hiller

Citizen
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  1. I'm noticing a lot of Illu/Time builds are using this power, but I don't really see the appeal of it.

    Time Stop is a single-target, ranged hold with -heal and -regen.

    The problem with it is that I already have a really good ranged hold with Blind. Having another one feels redundant to me considering that the build is already tight.

    Blind, Deceive, Flash, Time Crawl, and Distortion Field provide plenty of crowd control options without Time Stop.

    Anyway, I'm posting this because I want to know if I'm missing something and Time Stop is actually more useful for Illu/Time than I think it is. Share your opinions please!
  2. I picked TJ and am planning to spec out of it. I'm a lvl 25 now.

    My issues with Time's Juncture:

    1) Short range.
    2) The debuff is of a short duration, which means I have to spend more time in melee than I would otherwise like.
    3) It's expensive endurance-wise.
    4) It draws (often unwanted) aggro.

    I don't mind moving in to melee range to cast a PBAOE, but at least let it have a real duration like Temporal Mending does. I can Hover in, cast Temporal Mending, and Hover right out. Same for Flash. Time's Juncture REQUIRES that I stay in melee range. Almost as soon as I leave, the debuff is gone.

    When I get ambushed, I cast Flash, and then I unleash the Blinds, Deceives, and the PA. Once the wheel begins to roll, enemies rarely survive very long. Time's Juncture simply doesn't help much.

    It's also expensive when combined with Superior Invisibility.