I just finished reading (well, muddled through about 15+ pages worth, to be honest) a recent discussion regarding
influence cap costs on certain
not-to-be-named enhancements and the sheer impossibility of ever affording said costs and thereby achieving a
Dream Build(tm), in which a variety of individuals with more patience than I ever had tried to achieve the internet equivalent of teaching a pig to sing.
I'll be the first to admit I'm not the brightest bulb in the package, but I do have a
Stupid Question(tm) to ask of those that have treaded the waters of the
Market. I'm an off-again-on-again player, not a very good one to be honest, but I
do read on occasion. In that vein, I have read and continued to read the multiple posts regarding influence acquisition and I don't profess to understand them in their entirety nor even in part, but I have dabbled, and really dabbled
is the word.
I've bid low on a few salvage pieces, to make enhancements off recipes I've found just from playing around and completing missions. Then, oddly enough I sold said enhancements. Which in turn funded an experiement or two, bidding on recipes (instead of actually, you know, finding them via drops) and then bidding again on the salvage to make them, and then selling the crafted result on the Market.
My confusion is that I'm wondering how I got to 100+ million influence, which is more than enough to manage my needs for the foreseable future, in around a month's time. I wasn't watching anything, not really trying, and I sure as heck wasn't playing every day (or every week for that matter). Is that really all there is to it? Can the simple idea of
Bid Low-Sell Higher with
Just Add Patience tacked on, be all thats necessary to garner influence?
I guess thats my
Stupid Question(tm). People I can understand, but you put the word Economics in front of me with numbers attached and my frontal lobe sorta starts dribbing down the ravaged remains of my brain stem.
Sincerely,
iCynic
(There's an App for that)