-
Posts
318 -
Joined
-
rigggght.... so I'm supposed to run up to mobs with my blazing light saber and get sent to the hospital to so I don't hurt other AT's.
Oh silly me.... Using the tools the game developer gave me....
I think this a plot to get the rest of us to stop using our powers correctly so you can out level us in days.
Know your role blapper. -
[ QUOTE ]
oh, you know firsthand about fotm builds pre-issue#2? What a wealth of knowledge you must have.
the only time our damage is "sick" is when bu+aim is applied. How it should be.
And post issue 2, even with bu, i cant single alpha strike yellow minions anymore. Gotta clean em up with other aoe/single target attacks.
[/ QUOTE ]
bingo.
Besides pop 4 lucks stealth.... bu+aim fire sword circle, fire breath, fire ball, inferno.... +1 mob souflee. If they boost them beyond that everyone will suffer...... Not just blasters. And now that I think about it that's not such a bad thing. Tankers and controllers who struggle to reach a plateau at which they could solo will be snatched right back to pre 30's gaming....
Then we can all be miserable together.That's progress.
-
[ QUOTE ]
[ QUOTE ]
This will make it worse for pretty much everyone in my opinion. I think the developers need to brainstorm for a different solution that willl not affect all of the classes negatively.
[/ QUOTE ]
It may make it more like the lower level game. Before SO's scale damage way over the mobs. At anyrate, I'd welcome any other suggestion if it'd seem viable. A cap on the number of mobs than can be hit by a single aoe or cone might work.
[/ QUOTE ]
You don't even play a blaster so who cares what you'd welcome? What If I said I'd welcome an adjustment to Scrapper defense that didn't let them reach the same defense cap that Tankers hit. Then you'd be screaming bloody murder.
-------> Scrapper board. Buhbye -
[ QUOTE ]
[ QUOTE ]
Your credibility is shot here melee boy.
[/ QUOTE ]
And your strongest points can be summed up as: "@ss, a$$, moron, f***ing, stupid, moron, a**, a**, (_|_), pee pee, (_|_), (_|_), followed by one last humongous (_|_).
Quit grasping at straws. There is no One-Liner that will bring this argument to a beneficial conclusion. ...Not even "You're Right." because bioth of us are "right" in different areas of the Over-all fun of the Game. And there's nothing more beneficial than Fun for a game.
[/ QUOTE ]
this discussion came to a conclusion the second you suggested we shift to melee attacks to become "hallmark" blasters.
You're just too much of a dunce to see that. -
[ QUOTE ]
[ QUOTE ]
geez you're dense. A fireball, firebreath combo is the very heart of multi tasking. Because I'm hitting multiple targets. a blaster who's running around trying to sucker punch mobs when a salvo of ranged attacks is faster, more effiencent and come with a 40% base to hit bonus needs a room in a very special place for people like you.
[/ QUOTE ]
All functions you just mentioned, plus Build-up and Aim, are exactly why we are faced with having all Minion HP's boosted.
[/ QUOTE ]
Good deal then. I'm glad I had an impact. You go right a head and be one shot melee range bait. maybe they'll nerf boss damage.
Hoser. -
[ QUOTE ]
[ QUOTE ]
Support classes are classes not directly involved in the killing of enemies. The Blaster is directly involved in the killing of enemies.
[/ QUOTE ]
In the Millitary, Artillary units are categorized as Support,
[/ QUOTE ]
righhhhht. and you send the altillary in close combat for hand to hand.... -
[ QUOTE ]
[ QUOTE ]
If you were on my team and I saw your rushing into every fight with melee attacks instead of providing ranged fire support like you're supposed to I'd fire your [censored] outta there so fast You'd forget you were even invited in the first place.
[/ QUOTE ]
...And whenever I'm a Team Leader, I "fire" any blasters who rush in or snipe to start a fight they can't survive. Meanwhile I PROMOTE-to-Leader, Blasters who stay in the middle of a Team and remove the threat of mobs who break through the front-lines. Because it demonstrates to me that they have the Team's wellfare in mind even more than the Healers and controllers do. It also demonstrates that they can Multi-Task. Any Blaster who only Attacks at range is NOT multi-tasking because 90% of them are shooting at random target in front of the "trenches" while ignoring the Mob who's Meleeing the Healer behind them.
Care to go 'round again?
[/ QUOTE ]
geez you're dense. A fireball, firebreath combo is the very heart of multi tasking. Because I'm hitting multiple targets. a blaster who's running around trying to sucker punch mobs when a salvo of ranged attacks is faster, more effiencent and come with a 40% base to hit bonus needs a room in a very special place for people like you.
NutJob....
and btw they have this class who specializes in keeping mobs off that defensless healer off to the side. They're called tanker I think. I'm not sure.... so maybe you should look it up. -
[ QUOTE ]
Such a stunning visual, heph
[/ QUOTE ]
yep..... -
If I want to take out a LT. I cloak then I snipe him crapless with a built up aimed blazing bolt. If It dosen'tt kill him out right it leaves him many times at less than half life total. In which case one of my single target attacks will bring him to a stop. none of this involves me running up with a flaming sword only to have it stuffed up my [censored].
-
[ QUOTE ]
[ QUOTE ]
You make it sound like Blasters die from one Hit. That's not true.
[/ QUOTE ]
It sure as hell is true, especially if they are "hallmark great blasters who wade into melee". LOL.
[/ QUOTE ]
Muwhahahahahahahahaha. -
[ QUOTE ]
[ QUOTE ]
Erratic If that is what you want to use as your out then whatever. Doensnt change anything.
In terms of the melee attacks, I dont care toss em and replace em with stuff that is actually good.
On AoE, i still dont see why this is a problem. Blasters fall dead from a gentle breeze. But they can kill a group of mobs with a single massive salvo. I see that as balanced. Ultimate offense and zero defense. You ask me, i think AoEs should be more prevalent not less. Eng, Ice, and Elec should have just as many as Fire and AR do. Ranged AoEs, massive uber pbaoes, and are what a Blaster is all about. Leave the single target dmg to the Scrappers.
But i think what a lot of Blasters are expressing in this thread is that if the Balance of "you can kill lots of mobs real fast but one screwup and you die" isnt good enough, Then taking the "kill lots of mobs real fast" part out is not going to result in Balance. Its going to result in Brokenness.
What do i think? I think that AlphaStriking could be considered a problem. But its not just a problem of AlphaStriking making other classes useless. Its a problem of AlphaStriking being the only way a Blaster can stay alive.
[/ QUOTE ]
Two exaggerations in your post here...
1> You make it sound like Blasters die from one Hit. That's not true. However ANY support class and even Scrappers CAN die in one Salvo against Hazard-Zone sized groups that are +1 above them. The Manual ansd Statesman make remarks and gameplay suggestions about this being the way it is designed to work and for the most part it is functioning as intended.
2> Blaster Melee attacks aren't just good, they're Great. Unfortunately most Blasters never play any other support Class so they don't realize just how weak and exhausting all the other Melee attacks available to most Support classes really are.
Some Blasters, like Elec, Ice, and Dev are instended to Solo moderately. ...Most others with Melee Attacks are intended to be Group Blasters. Just like how not all Controllers are intended to solo quickly, not all Blasters are intended to Solo quickly either. ...So with their high-damage Melee attacks they become empowered to do a Finishing-Combo against any minions who strays into the middle of a group of heroes. It was never intended to be a Boss killer, but a Blaster who avoids mass agro can survive 1-3 hits from most LTs and infact will never be hit in the first place if they charge-up and time their 1-2 punch wisely.
[/ QUOTE ]
Your credibility is shot here melee boy. -
[ QUOTE ]
I apologize. I did not realize that this would not be in order to what I was reading. My previous argument was directed against someone else that stated blasters could use AE after a controller held a group.
[/ QUOTE ]
sure we can. providing that AoE flattens the held group. If it dosen't here comes teh debt.... heh just kidding. I've seen Grav controllers lock down groups on a massive scale. Then I make them dead on a massive scale. That's why I love teaming with controllers. -
[ QUOTE ]
[ QUOTE ]
Dude we gotta leave this thread alone, it's turned into majority idiots from other ATs who have no clue how blasters are played. I am saddened by the amount of supposed blaster expertise I have witnessed in this thread.
[/ QUOTE ]
Congrats, you're both Awarded the AssU&Me Badge because I DID take a Blaster up to 44. I've even been PM'd multiple times by people just like you screaming at me not to talk about blasters just because I now prefer to play a different AT.
... Admit that you only know a few ways to play this game and stop jumping anyone who plays it differently than you. That won't solve anything, just like quitting this thread because you're losing the battle of logic and getting frustrated...That won't accomplish much for yourselves because when logic prevails and changes are made, your closed minds will prevent you from staying on top of the gameplay alternatives and you won't know how to play effectively. Doubt me? Just look at any **/Dev blaster these days still spamming Smoke Grenade and then wondering why they die now to huge groups. ...come on back to Mainstream guys, please, we need you.
[/ QUOTE ]
If the mainstream is composed of morons like you I'll pass. If you were on my team and I saw your rushing into every fight with melee attacks instead of providing ranged fire support like you're supposed to I'd fire your [censored] outta there so fast You'd forget you were even invited in the first place. -
[ QUOTE ]
[ QUOTE ]
NO BUILD should be dependant on pool powers.
Secondaries should do the trick. Pool powers should be neat little additions. And utililities like travel powers. they shouldn't be all to be damned must haves.
[/ QUOTE ]
And I agree, but that is NOT the reality for the majority of builds. So your refusal to work with the reality of what is ... Sorry, I am at a loss for words hear. What does one say to a person who knows that the sky is blue, yet is determined to act as if it were pink?
[/ QUOTE ]
Since when is displeasure any evidence of not working with what is?
Super strenght as a power set was garbage. Did tankers remain silent? Hell no. they were very vocal.
Same thing with martial arts, dark miasma, tanker damage and endurance. If I think my secondary set sucks [censored] I'm going to be vocal about it. If you have a problem with that simply ignore every thing I write. Reading is after all a voluntary function. If I think that weighting endurance use to the point where people have to take fitness in the late game to survive I'm also going to speak up.... Once again you have the option of ignoring me.
I have Fly,hover,hasten,super speed,fitness,and concealment. you act as If I took NO pools in protest to having to take them. -
[ QUOTE ]
[ QUOTE ]
Wow... you addressed this to me like I designed the game.
[/ QUOTE ]
Actually, I addressed it to you like you made the statement, which you did.And it was in the context of respeccing your build, which you said you won't do and shouldn't have to do because [ QUOTE ]
We shouldn't have to design our builds around pools. Pools should accentuate our builds.
[/ QUOTE ]
I was simply wondering why you think you are so special, since every build I have done save 2 does require the build to be designed around the pools.
[/ QUOTE ]
NO BUILD should be dependant on pool powers.
Secondaries should do the trick. Pool powers should be neat little additions. And utililities like travel powers. they shouldn't be all to be damned must haves. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Great now tell me again why a blaster would WANT to melee in the first place? Stupidity folks, look it up.
[/ QUOTE ]
I play with many blasters and defenders all over 29 who have their Melee attacks slotted up in many different ways. Putting some of them on Auto-attack is even better. They use them because they are quick, powerful, and low END cost compared to many of their ranged attacks. They are also a hallmark of a great player when used properly. Would you rather instead that Buildup gets Nerfed to the point that it doesn't work well enough with ANYTHING? ...Because that's exactly what will happen if you people FORCE the developers to make a Stealth-Nerf against your AlphaStrikes Vis a Minion HP increase. I don't want to see that either because it already takes my Scrapper and Controller too long as it is to deal with High Level minions... Both of my Avatars are Boss and LT killers, minions are a droll challengeless waste of Endurance for each of them as it is.
[/ QUOTE ]
Dude you are talking nonsense. I'm sorry. You are saying the great blasters are the ones who wade into melee. God, this thread is making me ill. Trolls, the lot of ya.
[/ QUOTE ]not troll. he's the man with the plan for perma debt.
BLAPPERS UNIZZLE..... -
we have more choices in the primary pool?
I'd argue the point but why bother.
Scrappers have excellent attacks and the defense needed to use them. Here we have synergy of primary secondary sets.
tankers have godly defense and soon they'll have the damage to make them really awesome damage dealers in long battles.
Theres that synergy again...
Defender blasts in many cases accentuate the defenders primary. Rad and dark debuff.... and have you seen what a force fielder can do with energy blast? Synergy.
A fire blaster gets dick. PBAoE/melee heavy abilities do not accentuate a blasters powers.
For my utility I have damage.... which you wouldn't mind seeing nerfed.
this conversation is over. -
[ QUOTE ]
[ QUOTE ]
Hell no. You may as well but the last nail in the coffin after a move like that. most of can't even "afford" those worthless melee attacks that you want to FORCE us to use.
Tankers/Scrappers= Melee attacks.
And since when does a 6 slotted fire ball mean I don't let the tanker wade in swinging first? since when does it mean I don't wait for the controller to hold, the defencder to buff, the scrapper to scrap.
This is bar none the dumbest [censored] post I've ever read on this forum. and that's saying a lot.
[/ QUOTE ]
Case in point, Yet another Blaster who sees no fun in Strategical Melee Attacks, turns a blind Eye to Alpha-Strike soloing, and loathes the idea of being "Fire Support" as demonstrated by his Ego, Generalizations, and malicious comments on a creative/strategic soultion. News for him, only 4 Secondaries have Build-Up and New Changes coming to Tankers will ensure that Blasters can safely wade in and Melee side-by-side with a Tanker. It's called Synergy folks, look it up.
[/ QUOTE ]
No it's called knowing your role.....MASSIVE DAMAGE AT RANGE.
Synergy my [censored]. a blaster that charges into battle like a scrapper or tanker is a dead blaster... and deservedly so. -
[ QUOTE ]
[ QUOTE ]
We shouldn't have to design our builds around pools. Pools should accentuate our builds.
[/ QUOTE ]
hepheastus, you keep saying this and I wish it were true, but for every charactor I have made except the fire/dev and ar/dev blasters, I have had to design my builds around the pools. And even then, I have had some pretty gimped builds.
The fact that you are currently playing one of the 2 builds that don't have this requirement is meaningless. When the ATs are balanced (it will never happen, but I can hope they get close) then every build will be able to solo, every build will be a welcome addition to a group and every build will either require or not a design based on the pool powers you take.
[/ QUOTE ]
Wow... you addressed this to me like I designed the game. I didn't. Wasn't my idea to add a fitness pool then gimp every AT in the game into being forced to use it. Nope. I also didn't give blasters zilch defense or status protection thus leading to an over abundance of super jumping boxing blasters either. I'm also not the guy who cobbled the fire secondary from fire tanker left overs. You're addressing this to the wrong person.
If I had my way all classes would be soloable. In fact you wouldn't have AT's..... you'd have super heroes. But I don't have my way. I have an AT... And I will continue to advocate the viability of that AT and point out things that I think need improvement. -
[ QUOTE ]
Well this thread certainly is it's own private little hell.
...Then again anything is - whenever you say that Blasters are overpowered because 1> There's so damned many of them and they're all so Varied. 2> A Majority of them MinMax out XP-Per-Hour and refuse to see themselves as "Fire-Support". You can tell a Group-Friendly Blaster because they have Melee Attacks Slotted up and Assist the Fight-Starters instead of Starting the fights themselves and then draining the Healer's END with their demmands to be kept alive.
Common sense tells us that only Certain Builds can do this "Alpha-Strike" (Mechwarrior Term that seldom ever equaled an Instant win unless you hit the jackpot and landed a missile in the other guy's cockpit) ....So Why not just give those couple of Builds extra Hurdles such as making Buildup/Aim only work with Melee attacks?... Thus forcing them to rely on Damage Buffs from Defenders/Controllers if they want to pull off a Ranged Alpha-Strike? They could also Alpha Strike if they Played with a Tank or AoE Controller and their Melee Attacks were given Cone-Damage. As a high level Scrapper, I can attest that Cone-Meele attacks are some of the most gratifying and challenging attacks in the whole game.
Yes/No?
[/ QUOTE ]
Hell no. You may as well but the last nail in the coffin after a move like that. most of can't even "afford" those worthless melee attacks that you want to FORCE us to use.
Tankers/Scrappers= Melee attacks.
And since when does a 6 slotted fire ball mean I don't let the tanker wade in swinging first? since when does it mean I don't wait for the controller to hold, the defencder to buff, the scrapper to scrap.
This is bar none the dumbest [censored] post I've ever read on this forum. and that's saying a lot. -
Your blasts are adequate. my secondary skills are not.
what does your class get at level 38?
Freaking nukes. And don't say... their weak in comparison... I've seen elec secondary defenders thundrous blast large groups into chicken nuggets.
know what wonderous tool my secondary gave me at level 38? frikken hot feet. The ultimate expression of the fire manipulation set is a glorified caltrops that can be turned off when the rikti mentalist you engaged shuts you down with sleep.
big freaking whoop.
and btw how does anything in my secondary besides Circle of fire and build up support my other powers? they don't.
Consume maybe.... but after stamina who needs it? and it comes at level 28, by then you either have stamina or you're too stupid to play this game. -
I'd sooner bite my own nads off than team with you.
-
[ QUOTE ]
[ QUOTE ]
Despite the repeated assertion, I can't recall ever seeing a Blaster kicked from a group for not dealing sufficient damage. For being reckless, yes. For being a jerk, yes. But for not using his AE as soon as possible? Never. For picking when it is best to take a shot? Nope.
[/ QUOTE ]
word.... I've kicked defenders for blasting and not defending. I've ditched controllers who had healing abilities that wouldn't use.... and I've kicked tanks who chased mobs down instead of drawing them to him. And I've been asked to use my AoE's. The first thing most tankers ask me?
You got Inferno? When I say yes they don't go don't use it. they go $%^#$ sweet. -
I'm still waiting for you to point out that statement where I said my AoE damage should scale up with minion hit points.
Show me that or admit that I never said any such thing and we can move on.
If not this conversation ends with the realization that you made brash responses to my statements without actually reading what I was saying in the first place. -
You got the wrong guy erratdork. I never said I'm the first one down.
I said I can be one shotted.
And for your information we have a grand total of one empath.
And the truth is I die more teamed than I do alone. When I'm alone I control the pace, I choose the target, I choose the battle ground, I consider my options. The reason I love playing with my super group? it's simple. I call the shots. And when I do we survive... because I'm an excellent stratagist, who knows the limitations of my team mates. I hardly ever take pick up teams anymore unless it with people from my friends list. competent people that I'm willing to follow. You just enjoy making stupid assumptions based on your own arrogance..."if you get quick killed it's your tactics" some times when you get one shotted... it's just the nature of the beast. High damage output=greater aggro. Low defense = dead blaster. theres a synergy in that. you can argue till you're blue in the face..."laff" and it won't change a damned thing.