 1.296 1.152 1.152 1.44 1.44 1.152
46 1.16 1.8125 1.45 1.16 1.16 1.305 1.305 1.16 1.16 1.45 1.45 1.16
47 1.168 1.825 1.46 1.168 1.168 1.314 1.314 1.168 1.168 1.46 1.46 1.168
48 1.176 1.8375 1.47 1.176 1.176 1.323 1.323 1.176 1.176 1.47 1.47 1.176
49 1.184 1.85 1.48 1.184 1.184 1.332 1.332 1.184 1.184 1.48 1.48 1.184
50 1.192 1.8625 1.49 1.192 1.192 1.341 1.341 1.192 1.192 1.49 1.49 1.192
RANGED IMMOBILIZE MODIFIER
Level Blaster Control Defende Scrappe Tanker Peacebr Warshad Brute Stalker Masterm Dominat Corrupt
1 0.8 1.25 1 0.8 0.8 0.9 0.9 0.8 0.8 0.8 1 0.8
2 0.808 1.2625 1.01 0.808 0.808 0.909 0.909 0.808 0.808 0.808 1.01 0.808
3 0.816 1.275 1.02 0.816 0.816 0.918 0.918 0.816 0.816 0.816 1.02 0.816
4 0.824 1.2875 1.03 0.824 0.824 0.927 0.927 0.824 0.824 0.824 1.03 0.824
5 0.832 1.3 1.04 0.832 0.832 0.936 0.936 0.832 0.832 0.832 1.04 0.832
6 0.84 1.3125 1.05 0.84 0.84 0.945 0.945 0.84 0.84 0.84 1.05 0.84
7 0.848 1.325 1.06 0.848 0.848 0.954 0.954 0.848 0.848 0.848 1.06 0.848
8 0.856 1.3375 1.07 0.856 0.856 0.963 0.963 0.856 0.856 0.856 1.07 0.856
9 0.864 1.35 1.08 0.864 0.864 0.972 0.972 0.864 0.864 0.864 1.08 0.864
10 0.872 1.3625 1.09 0.872 0.872 0.981 0.981 0.872 0.872 0.872 1.09 0.872
11 0.88 1.375 1.1 0.88 0.88 0.99 0.99 0.88 0.88 0.88 1.1 0.88
12 0.888 1.3875 1.11 0.888 0.888 0.999 0.999 0.888 0.888 0.888 1.11 0.888
13 0.896 1.4 1.12 0.896 0.896 1.008 1.008 0.896 0.896 0.896 1.12 0.896
14 0.904 1.4125 1.13 0.904 0.904 1.017 1.017 0.904 0.904 0.904 1.13 0.904
15 0.912 1.425 1.14 0.912 0.912 1.026 1.026 0.912 0.912 0.912 1.14 0.912
16 0.92 1.4375 1.15 0.92 0.92 1.035 1.035 0.92 0.92 0.92 1.15 0.92
17 0.928 1.45 1.16 0.928 0.928 1.044 1.044 0.928 0.928 0.928 1.16 0.928
18 0.936 1.4625 1.17 0.936 0.936 1.053 1.053 0.936 0.936 0.936 1.17 0.936
19 0.944 1.475 1.18 0.944 0.944 1.062 1.062 0.944 0.944 0.944 1.18 0.944
20 0.952 1.4875 1.19 0.952 0.952 1.071 1.071 0.952 0.952 0.952 1.19 0.952
21 0.96 1.5 1.2 0.96 0.96 1.08 1.08 0.96 0.96 0.96 1.2 0.96
22 0.968 1.5125 1.21 0.968 0.968 1.089 1.089 0.968 0.968 0.968 1.21 0.968
23 0.976 1.525 1.22 0.976 0.976 1.098 1.098 0.976 0.976 0.976 1.22 0.976
24 0.984 1.5375 1.23 0.984 0.984 1.107 1.107 0.984 0.984 0.984 1.23 0.984
25 0.992 1.55 1.24 0.992 0.992 1.116 1.116 0.992 0.992 0.992 1.24 0.992
26 1 1.5625 1.25 1 1 1.125 1.125 1 1 1 1.25 1
27 1.008 1.575 1.26 1.008 1.008 1.134 1.134 1.008 1.008 1.008 1.26 1.008
28 1.016 1.5875 1.27 1.016 1.016 1.143 1.143 1.016 1.016 1.016 1.27 1.016
29 1.024 1.6 1.28 1.024 1.024 1.152 1.152 1.024 1.024 1.024 1.28 1.024
30 1.032 1.6125 1.29 1.032 1.032 1.161 1.161 1.032 1.032 1.032 1.29 1.032
31 1.04 1.625 1.3 1.04 1.04 1.17 1.17 1.04 1.04 1.04 1.3 1.04
32 1.048 1.6375 1.31 1.048 1.048 1.179 1.179 1.048 1.048 1.048 1.31 1.048
33 1.056 1.65 1.32 1.056 1.056 1.188 1.188 1.056 1.056 1.056 1.32 1.056
34 1.064 1.6625 1.33 1.064 1.064 1.197 1.197 1.064 1.064 1.064 1.33 1.064
35 1.072 1.675 1.34 1.072 1.072 1.206 1.206 1.072 1.072 1.072 1.34 1.072
36 1.08 1.6875 1.35 1.08 1.08 1.215 1.215 1.08 1.08 1.08 1.35 1.08
37 1.088 1.7 1.36 1.088 1.088 1.224 1.224 1.088 1.088 1.088 1.36 1.088
38 1.096 1.7125 1.37 1.096 1.096 1.233 1.233 1.096 1.096 1.096 1.37 1.096
39 1.104 1.725 1.38 1.104 1.104 1.242 1.242 1.104 1.104 1.104 1.38 1.104
40 1.112 1.7375 1.39 1.112 1.112 1.251 1.251 1.112 1.112 1.112 1.39 1.112
41 1.12 1.75 1.4 1.12 1.12 1.26 1.26 1.12 1.12 1.12 1.4 1.12
42 1.128 1.7625 1.41 1.128 1.128 1.269 1.269 1.128 1.128 1.128 1.41 1.128
43 1.136 1.775 1.42 1.136 1.136 1.278 1.278 1.136 1.136 1.136 1.42 1.136
44 1.144 1.7875 1.43 1.144 1.144 1.287 1.287 1.144 1.144 1.144 1.43 1.144
45 1.152 1.8 1.44 1.152 1.152 1.296 1.296 1.152 1.152 1.152 1.44 1.152
46 1.16 1.8125 1.45 1.16 1.16 1.305 1.305 1.16 1.16 1.16 1.45 1.16
47 1.168 1.825 1.46 1.168 1.168 1.314 1.314 1.168 1.168 1.168 1.46 1.168
48 1.176 1.8375 1.47 1.176 1.176 1.323 1.323 1.176 1.176 1.176 1.47 1.176
49 1.184 1.85 1.48 1.184 1.184 1.332 1.332 1.184 1.184 1.184 1.48 1.184
50 1.192 1.8625 1.49 1.192 1.192 1.341 1.341 1.192 1.192 1.192 1.49 1.192</pre><hr />
<font class="small">Code:[/color]<hr /><pre> MELEE SLEEP MODIFIER
Level Blaster Control Defende Scrappe Tanker Peacebr Warshad Brute Stalker Masterm Dominat Corrupt
1 0.8 1.25 1 0.8 0.8 0.9 0.9 0.8 0.8 1 1 0.8
2 0.808 1.2625 1.01 0.808 0.808 0.909 0.909 0.808 0.808 1.01 1.01 0.808
3 0.816 1.275 1.02 0.816 0.816 0.918 0.918 0.816 0.816 1.02 1.02 0.816
4 0.824 1.2875 1.03 0.824 0.824 0.927 0.927 0.824 0.824 1.03 1.03 0.824
5 0.832 1.3 1.04 0.832 0.832 0.936 0.936 0.832 0.832 1.04 1.04 0.832
6 0.84 1.3125 1.05 0.84 0.84 0.945 0.945 0.84 0.84 1.05 1.05 0.84
7 0.848 1.325 1.06 0.848 0.848 0.954 0.954 0.848 0.848 1.06 1.06 0.848
8 0.856 1.3375 1.07 0.856 0.856 0.963 0.963 0.856 0.856 1.07 1.07 0.856
9 0.864 1.35 1.08 0.864 0.864 0.972 0.972 0.864 0.864 1.08 1.08 0.864
10 0.872 1.3625 1.09 0.872 0.872 0.981 0.981 0.872 0.872 1.09 1.09 0.872
11 0.88 1.375 1.1 0.88 0.88 0.99 0.99 0.88 0.88 1.1 1.1 0.88
12 0.888 1.3875 1.11 0.888 0.888 0.999 0.999 0.888 0.888 1.11 1.11 0.888
13 0.896 1.4 1.12 0.896 0.896 1.008 1.008 0.896 0.896 1.12 1.12 0.896
14 0.904 1.4125 1.13 0.904 0.904 1.017 1.017 0.904 0.904 1.13 1.13 0.904
15 0.912 1.425 1.14 0.912 0.912 1.026 1.026 0.912 0.912 1.14 1.14 0.912
16 0.92 1.4375 1.15 0.92 0.92 1.035 1.035 0.92 0.92 1.15 1.15 0.92
17 0.928 1.45 1.16 0.928 0.928 1.044 1.044 0.928 0.928 1.16 1.16 0.928
18 0.936 1.4625 1.17 0.936 0.936 1.053 1.053 0.936 0.936 1.17 1.17 0.936
19 0.944 1.475 1.18 0.944 0.944 1.062 1.062 0.944 0.944 1.18 1.18 0.944
20 0.952 1.4875 1.19 0.952 0.952 1.071 1.071 0.952 0.952 1.19 1.19 0.952
21 0.96 1.5 1.2 0.96 0.96 1.08 1.08 0.96 0.96 1.2 1.2 0.96
22 0.968 1.5125 1.21 0.968 0.968 1.089 1.089 0.968 0.968 1.21 1.21 0.968
23 0.976 1.525 1.22 0.976 0.976 1.098 1.098 0.976 0.976 1.22 1.22 0.976
24 0.984 1.5375 1.23 0.984 0.984 1.107 1.107 0.984 0.984 1.23 1.23 0.984
25 0.992 1.55 1.24 0.992 0.992 1.116 1.116 0.992 0.992 1.24 1.24 0.992
26 1 1.5625 1.25 1 1 1.125 1.125 1 1 1.25 1.25 1
27 1.008 1.575 1.26 1.008 1.008 1.134 1.134 1.008 1.008 1.26 1.26 1.008
28 1.016 1.5875 1.27 1.016 1.016 1.143 1.143 1.016 1.016 1.27 1.27 1.016
29 1.024 1.6 1.28 1.024 1.024 1.152 1.152 1.024 1.024 1.28 1.28 1.024
30 1.032 1.6125 1.29 1.032 1.032 1.161 1.161 1.032 1.032 1.29 1.29 1.032
31 1.04 1.625 1.3 1.04 1.04 1.17 1.17 1.04 1.04 1.3 1.3 1.04
32 1.048 1.6375 1.31 1.048 1.048 1.179 1.179 1.048 1.048 1.31 1.31 1.048
33 1.056 1.65 1.32 1.056 1.056 1.188 1.188 1.056 1.056 1.32 1.32 1.056
34 1.064 1.6625 1.33 1.064 1.064 1.197 1.197 1.064 1.064 1.33 1.33 1.064
35 1.072 1.675 1.34 1.072 1.072 1.206 1.206 1.072 1.072 1.34 1.34 1.072
36 1.08 1.6875 1.35 1.08 1.08 1.215 1.215 1.08 1.08 1.35 1.35 1.08
37 1.088 1.7 1.36 1.088 1.088 1.224 1.224 1.088 1.088 1.36 1.36 1.088
38 1.096 1.7125 1.37 1.096 1.096 1.233 1.233 1.096 1.096 1.37 1.37 1.096
39 1.104 1.725 1.38 1.104 1.104 1.242 1.242 1.104 1.104 1.38 1.38 1.104
40 1.112 1.7375 1.39 1.112 1.112 1.251 1.251 1.112 1.112 1.39 1.39 1.112
41 1.12 1.75 1.4 1.12 1.12 1.26 1.26 1.12 1.12 1.4 1.4 1.12
42 1.128 1.7625 1.41 1.128 1.128 1.269 1.269 1.128 1.128 1.41 1.41 1.128
43 1.136 1.775 1.42 1.136 1.136 1.278 1.278 1.136 1.136 1.42 1.42 1.136
44 1.144 1.7875 1.43 1.144 1.144 1.287 1.287 1.144 1.144 1.43 1.43 1.144
45 1.152 1.8 1.44 1.152 1.152 1.296 1.296 1.152 1.152 1.44 1.44 1.152
46 1.16 1.8125 1.45 1.16 1.16 1.305 1.305 1.16 1.16 1.45 1.45 1.16
47 1.168 1.825 1.46 1.168 1.168 1.314 1.314 1.168 1.168 1.46 1.46 1.168
48 1.176 1.8375 1.47 1.176 1.176 1.323 1.323 1.176 1.176 1.47 1.47 1.176
49 1.184 1.85 1.48 1.184 1.184 1.332 1.332 1.184 1.184 1.48 1.48 1.184
50 1.192 1.8625 1.49 1.192 1.192 1.341 1.341 1.192 1.192 1.49 1.49 1.192
RANGED SLEEP MODIFIER
Level Blaster Control Defende Scrappe Tanker Peacebr Warshad Brute Stalker Masterm Dominat Corrupt
1 0.8 1.25 1 8 0.8 0.9 0.9 0.8 8 0.8 1 0.8
2 0.808 1.2625 1.01 8.08 0.808 0.909 0.909 0.808 8.08 0.808 1.01 0.808
3 0.816 1.275 1.02 8.16 0.816 0.918 0.918 0.816 8.16 0.816 1.02 0.816
4 0.824 1.2875 1.03 8.24 0.824 0.927 0.927 0.824 8.24 0.824 1.03 0.824
5 0.832 1.3 1.04 8.32 0.832 0.936 0.936 0.832 8.32 0.832 1.04 0.832
6 0.84 1.3125 1.05 8.4 0.84 0.945 0.945 0.84 8.4 0.84 1.05 0.84
7 0.848 1.325 1.06 8.48 0.848 0.954 0.954 0.848 8.48 0.848 1.06 0.848
8 0.856 1.3375 1.07 8.56 0.856 0.963 0.963 0.856 8.56 0.856 1.07 0.856
9 0.864 1.35 1.08 8.64 0.864 0.972 0.972 0.864 8.64 0.864 1.08 0.864
10 0.872 1.3625 1.09 8.72 0.872 0.981 0.981 0.872 8.72 0.872 1.09 0.872
11 0.88 1.375 1.1 8.8 0.88 0.99 0.99 0.88 8.8 0.88 1.1 0.88
12 0.888 1.3875 1.11 8.88 0.888 0.999 0.999 0.888 8.88 0.888 1.11 0.888
13 0.896 1.4 1.12 8.96 0.896 1.008 1.008 0.896 8.96 0.896 1.12 0.896
14 0.904 1.4125 1.13 9.04 0.904 1.017 1.017 0.904 9.04 0.904 1.13 0.904
15 0.912 1.425 1.14 9.12 0.912 1.026 1.026 0.912 9.12 0.912 1.14 0.912
16 0.92 1.4375 1.15 9.2 0.92 1.035 1.035 0.92 9.2 0.92 1.15 0.92
17 0.928 1.45 1.16 9.28 0.928 1.044 1.044 0.928 9.28 0.928 1.16 0.928
18 0.936 1.4625 1.17 9.36 0.936 1.053 1.053 0.936 9.36 0.936 1.17 0.936
19 0.944 1.475 1.18 9.44 0.944 1.062 1.062 0.944 9.44 0.944 1.18 0.944
20 0.952 1.4875 1.19 9.52 0.952 1.071 1.071 0.952 9.52 0.952 1.19 0.952
21 0.96 1.5 1.2 9.6 0.96 1.08 1.08 0.96 9.6 0.96 1.2 0.96
22 0.968 1.5125 1.21 9.68 0.968 1.089 1.089 0.968 9.68 0.968 1.21 0.968
23 0.976 1.525 1.22 9.76 0.976 1.098 1.098 0.976 9.76 0.976 1.22 0.976
24 0.984 1.5375 1.23 9.84 0.984 1.107 1.107 0.984 9.84 0.984 1.23 0.984
25 0.992 1.55 1.24 9.92 0.992 1.116 1.116 0.992 9.92 0.992 1.24 0.992
26 1 1.5625 1.25 10 1 1.125 1.125 1 10 1 1.25 1
27 1.008 1.575 1.26 10.08 1.008 1.134 1.134 1.008 10.08 1.008 1.26 1.008
28 1.016 1.5875 1.27 10.16 1.016 1.143 1.143 1.016 10.16 1.016 1.27 1.016
29 1.024 1.6 1.28 10.24 1.024 1.152 1.152 1.024 10.24 1.024 1.28 1.024
30 1.032 1.6125 1.29 10.32 1.032 1.161 1.161 1.032 10.32 1.032 1.29 1.032
31 1.04 1.625 1.3 10.4 1.04 1.17 1.17 1.04 10.4 1.04 1.3 1.04
32 1.048 1.6375 1.31 10.48 1.048 1.179 1.179 1.048 10.48 1.048 1.31 1.048
33 1.056 1.65 1.32 10.56 1.056 1.188 1.188 1.056 10.56 1.056 1.32 1.056
34 1.064 1.6625 1.33 10.64 1.064 1.197 1.197 1.064 10.64 1.064 1.33 1.064
35 1.072 1.675 1.34 10.72 1.072 1.206 1.206 1.072 10.72 1.072 1.34 1.072
36 1.08 1.6875 1.35 10.8 1.08 1.215 1.215 1.08 10.8 1.08 1.35 1.08
37 1.088 1.7 1.36 10.88 1.088 1.224 1.224 1.088 10.88 1.088 1.36 1.088
38 1.096 1.7125 1.37 10.96 1.096 1.233 1.233 1.096 10.96 1.096 1.37 1.096
39 1.104 1.725 1.38 11.04 1.104 1.242 1.242 1.104 11.04 1.104 1.38 1.104
40 1.112 1.7375 1.39 11.12 1.112 1.251 1.251 1.112 11.12 1.112 1.39 1.112
41 1.12 1.75 1.4 11.2 1.12 1.26 1.26 1.12 11.2 1.12 1.4 1.12
42 1.128 1.7625 1.41 11.28 1.128 1.269 1.269 1.128 11.28 1.128 1.41 1.128
43 1.136 1.775 1.42 11.36 1.136 1.278 1.278 1.136 11.36 1.136 1.42 1.136
44 1.144 1.7875 1.43 11.44 1.144 1.287 1.287 1.144 11.44 1.144 1.43 1.144
45 1.152 1.8 1.44 11.52 1.152 1.296 1.296 1.152 11.52 1.152 1.44 1.152
46 1.16 1.8125 1.45 11.6 1.16 1.305 1.305 1.16 11.6 1.16 1.45 1.16
47 1.168 1.825 1.46 11.68 1.168 1.314 1.314 1.168 11.68 1.168 1.46 1.168
48 1.176 1.8375 1.47 11.76 1.176 1.323 1.323 1.176 11.76 1.176 1.47 1.176
49 1.184 1.85 1.48 11.84 1.184 1.332 1.332 1.184 11.84 1.184 1.48 1.184
50 1.192 1.8625 1.49 11.92 1.192 1.341 1.341 1.192 11.92 1.192 1.49 1.192</pre><hr />
<font class="small">Code:[/color]<hr /><pre> MELEE KNOCKBACK MODIFIER
Level Blaster Control Defende Scrappe Tanker Peacebr Warshad Brute Stalker Masterm Dominat Corrupt
1 1 1 1 1 1.05 1 1 1.05 1 1 1 1
2 1.0317 1.0317 1.0317 1.0317 1.0858 1.0317 1.0317 1.0858 1.0317 1.0317 1.0317 1.0317
3 1.0611 1.0611 1.0611 1.0611 1.1221 1.0611 1.0611 1.1221 1.0611 1.0611 1.0611 1.0611
4 1.0885 1.0885 1.0885 1.0885 1.1565 1.0885 1.0885 1.1565 1.0885 1.0885 1.0885 1.0885
5 1.114 1.114 1.114 1.114 1.1892 1.114 1.114 1.1892 1.114 1.114 1.114 1.114
6 1.1378 1.1378 1.1378 1.1378 1.2231 1.1378 1.1378 1.2231 1.1378 1.1378 1.1378 1.1378
7 1.1601 1.1601 1.1601 1.1601 1.2616 1.1601 1.1601 1.2616 1.1601 1.1601 1.1601 1.1601
8 1.181 1.181 1.181 1.181 1.2991 1.181 1.181 1.2991 1.181 1.181 1.181 1.181
9 1.2006 1.2006 1.2006 1.2006 1.3357 1.2006 1.2006 1.3357 1.2006 1.2006 1.2006 1.2006
10 1.2193 1.2193 1.2193 1.2193 1.3717 1.2193 1.2193 1.3717 1.2193 1.2193 1.2193 1.2193
11 1.237 1.237 1.237 1.237 1.407 1.237 1.237 1.407 1.237 1.237 1.237 1.237
12 1.2539 1.2539 1.2539 1.2539 1.442 1.2539 1.2539 1.442 1.2539 1.2539 1.2539 1.2539
13 1.2702 1.2702 1.2702 1.2702 1.4766 1.2702 1.2702 1.4766 1.2702 1.2702 1.2702 1.2702
14 1.2859 1.2859 1.2859 1.2859 1.5109 1.2859 1.2859 1.5109 1.2859 1.2859 1.2859 1.2859
15 1.3013 1.3013 1.3013 1.3013 1.5453 1.3013 1.3013 1.5453 1.3013 1.3013 1.3013 1.3013
16 1.3163 1.3163 1.3163 1.3163 1.5796 1.3163 1.3163 1.5796 1.3163 1.3163 1.3163 1.3163
17 1.3313 1.3313 1.3313 1.3313 1.6141 1.3313 1.3313 1.6141 1.3313 1.3313 1.3313 1.3313
18 1.3461 1.3461 1.3461 1.3461 1.649 1.3461 1.3461 1.649 1.3461 1.3461 1.3461 1.3461
19 1.361 1.361 1.361 1.361 1.6842 1.361 1.361 1.6842 1.361 1.361 1.361 1.361
20 1.3759 1.3759 1.3759 1.3759 1.7199 1.3759 1.3759 1.7199 1.3759 1.3759 1.3759 1.3759
21 1.3911 1.3911 1.3911 1.3911 1.7389 1.3911 1.3911 1.7389 1.3911 1.3911 1.3911 1.3911
22 1.4066 1.4066 1.4066 1.4066 1.7583 1.4066 1.4066 1.7583 1.4066 1.4066 1.4066 1.4066
23 1.4225 1.4225 1.4225 1.4225 1.7781 1.4225 1.4225 1.7781 1.4225 1.4225 1.4225 1.4225
24 1.4388 1.4388 1.4388 1.4388 1.7984 1.4388 1.4388 1.7984 1.4388 1.4388 1.4388 1.4388
25 1.4555 1.4555 1.4555 1.4555 1.8194 1.4555 1.4555 1.8194 1.4555 1.4555 1.4555 1.4555
26 1.4728 1.4728 1.4728 1.4728 1.8411 1.4728 1.4728 1.8411 1.4728 1.4728 1.4728 1.4728
27 1.4908 1.4908 1.4908 1.4908 1.8635 1.4908 1.4908 1.8635 1.4908 1.4908 1.4908 1.4908
28 1.5093 1.5093 1.5093 1.5093 1.8867 1.5093 1.5093 1.8867 1.5093 1.5093 1.5093 1.5093
29 1.5286 1.5286 1.5286 1.5286 1.9107 1.5286 1.5286 1.9107 1.5286 1.5286 1.5286 1.5286
30 1.5485 1.5485 1.5485 1.5485 1.9357 1.5485 1.5485 1.9357 1.5485 1.5485 1.5485 1.5485
31 1.5693 1.5693 1.5693 1.5693 1.9616 1.5693 1.5693 1.9616 1.5693 1.5693 1.5693 1.5693
32 1.5907 1.5907 1.5907 1.5907 1.9884 1.5907 1.5907 1.9884 1.5907 1.5907 1.5907 1.5907
33 1.613 1.613 1.613 1.613 2.0162 1.613 1.613 2.0162 1.613 1.613 1.613 1.613
34 1.636 1.636 1.636 1.636 2.045 1.636 1.636 2.045 1.636 1.636 1.636 1.636
35 1.6599 1.6599 1.6599 1.6599 2.0748 1.6599 1.6599 2.0748 1.6599 1.6599 1.6599 1.6599
36 1.6845 1.6845 1.6845 1.6845 2.1056 1.6845 1.6845 2.1056 1.6845 1.6845 1.6845 1.6845
37 1.7099 1.7099 1.7099 1.7099 2.1374 1.7099 1.7099 2.1374 1.7099 1.7099 1.7099 1.7099
38 1.7361 1.7361 1.7361 1.7361 2.1701 1.7361 1.7361 2.1701 1.7361 1.7361 1.7361 1.7361
39 1.763 1.763 1.763 1.763 2.2038 1.763 1.763 2.2038 1.763 1.763 1.763 1.763
40 1.7907 1.7907 1.7907 1.7907 2.2384 1.7907 1.7907 2.2384 1.7907 1.7907 1.7907 1.7907
41 1.819 1.819 1.819 1.819 2.2738 1.819 1.819 2.2738 1.819 1.819 1.819 1.819
42 1.848 1.848 1.848 1.848 2.31 1.848 1.848 2.31 1.848 1.848 1.848 1.848
43 1.8776 1.8776 1.8776 1.8776 2.347 1.8776 1.8776 2.347 1.8776 1.8776 1.8776 1.8776
44 1.9078 1.9078 1.9078 1.9078 2.3848 1.9078 1.9078 2.3848 1.9078 1.9078 1.9078 1.9078
45 1.9385 1.9385 1.9385 1.9385 2.4231 1.9385 1.9385 2.4231 1.9385 1.9385 1.9385 1.9385
46 1.9696 1.9696 1.9696 1.9696 2.462 1.9696 1.9696 2.462 1.9696 1.9696 1.9696 1.9696
47 2.0011 2.0011 2.0011 2.0011 2.5013 2.0011 2.0011 2.5013 2.0011 2.0011 2.0011 2.0011
48 2.0329 2.0329 2.0329 2.0329 2.5411 2.0329 2.0329 2.5411 2.0329 2.0329 2.0329 2.0329
49 2.0649 2.0649 2.0649 2.0649 2.5811 2.0649 2.0649 2.5811 2.0649 2.0649 2.0649 2.0649
50 2.0771 2.0771 2.0771 2.0771 2.5964 2.0771 2.0771 2.5964 2.0771 2.0771 2.0771 2.0771
RANGED KNOCKBACK MODIFIER
Level Blaster Control Defende Scrappe Tanker Peacebr Warshad Brute Stalker Masterm Dominat Corrupt
1 0.96 1 1 1 1.05 0.98 0.98 1.05 1 0.96 1 0.96
2 0.9884 1.0317 1.0317 1.0317 1.0858 1.01 1.01 1.0858 1.0317 0.9884 1.0317 0.9884
3 1.0123 1.0611 1.0611 1.0611 1.1221 1.0367 1.0367 1.1221 1.0611 1.0123 1.0611 1.0123
4 1.0341 1.0885 1.0885 1.0885 1.1565 1.0613 1.0613 1.1565 1.0885 1.0341 1.0885 1.0341
5 1.0538 1.114 1.114 1.114 1.1892 1.0839 1.0839 1.1892 1.114 1.0538 1.114 1.0538
6 1.0695 1.1378 1.1378 1.1378 1.2231 1.1037 1.1037 1.2231 1.1378 1.0695 1.1378 1.0695
7 1.0789 1.1601 1.1601 1.1601 1.2616 1.1195 1.1195 1.2616 1.1601 1.0789 1.1601 1.0789
8 1.0865 1.181 1.181 1.181 1.2991 1.1337 1.1337 1.2991 1.181 1.0865 1.181 1.0865
9 1.0926 1.2006 1.2006 1.2006 1.3357 1.1466 1.1466 1.3357 1.2006 1.0926 1.2006 1.0926
10 1.0973 1.2193 1.2193 1.2193 1.3717 1.1583 1.1583 1.3717 1.2193 1.0973 1.2193 1.0973
11 1.1009 1.237 1.237 1.237 1.407 1.1689 1.1689 1.407 1.237 1.1009 1.237 1.1009
12 1.1034 1.2539 1.2539 1.2539 1.442 1.1786 1.1786 1.442 1.2539 1.1034 1.2539 1.1034
13 1.105 1.2702 1.2702 1.2702 1.4766 1.1876 1.1876 1.4766 1.2702 1.105 1.2702 1.105
14 1.1059 1.2859 1.2859 1.2859 1.5109 1.1959 1.1959 1.5109 1.2859 1.1059 1.2859 1.1059
15 1.1061 1.3013 1.3013 1.3013 1.5453 1.2037 1.2037 1.5453 1.3013 1.1061 1.3013 1.1061
16 1.1057 1.3163 1.3163 1.3163 1.5796 1.211 1.211 1.5796 1.3163 1.1057 1.3163 1.1057
17 1.1049 1.3313 1.3313 1.3313 1.6141 1.2181 1.2181 1.6141 1.3313 1.1049 1.3313 1.1049
18 1.1038 1.3461 1.3461 1.3461 1.649 1.2249 1.2249 1.649 1.3461 1.1038 1.3461 1.1038
19 1.1024 1.361 1.361 1.361 1.6842 1.2317 1.2317 1.6842 1.361 1.1024 1.361 1.1024
20 1.1008 1.3759 1.3759 1.3759 1.7199 1.2384 1.2384 1.7199 1.3759 1.1008 1.3759 1.1008
21 1.1129 1.3911 1.3911 1.3911 1.7389 1.252 1.252 1.7389 1.3911 1.1129 1.3911 1.1129
22 1.1253 1.4066 1.4066 1.4066 1.7583 1.266 1.266 1.7583 1.4066 1.1253 1.4066 1.1253
23 1.138 1.4225 1.4225 1.4225 1.7781 1.2802 1.2802 1.7781 1.4225 1.138 1.4225 1.138
24 1.151 1.4388 1.4388 1.4388 1.7984 1.2949 1.2949 1.7984 1.4388 1.151 1.4388 1.151
25 1.1644 1.4555 1.4555 1.4555 1.8194 1.31 1.31 1.8194 1.4555 1.1644 1.4555 1.1644
26 1.1783 1.4728 1.4728 1.4728 1.8411 1.3256 1.3256 1.8411 1.4728 1.1783 1.4728 1.1783
27 1.1926 1.4908 1.4908 1.4908 1.8635 1.3417 1.3417 1.8635 1.4908 1.1926 1.4908 1.1926
28 1.2075 1.5093 1.5093 1.5093 1.8867 1.3584 1.3584 1.8867 1.5093 1.2075 1.5093 1.2075
29 1.2229 1.5286 1.5286 1.5286 1.9107 1.3757 1.3757 1.9107 1.5286 1.2229 1.5286 1.2229
30 1.2388 1.5485 1.5485 1.5485 1.9357 1.3937 1.3937 1.9357 1.5485 1.2388 1.5485 1.2388
31 1.2554 1.5693 1.5693 1.5693 1.9616 1.4123 1.4123 1.9616 1.5693 1.2554 1.5693 1.2554
32 1.2726 1.5907 1.5907 1.5907 1.9884 1.4317 1.4317 1.9884 1.5907 1.2726 1.5907 1.2726
33 1.2904 1.613 1.613 1.613 2.0162 1.4517 1.4517 2.0162 1.613 1.2904 1.613 1.2904
34 1.3088 1.636 1.636 1.636 2.045 1.4724 1.4724 2.045 1.636 1.3088 1.636 1.3088
35 1.3279 1.6599 1.6599 1.6599 2.0748 1.4939 1.4939 2.0748 1.6599 1.3279 1.6599 1.3279
36 1.3476 1.6845 1.6845 1.6845 2.1056 1.5161 1.5161 2.1056 1.6845 1.3476 1.6845 1.3476
37 1.3679 1.7099 1.7099 1.7099 2.1374 1.5389 1.5389 2.1374 1.7099 1.3679 1.7099 1.3679
38 1.3889 1.7361 1.7361 1.7361 2.1701 1.5625 1.5625 2.1701 1.7361 1.3889 1.7361 1.3889
39 1.4104 1.763 1.763 1.763 2.2038 1.5867 1.5867 2.2038 1.763 1.4104 1.763 1.4104
40 1.4326 1.7907 1.7907 1.7907 2.2384 1.6116 1.6116 2.2384 1.7907 1.4326 1.7907 1.4326
41 1.4552 1.819 1.819 1.819 2.2738 1.6371 1.6371 2.2738 1.819 1.4552 1.819 1.4552
42 1.4784 1.848 1.848 1.848 2.31 1.6632 1.6632 2.31 1.848 1.4784 1.848 1.4784
43 1.5021 1.8776 1.8776 1.8776 2.347 1.6899 1.6899 2.347 1.8776 1.5021 1.8776 1.5021
44 1.5262 1.9078 1.9078 1.9078 2.3848 1.717 1.717 2.3848 1.9078 1.5262 1.9078 1.5262
45 1.5508 1.9385 1.9385 1.9385 2.4231 1.7446 1.7446 2.4231 1.9385 1.5508 1.9385 1.5508
46 1.5757 1.9696 1.9696 1.9696 2.462 1.7726 1.7726 2.462 1.9696 1.5757 1.9696 1.5757
47 1.6009 2.0011 2.0011 2.0011 2.5013 1.801 1.801 2.5013 2.0011 1.6009 2.0011 1.6009
48 1.6263 2.0329 2.0329 2.0329 2.5411 1.8296 1.8296 2.5411 2.0329 1.6263 2.0329 1.6263
49 1.6519 2.0649 2.0649 2.0649 2.5811 1.8584 1.8584 2.5811 2.0649 1.6519 2.0649 1.6519
50 1.6617 2.0771 2.0771 2.0771 2.5964 1.8694 1.8694 2.5964 2.0771 1.6617 2.0771 1.6617</pre><hr />
<font class="small">Code:[/color]<hr /><pre> MELEE FEAR MODIFIER
Level Blaster Control Defende Scrappe Tanker Peacebr Warshad Brute Stalker Masterm Dominat Corrupt
1 0.8 1.25 1 1 1 0.9 0.9 1 1 1 1 0.8
2 0.808 1.2625 1.01 1.01 1.01 0.909 0.909 1.01 1.01 1.01 1.01 0.808
3 0.816 1.275 1.02 1.02 1.02 0.918 0.918 1.02 1.02 1.02 1.02 0.816
4 0.824 1.2875 1.03 1.03 1.03 0.927 0.927 1.03 1.03 1.03 1.03 0.824
5 0.832 1.3 1.04 1.04 1.04 0.936 0.936 1.04 1.04 1.04 1.04 0.832
6 0.84 1.3125 1.05 1.05 1.05 0.945 0.945 1.05 1.05 1.05 1.05 0.84
7 0.848 1.325 1.06 1.06 1.06 0.954 0.954 1.06 1.06 1.06 1.06 0.848
8 0.856 1.3375 1.07 1.07 1.07 0.963 0.963 1.07 1.07 1.07 1.07 0.856
9 0.864 1.35 1.08 1.08 1.08 0.972 0.972 1.08 1.08 1.08 1.08 0.864
10 0.872 1.3625 1.09 1.09 1.09 0.981 0.981 1.09 1.09 1.09 1.09 0.872
11 0.88 1.375 1.1 1.1 1.1 0.99 0.99 1.1 1.1 1.1 1.1 0.88
12 0.888 1.3875 1.11 1.11 1.11 0.999 0.999 1.11 1.11 1.11 1.11 0.888
13 0.896 1.4 1.12 1.12 1.12 1.008 1.008 1.12 1.12 1.12 1.12 0.896
14 0.904 1.4125 1.13 1.13 1.13 1.017 1.017 1.13 1.13 1.13 1.13 0.904
15 0.912 1.425 1.14 1.14 1.14 1.026 1.026 1.14 1.14 1.14 1.14 0.912
16 0.92 1.4375 1.15 1.15 1.15 1.035 1.035 1.15 1.15 1.15 1.15 0.92
17 0.928 1.45 1.16 1.16 1.16 1.044 1.044 1.16 1.16 1.16 1.16 0.928
18 0.936 1.4625 1.17 1.17 1.17 1.053 1.053 1.17 1.17 1.17 1.17 0.936
19 0.944 1.475 1.18 1.18 1.18 1.062 1.062 1.18 1.18 1.18 1.18 0.944
20 0.952 1.4875 1.19 1.19 1.19 1.071 1.071 1.19 1.19 1.19 1.19 0.952
21 0.96 1.5 1.2 1.2 1.2 1.08 1.08 1.2 1.2 1.2 1.2 0.96
22 0.968 1.5125 1.21 1.21 1.21 1.089 1.089 1.21 1.21 1.21 1.21 0.968
23 0.976 1.525 1.22 1.22 1.22 1.098 1.098 1.22 1.22 1.22 1.22 0.976
24 0.984 1.5375 1.23 1.23 1.23 1.107 1.107 1.23 1.23 1.23 1.23 0.984
25 0.992 1.55 1.24 1.24 1.24 1.116 1.116 1.24 1.24 1.24 1.24 0.992
26 1 1.5625 1.25 1.25 1.25 1.125 1.125 1.25 1.25 1.25 1.25 1
27 1.008 1.575 1.26 1.26 1.26 1.134 1.134 1.26 1.26 1.26 1.26 1.008
28 1.016 1.5875 1.27 1.27 1.27 1.143 1.143 1.27 1.27 1.27 1.27 1.016
29 1.024 1.6 1.28 1.28 1.28 1.152 1.152 1.28 1.28 1.28 1.28 1.024
30 1.032 1.6125 1.29 1.29 1.29 1.161 1.161 1.29 1.29 1.29 1.29 1.032
31 1.04 1.625 1.3 1.3 1.3 1.17 1.17 1.3 1.3 1.3 1.3 1.04
32 1.048 1.6375 1.31 1.31 1.31 1.179 1.179 1.31 1.31 1.31 1.31 1.048
33 1.056 1.65 1.32 1.32 1.32 1.188 1.188 1.32 1.32 1.32 1.32 1.056
34 1.064 1.6625 1.33 1.33 1.33 1.197 1.197 1.33 1.33 1.33 1.33 1.064
35 1.072 1.675 1.34 1.34 1.34 1.206 1.206 1.34 1.34 1.34 1.34 1.072
36 1.08 1.6875 1.35 1.35 1.35 1.215 1.215 1.35 1.35 1.35 1.35 1.08
37 1.088 1.7 1.36 1.36 1.36 1.224 1.224 1.36 1.36 1.36 1.36 1.088
38 1.096 1.7125 1.37 1.37 1.37 1.233 1.233 1.37 1.37 1.37 1.37 1.096
39 1.104 1.725 1.38 1.38 1.38 1.242 1.242 1.38 1.38 1.38 1.38 1.104
40 1.112 1.7375 1.39 1.39 1.39 1.251 1.251 1.39 1.39 1.39 1.39 1.112
41 1.12 1.75 1.4 1.4 1.4 1.26 1.26 1.4 1.4 1.4 1.4 1.12
42 1.128 1.7625 1.41 1.41 1.41 1.269 1.269 1.41 1.41 1.41 1.41 1.128
43 1.136 1.775 1.42 1.42 1.42 1.278 1.278 1.42 1.42 1.42 1.42 1.136
44 1.144 1.7875 1.43 1.43 1.43 1.287 1.287 1.43 1.43 1.43 1.43 1.144
45 1.152 1.8 1.44 1.44 1.44 1.296 1.296 1.44 1.44 1.44 1.44 1.152
46 1.16 1.8125 1.45 1.45 1.45 1.305 1.305 1.45 1.45 1.45 1.45 1.16
47 1.168 1.825 1.46 1.46 1.46 1.314 1.314 1.46 1.46 1.46 1.46 1.168
48 1.176 1.8375 1.47 1.47 1.47 1.323 1.323 1.47 1.47 1.47 1.47 1.176
49 1.184 1.85 1.48 1.48 1.48 1.332 1.332 1.48 1.48 1.48 1.48 1.184
50 1.192 1.8625 1.49 1.49 1.49 1.341 1.341 1.49 1.49 1.49 1.49 1.192
RANGED FEAR MODIFIER
Level Blaster Control Defende Scrappe Tanker Peacebr Warshad Brute Stalker Masterm Dominat Corrupt
1 0.8 1.25 1 1 1 0.9 0.9 1 1 0.8 1 0.8
2 0.808 1.2625 1.01 1.01 1.01 0.909 0.909 1.01 1.01 0.808 1.01 0.808
3 0.816 1.275 1.02 1.02 1.02 0.918 0.918 1.02 1.02 0.816 1.02 0.816
4 0.824 1.2875 1.03 1.03 1.03 0.927 0.927 1.03 1.03 0.824 1.03 0.824
5 0.832 1.3 1.04 1.04 1.04 0.936 0.936 1.04 1.04 0.832 1.04 0.832
6 0.84 1.3125 1.05 1.05 1.05 0.945 0.945 1.05 1.05 0.84 1.05 0.84
7 0.848 1.325 1.06 1.06 1.06 0.954 0.954 1.06 1.06 0.848 1.06 0.848
8 0.856 1.3375 1.07 1.07 1.07 0.963 0.963 1.07 1.07 0.856 1.07 0.856
9 0.864 1.35 1.08 1.08 1.08 0.972 0.972 1.08 1.08 0.864 1.08 0.864
10 0.872 1.3625 1.09 1.09 1.09 0.981 0.981 1.09 1.09 0.872 1.09 0.872
11 0.88 1.375 1.1 1.1 1.1 0.99 0.99 1.1 1.1 0.88 1.1 0.88
12 0.888 1.3875 1.11 1.11 1.11 0.999 0.999 1.11 1.11 0.888 1.11 0.888
13 0.896 1.4 1.12 1.12 1.12 1.008 1.008 1.12 1.12 0.896 1.12 0.896
14 0.904 1.4125 1.13 1.13 1.13 1.017 1.017 1.13 1.13 0.904 1.13 0.904
15 0.912 1.425 1.14 1.14 1.14 1.026 1.026 1.14 1.14 0.912 1.14 0.912
16 0.92 1.4375 1.15 1.15 1.15 1.035 1.035 1.15 1.15 0.92 1.15 0.92
17 0.928 1.45 1.16 1.16 1.16 1.044 1.044 1.16 1.16 0.928 1.16 0.928
18 0.936 1.4625 1.17 1.17 1.17 1.053 1.053 1.17 1.17 0.936 1.17 0.936
19 0.944 1.475 1.18 1.18 1.18 1.062 1.062 1.18 1.18 0.944 1.18 0.944
20 0.952 1.4875 1.19 1.19 1.19 1.071 1.071 1.19 1.19 0.952 1.19 0.952
21 0.96 1.5 1.2 1.2 1.2 1.08 1.08 1.2 1.2 0.96 1.2 0.96
22 0.968 1.5125 1.21 1.21 1.21 1.089 1.089 1.21 1.21 0.968 1.21 0.968
23 0.976 1.525 1.22 1.22 1.22 1.098 1.098 1.22 1.22 0.976 1.22 0.976
24 0.984 1.5375 1.23 1.23 1.23 1.107 1.107 1.23 1.23 0.984 1.23 0.984
25 0.992 1.55 1.24 1.24 1.24 1.116 1.116 1.24 1.24 0.992 1.24 0.992
26 1 1.5625 1.25 1.25 1.25 1.125 1.125 1.25 1.25 1 1.25 1
27 1.008 1.575 1.26 1.26 1.26 1.134 1.134 1.26 1.26 1.008 1.26 1.008
28 1.016 1.5875 1.27 1.27 1.27 1.143 1.143 1.27 1.27 1.016 1.27 1.016
29 1.024 1.6 1.28 1.28 1.28 1.152 1.152 1.28 1.28 1.024 1.28 1.024
30 1.032 1.6125 1.29 1.29 1.29 1.161 1.161 1.29 1.29 1.032 1.29 1.032
31 1.04 1.625 1.3 1.3 1.3 1.17 1.17 1.3 1.3 1.04 1.3 1.04
32 1.048 1.6375 1.31 1.31 1.31 1.179 1.179 1.31 1.31 1.048 1.31 1.048
33 1.056 1.65 1.32 1.32 1.32 1.188 1.188 1.32 1.32 1.056 1.32 1.056
34 1.064 1.6625 1.33 1.33 1.33 1.197 1.197 1.33 1.33 1.064 1.33 1.064
35 1.072 1.675 1.34 1.34 1.34 1.206 1.206 1.34 1.34 1.072 1.34 1.072
36 1.08 1.6875 1.35 1.35 1.35 1.215 1.215 1.35 1.35 1.08 1.35 1.08
37 1.088 1.7 1.36 1.36 1.36 1.224 1.224 1.36 1.36 1.088 1.36 1.088
38 1.096 1.7125 1.37 1.37 1.37 1.233 1.233 1.37 1.37 1.096 1.37 1.096
39 1.104 1.725 1.38 1.38 1.38 1.242 1.242 1.38 1.38 1.104 1.38 1.104
40 1.112 1.7375 1.39 1.39 1.39 1.251 1.251 1.39 1.39 1.112 1.39 1.112
41 1.12 1.75 1.4 1.4 1.4 1.26 1.26 1.4 1.4 1.12 1.4 1.12
42 1.128 1.7625 1.41 1.41 1.41 1.269 1.269 1.41 1.41 1.128 1.41 1.128
43 1.136 1.775 1.42 1.42 1.42 1.278 1.278 1.42 1.42 1.136 1.42 1.136
44 1.144 1.7875 1.43 1.43 1.43 1.287 1.287 1.43 1.43 1.144 1.43 1.144
45 1.152 1.8 1.44 1.44 1.44 1.296 1.296 1.44 1.44 1.152 1.44 1.152
46 1.16 1.8125 1.45 1.45 1.45 1.305 1.305 1.45 1.45 1.16 1.45 1.16
47 1.168 1.825 1.46 1.46 1.46 1.314 1.314 1.46 1.46 1.168 1.46 1.168
48 1.176 1.8375 1.47 1.47 1.47 1.323 1.323 1.47 1.47 1.176 1.47 1.176
49 1.184 1.85 1.48 1.48 1.48 1.332 1.332 1.48 1.48 1.184 1.48 1.184
50 1.192 1.8625 1.49 1.49 1.49 1.341 1.341 1.49 1.49 1.192 1.49 1.192 </pre><hr />
The following mods have constant values from level 1-50:
<font class="small">Code:[/color]<hr /><pre> END DRAIN and SLOW MODIFIERS
Blaster Control Defende Scrappe Tanker Peacebr Warshad Brute Stalker Masterm Dominat Corrupt
M End 1 1.1 1.25 1 1 1 1 1 1 1.1 1.1 1
Drain
R End 1 1.1 1.25 1 1 1 1 1 1 1 1 1.1
Drain
M Slow -1 -1.25 -1 -0.8 -0.8 -1 -1 -0.8 -0.8 -1 -1 -1
R Slow -1 -1.25 -1 -0.8 -0.8 -1 -1 -0.8 -0.8 -1 -1 -1
</pre><hr /> -
[ QUOTE ]
[ QUOTE ]
I'm still searching for a reliable way to find the scale values; however, based on what I've found so far, it appears unlikely that I can provide this information. I can give reliable information on the following attributes for any power in the game: click/auto/toggle; base accuracy; cone/AoE/location; max targets; radius; angle; range; activation time; recharge; time per endurance tick; endurance cost; interrupt time; target required; enhancements allowed.
[/ QUOTE ]
Please don't take this the wrong way, but will you be providing this information at some point, or is it more of an "on request" basis? I've found most of this information elsewhere, in the Hero Planner for example, but given the inaccuracy of the BI numbers in there I'm hesitent to trust it in terms of activation times, endurance costs, etc.
Also, what category would Psi's -RECHARGE debuffs be modified by? Are things like the duration of these secondary effects available? I'm guessing their Damage Scale value can only be determined by testing.
Lastly, I know (from a Dev post somewhere) that Controllers get +25% control duration. Is that just a special controller thing, or does each AT have a control duration multiplier?
Again, great work Iakona.
[/ QUOTE ]
Ideally, if I had unlimited free time and the desire to do so, I would give all this data for all the powers. However, that is an ENORMOUS amount of data for me to sort, format, and copy into a message board-presentable format. I'm not saying I won't eventually do it, just that it'll take quite a while if I do. I'll probably end up posting it once I have all the data organized, but for the time being, it's on more of an "on request" basis. From what I've seen in SherkSilver's hero planner, most (but not all) of the categories I listed are accurate in there, and it's the overall most accurate and complete hero planner I've seen.
-Recharge (or Slow) is a separate AT modifier that I haven't listed yet. Same with the control modifiers. Here's the complete list of AT/rank/level-based modifiers: Melee Damage, Melee TempDamage, Melee EndDrain, Melee Heal, Melee HealSelf, Melee Stun, Melee Slow, Melee Immobilize, Melee Sleep, Melee Knockback, Melee Fear, Melee Buff MaxHP, Melee Buff Def, Melee Buff Dmg, Melee Buff ToHit, Melee DeBuff ToHit, Melee Debuff Dam, Melee Debuff Def, Melee Res Dmg, Melee Res Boolean, (also Ranged versions of all listed above), Ranged Debuff Dmg, Melee Ones, Ranged Ones, default, Melee Leap, Melee SpeedRunning, Melee SpeedFlying, Melee SpeedSwimming, Melee SpeedJumping, Melee Control, Melee Friction, (Ranged versions of everything from Leap to Friction), Melee Level, Melee Levelminus, Melee LevelPlus, Melee Levelminus2, (Ranged versions), Melee InspHeal, Melee Taunt, Ranged Taunt, Melee InherentTaunt, Ranged InherentTaunt, Melee NoJumpBuff, Melee NoJumpSpeedBuff, Melee NoStealth, Melee NoSpeedBuff, Melee ArchVillain Res, Ranged ArchVillain Res, Melee Boost By Level, Ranged Boost By Level.
I'll get these posted up eventually, it's just a pain to convert them all into an easily readable format. And on top of all this, there's also the base, minimum, maximum, and cap values for all the AT/rank/level-based attributes. It's a really huge amount of information, and I don't want to flood people with too many seemingly meaningless numbers (I know, I've already done so for some of you :P), so I'm not really in any hurry to get every single mod/attribute value posted. If there's something specific that people want, I'll be glad to list it, though. I'll have those Slow and Mez modifiers up shortly (each type of mez has its own level 1-50 table for the 12 ATs).
Additionally, here is _Castle_'s response to my request for the formula for determining scale values: [ QUOTE ]
There is a formula, but we use judgement calls a lot, too. Unfortunately, I cannot give it to you, mainly because it would take about half an hour to type in.
[/ QUOTE ] Translation: the best way for us to find these will be by testing, it seems. -
Here's the data for player To-Hit and Defense Caps by level. Note that base ToHit is 0.75, so the maximum additional ToHit a player can have is 1.0, or 100%. This includes any ToHit debuffs that are on the player. For a complete and thorough guide to ToHit and Defense, see Arcana's Guide to Defense v1.3.
<font class="small">Code:[/color]<hr /><pre>
Level ToHit Cap Defense Cap
1 0.9500 0.950
2 0.9715 0.992
3 0.9930 1.034
4 1.0145 1.076
5 1.0360 1.118
6 1.0575 1.160
7 1.0790 1.202
8 1.1005 1.244
9 1.1220 1.286
10 1.1435 1.328
11 1.1650 1.370
12 1.1865 1.412
13 1.2080 1.454
14 1.2295 1.496
15 1.2510 1.538
16 1.2725 1.580
17 1.2940 1.622
18 1.3155 1.664
19 1.3370 1.706
20 1.3585 1.748
21 1.3800 1.750
22 1.4015 1.750
23 1.4230 1.750
24 1.4445 1.750
25 1.4660 1.750
26 1.4875 1.750
27 1.5090 1.750
28 1.5305 1.750
29 1.5520 1.750
30 1.5735 1.750
31 1.5950 1.750
32 1.6165 1.750
33 1.6380 1.750
34 1.6595 1.750
35 1.6810 1.750
36 1.7025 1.750
37 1.7240 1.750
38 1.7455 1.750
39 1.7670 1.750
40 1.7885 1.750
41 1.8100 1.750
42 1.8315 1.750
43 1.8530 1.750
44 1.8745 1.750
45 1.8960 1.750
46 1.9175 1.750
47 1.9390 1.750
48 1.9605 1.750
49 1.9820 1.750
50 2.0035 1.750</pre><hr /> -
[ QUOTE ]
iakona, I understand what you base your tables on so I do not want to push this to much but...
The scale for different powers is that something you can provide or is that only possible by testing?
[/ QUOTE ]
I'm still searching for a reliable way to find the scale values; however, based on what I've found so far, it appears unlikely that I can provide this information. I can give reliable information on the following attributes for any power in the game: click/auto/toggle; base accuracy; cone/AoE/location; max targets; radius; angle; range; activation time; recharge; time per endurance tick; endurance cost; interrupt time; target required; enhancements allowed.
I'm hoping to find a way to determine the scale values without testing, but that appears unlikely. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
This is all very interesting, and I believe probably very accurate, but this is then what I want to see.
Give a moderate damage blaster attack (BI=2.77778) the damage value of 1 (both melee and ranged), then tell me in a hero planner what damage every other attack in the game does compared to this base attack. Do the same for heals, buffs, and debuffs, compared to their appropriate respective baseline ATs, and I will finally have a hero planner with no confusion.
I guess I should clarify that I only mean for lvl 20+ characters, after the scalers have calmed down.
[/ QUOTE ]
This is exactly what the game engine does. A moderate damage 2.7777 attack is the baseline 1.0 upon which all damage scales are based. This applies to all levels, not just 20+; the scale values always remain the same. Now, hopefully, we can get the hero planner designers to adopt this system.
[/ QUOTE ]
I understand what you're saying about scale values being consistent across all levels, but I'm not sure you understand what I'm getting at.
Specifically, when I contemplate defender builds in my brand-spanking new hero planner, I want the defender version of Air Superiority to list damage as .55, because it does 55% of the blaster Air Superiority. This is only true for levels 20+, as you have said. That is why I made that consideration.
[/ QUOTE ]
Some planners (such as SherkSilver's) already include the ability to calculate your actual damage, if you know your brawl value for your current level. There are still some innacuracies because of the brawl index system they use (which would be eliminated by converting to the Damage Scale sytem), but it should be a fairly easy transition for them to show your actual, in-game damage for any attack you select, as much of the core programming to do it is already in place. If anyone knows any of those programmers, please feel free to direct them to this thread. -
[ QUOTE ]
[ QUOTE ]
Am I correct that if I knew the Tohit debuff scale for Darkest Night for example I could calculate the actual base debuff of that power?
[/ QUOTE ]
I recently tested Darkest Night, because I've got a MasterMind Superteam that I'd like to fine tune. With a sample size of slightly over 7000 attacks, and taking the StreakBreaker into account, it looks like Darkest Night debuffed ToHit by 10.5% for a Mastermind. If Darkest Night is considered a Ranged attack, that means the Damage Scale is 1.4, and Defenders should be 17.5% and Controllers 14%. If it's considered a Melee attack, the Damage Scale is 1.05, and Defenders should be 13.125% and Controllers 10.5%. Looks like I'll need to find a Dark Defender to test this, as I don't have one. Anyone desperate to get these numbers?
I also tested Radiation Infection. It was 31.2% for Defenders (13,000 samples) and 25.5% for Controllers (don't have the sample data handy). It looks like that will require some more testing, because those numbers don't work out cleanly. If I had to guess, I'd say RI has a Damage Scale of 2.5, and should debuff ToHit for Defenders by 31.25% and Controllers by 25.0%. Time to test RI on my level 40 Fire/Rad Corruptor!
[/ QUOTE ]
From a _Castle_ post Jan 16:[ QUOTE ]
FYI: Darkest Night
Its base Scale is 1.5. It has been since at least I3 (that's as far back as I checked.) Defenders multiple is .125 and enhancements are 1.98 (my calcs before were thinking ToHit Debuffs were Schedule B.)
1.5 * 0.125 * 1.98 = .37125 or a tad over 37%.
Any guide that says it is Base 30 Probably meant 30% mitigation, since that lines up with the 1.5 base.
[/ QUOTE ] -
[ QUOTE ]
Something happened to your DAM and Res debuff rows. It isn't clear which is which (one is DAM and the other is DMG). Also, you're missing a Melee Debuff Dmg.
[/ QUOTE ]
This is intentional. There is no melee debuff dmg modifier, and I'm uncertain which is damage and which is resistance. My assumption is that DAM is resistance and DMG is damage, as all the damage-debuffing powers that I know of would seem to be classified as ranged attacks. -
[ QUOTE ]
[ QUOTE ]
Here's some more numbers for your math-crunching pleasure. These are the modifier values for melee and ranged buffs and debuffs, by AT. A good example of how you can see these in action is with the Aim power, which is shared by Blasters, Defenders, and Corruptors: The damage buff scale for Aim is 5.0, and the to-hit buff scale is 8.0, so using the table below, we get the following values:
Blaster Aim damage buff = 5.0 * 0.125 = 0.625, or 62.5%
Defender Aim damage buff = 5.0 * 0.10 = 0.50 or 50%
Corruptor Aim damage buff = 5.0 * 0.085 = 0.425 or 42.5%
Blaster Aim to-hit buff = 8.0 * 0.075 = 0.60 or 60%
Defender Aim to-hit buff = 8.0 * 0.10 = 0.80 or 80%
Corruptor Aim to-hit buff = 8.0 * 0.085 = 0.68 or 68%
[/ QUOTE ]
These numbers seem to disagree with the long standing assumption that blaster Aim adds 100% accuracy adjustment and 62.5% damage adjustment and that BU adds 100% damage adjustment and 62.5% accuracy adjustment.
I would venture to guess that the values for Aim and BU are switched, 8 for Aim acc and for BU dam, 5 for Aim dam and BU acc.
This would mean BU still gets 100% damage adjustment, but only 37.5% acc adjustment?
If they are disagreeing, and your numbers are correct, may I ask how you came up with them? Also are your numbers saying that if a blaster uses Aim or BU, his ranged damage and accuracy buffs will be different than his melee damage and accuracy buffs? If so, then a defender will get more out of Aim, damage and accuracy wise, with ranged attacks than a blaster will. Seems odd
[/ QUOTE ]
The "long standing assumption" about blaster aim adding 100% accuracy was based on lack of knowledge about the AT-based modifiers. The damage values have been consistently tested to match the values I listed, which means Aim has a 5.0 damage buff scale. Build Up has been consistently tested to have an 8.0 damage buff scale, making the blaster version give a 100% damage buff. Based on these 2 scalar values, I've made the reasonable assumption that the tohit buff values correspond directly to these; meaning when the damage buff scale is 8.0, the tohit buff scale is 5.0, and vice-versa. I've not seen any testing that conclusively confirms or denies these tohit buff values, so they remain as assumptions for now. -
[ QUOTE ]
This is all very interesting, and I believe probably very accurate, but this is then what I want to see.
Give a moderate damage blaster attack (BI=2.77778) the damage value of 1 (both melee and ranged), then tell me in a hero planner what damage every other attack in the game does compared to this base attack. Do the same for heals, buffs, and debuffs, compared to their appropriate respective baseline ATs, and I will finally have a hero planner with no confusion.
I guess I should clarify that I only mean for lvl 20+ characters, after the scalers have calmed down.
[/ QUOTE ]
This is exactly what the game engine does. A moderate damage 2.7777 attack is the baseline 1.0 upon which all damage scales are based. This applies to all levels, not just 20+; the scale values always remain the same. Now, hopefully, we can get the hero planner designers to adopt this system. -
[ QUOTE ]
Am I correct that if I knew the Tohit debuff scale for Darkest Night for example I could calculate the actual base debuff of that power?
[/ QUOTE ]
Correct. For any buff/debuff power, you just need to know the scale values to then use the table to calculate the actual, in-game base buff/debuff. This scale value is almost always the same across all ATs who share a power, so if you find the value for the defender version, for example, you then can calculate the mastermind and corruptor versions.
This also applies to pool powers. The res scale of tough is 1.5, so any AT with a 0.10 Melee Res modifier gets a 1.5 * 0.10 = 0.15 = 15% smashing/lethal resistance. -
The Scrapper and Defender Melee Heal mods are the same as their Ranged Heal mods; however, there's a separate set of ranged and melee mod tables for the HealSelf values. I need a few minutes to copy and format those values, then I'll post them up here.
Edit: Nevermind, those values are simply 10% of the base HP values for each AT. Just multiply my HP table by 0.1 and you'll have the HealSelf tables. -
[ QUOTE ]
is that what you did with stuff like the healing and HP max chart too?
[/ QUOTE ]
The HP max charts are separated by damage type rather than melee/ranged, and they're all identical within each AT, so I only listed that once each for the max HP and the max HP cap. The healing tables are separated into melee and ranged, but I listed only the ranged table here, as there was minimal variation between the two. If it appears that the ranged chart is giving the wrong numbers for any of the ATs, I'll put up the melee one too, but I don't think that will be necessary. -
Here's some more numbers for your math-crunching pleasure. These are the modifier values for melee and ranged buffs and debuffs, by AT. A good example of how you can see these in action is with the Aim power, which is shared by Blasters, Defenders, and Corruptors: The damage buff scale for Aim is 5.0, and the to-hit buff scale is 8.0, so using the table below, we get the following values:
Blaster Aim damage buff = 5.0 * 0.125 = 0.625, or 62.5%
Defender Aim damage buff = 5.0 * 0.10 = 0.50 or 50%
Corruptor Aim damage buff = 5.0 * 0.085 = 0.425 or 42.5%
Blaster Aim to-hit buff = 8.0 * 0.075 = 0.60 or 60%
Defender Aim to-hit buff = 8.0 * 0.10 = 0.80 or 80%
Corruptor Aim to-hit buff = 8.0 * 0.085 = 0.68 or 68%
<font class="small">Code:[/color]<hr /><pre> AT BUFF/DEBUFF MODS (M = Melee, R = Ranged)
Modifier Blaster Control Defende Scrappe Tanker Peacebr Warshad Brute Stalker Masterm Dominat Corrupt
M Buff Def 0.070 0.090 0.100 0.075 0.100 0.075 0.075 0.075 0.075 0.090 0.085 0.085
R Buff Def 0.065 0.075 0.100 0.065 0.065 0.075 0.075 0.065 0.065 0.075 0.075 0.075
M Buff Dam 0.125 0.080 0.100 0.125 0.100 0.090 0.090 0.100 0.100 0.080 0.085 0.085
R Buff Dam 0.070 0.100 0.125 0.070 0.070 0.090 0.090 0.070 0.070 0.075 0.075 0.100
M Buff ToHit 0.075 0.080 0.100 0.100 0.100 0.090 0.090 0.100 0.100 0.080 0.085 0.085
R Buff ToHit 0.070 0.100 0.125 0.070 0.070 0.090 0.090 0.070 0.070 0.075 0.075 0.100
M DeBuff ToHit -0.070 -0.100 -0.125 -0.075 -0.070 -0.090 -0.090 -0.075 -0.075 -0.100 -0.100 -0.075
R DeBuff ToHit -0.070 -0.100 -0.125 -0.070 -0.070 -0.090 -0.090 -0.070 -0.070 -0.075 -0.075 -0.100
M Debuff Dam -0.070 -0.100 -0.125 -0.075 -0.070 -0.090 -0.090 -0.075 -0.075 -0.100 -0.100 -0.075
R Debuff Dam -0.070 -0.100 -0.125 -0.070 -0.070 -0.090 -0.090 -0.070 -0.070 -0.075 -0.075 -0.100
R Debuff Dmg -0.070 -0.100 -0.125 -0.070 -0.070 -0.090 -0.090 -0.070 -0.070 -0.075 -0.075 -0.100
M Debuff Def -0.070 -0.100 -0.125 -0.075 -0.070 -0.090 -0.090 -0.075 -0.075 -0.100 -0.100 -0.075
R Debuff Def -0.070 -0.100 -0.125 -0.070 -0.070 -0.090 -0.090 -0.070 -0.070 -0.075 -0.075 -0.100
M Res Dmg 0.070 0.100 0.100 0.075 0.100 0.075 0.075 0.075 0.075 0.100 0.085 0.075
R Res Dmg 0.065 0.075 0.100 0.065 0.065 0.075 0.075 0.065 0.065 0.075 0.075 0.075
</pre><hr /> -
The brawl index breaks down and gets some messy numbers when you try to apply it to defenders, dominators, and kheldians. I listed the separate tables for all ATs for the sake of inclusiveness, as there's no way I could have gone through and verified that every X AT power is melee/ranged. I leave that up to the testing community in general to verify whether or not any of the mods are completely unused.
-
Every power in the game is inherently ranged or melee, that's how ALL the calculations are done by the game system. Even self-buffs and auto powers are considered melee, with the target set as yourself. Every (or nearly every) modifier in the game has a ranged version and a melee version. Sometimes these are the same, sometimes they're not. For the majority of powers, it should be fairly obvious whether they're ranged or melee, though there are some oddities (like Focus being a melee attack). Final damage is calculated by knowing 1) the damage scale, 2) which mod table to use, and 3) the values in that mod table.
For Blasters, Controllers, Masterminds, and Corruptors, you don't need to differentiate between ranged and melee, as they have the same damage modifier. For Brutes, Stalkers, Scrappers, and Tankers, nearly all of their powers are melee (EPPs may be an exception). That just leaves Defenders (nearly all ranged), Dominators, and Kheldians for us to figure out ranged vs. melee, which shouldn't be that difficult. -
I suggest converting the brawl index database to the Damage Scale database. Multiply all the BIs by .36 to get the DS value, and then you just find your corresponding damage mod in the tables above and multiply it by the DS to get your real, in-game damage.
Also, any new DS values that do not come out as fairly round numbers (the most I've seen in my testing is 2 digits after the decimal), then those numbers should be retested and verified. For example, if you found a DS of 2.846, it's probably inaccurate; but a DS of 1.64 (with no additional decimals) is probably accurate.
As for why I don't multiply by 36 instead of .36, it's because if you multiply by 36, you then have to divide the damage mod tables by 100, giving you some messy decimals to work with. I prefer x.xx * xx.xx , rather than xxx * 0.xxxx